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InputText: minor tidying up.
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@ -5342,15 +5342,15 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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const bool is_ctrl_down = io.KeyCtrl;
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const bool is_shift_down = io.KeyShift;
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const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
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//const bool align_center = (bool)(flags & ImGuiInputTextFlags_AlignCenter); // FIXME: Unsupported
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const bool focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
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const bool hovered = IsHovered(frame_bb, id);
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if (hovered)
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g.HoveredId = id;
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const bool user_clicked = hovered && io.MouseClicked[0];
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bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
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if (tab_focus_requested || (hovered && io.MouseClicked[0]))
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if (focus_requested || user_clicked)
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{
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if (g.ActiveId != id)
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{
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@ -5364,7 +5364,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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edit_state.CursorAnimReset();
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edit_state.InputCursorScreenPos = ImVec2(-1.f,-1.f);
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if (tab_focus_requested || is_ctrl_down)
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if (focus_requested || is_ctrl_down)
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select_all = true;
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}
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SetActiveId(id);
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@ -5599,7 +5599,6 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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}
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}
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// FIXME: 'align_center' unsupported
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ImGuiTextEditState::RenderTextScrolledClipped(window->Font(), window->FontSize(), buf, frame_bb.Min + style.FramePadding, w, (g.ActiveId == id) ? edit_state.ScrollX : 0.0f);
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if (g.ActiveId == id)
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1
imgui.h
1
imgui.h
@ -397,7 +397,6 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling)
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ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 9 // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
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//ImGuiInputTextFlags_AlignCenter = 1 << 6,
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};
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// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
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