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AA branch: Re-added PrimVtx() + PrimWriteVtx, PrimWriteIdx for finer control (#133)
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imgui.h
4
imgui.h
@ -1088,9 +1088,13 @@ struct ImDrawList
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IMGUI_API void ChannelsSetCurrent(int idx);
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// Internal helpers
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// NB: all primitives needs to be reserved via PrimReserve() beforehand!
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IMGUI_API void PrimReserve(int idx_count, int vtx_count);
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IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);
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IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
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inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); }
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inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; }
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inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; }
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IMGUI_API void UpdateClipRect();
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IMGUI_API void UpdateTextureID();
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};
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