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11 Commits
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48c8ae0379 | |||
a2c0c0658e | |||
21ce5cabd8 | |||
8db9ddec2f | |||
4ecf62ac9e | |||
8ee82476dc | |||
b4bc36ca89 | |||
76ce7bb569 | |||
259ffbff48 |
@ -1,5 +1,13 @@
|
||||
# Changelog for dear-imgui
|
||||
|
||||
## [1.2.2]
|
||||
|
||||
- `imgui` updated to 1.85.
|
||||
|
||||
## [1.2.1]
|
||||
|
||||
- Added `DearImGui.Raw.IO` with attribute setters.
|
||||
|
||||
## [1.2.0]
|
||||
|
||||
- Fixed `nullPtr` in place of default arguments.
|
||||
@ -36,3 +44,4 @@ Initial Hackage release based on 1.83.
|
||||
[1.0.2]: https://github.com/haskell-game/dear-imgui.hs/tree/v1.0.2
|
||||
[1.1.0]: https://github.com/haskell-game/dear-imgui.hs/tree/v1.1.0
|
||||
[1.2.0]: https://github.com/haskell-game/dear-imgui.hs/tree/v1.2.0
|
||||
[1.3.0]: https://github.com/haskell-game/dear-imgui.hs/tree/v1.3.0
|
||||
|
16
Main.hs
16
Main.hs
@ -7,6 +7,7 @@ module Main (main) where
|
||||
|
||||
import Control.Monad
|
||||
import Data.IORef
|
||||
import qualified Data.Vector as Vector
|
||||
import DearImGui
|
||||
import DearImGui.OpenGL3
|
||||
import DearImGui.SDL
|
||||
@ -131,6 +132,21 @@ loop window checked color slider r pos size' selected tab1Ref tab2Ref = do
|
||||
|
||||
endChild
|
||||
|
||||
text "ListClipper"
|
||||
withChildOpen "##fixed" (ImVec2 0 200) True ImGuiWindowFlags_None do
|
||||
let lotsOfItems = Vector.generate 50 (mappend "Item " . show)
|
||||
withListClipper Nothing lotsOfItems text
|
||||
|
||||
text "ListClipper, Haskell-powered"
|
||||
withChildOpen "##infinite" (ImVec2 0 200) True ImGuiWindowFlags_None do
|
||||
let infiniteItems = map (mappend "Item " . show) [0 :: Int ..]
|
||||
withListClipper Nothing infiniteItems text
|
||||
|
||||
text "Ethereal ListClipper"
|
||||
withChildOpen "##ethereal" (ImVec2 0 200) True ImGuiWindowFlags_None do
|
||||
withListClipper Nothing (ClipRange (0 :: Int) 1000) $
|
||||
text . mappend "Item " . show
|
||||
|
||||
plotHistogram "A histogram" [ 10, 10, 20, 30, 90 ]
|
||||
|
||||
colorPicker3 "Test" color
|
||||
|
34
README.md
34
README.md
@ -54,38 +54,35 @@ main = do
|
||||
|
||||
runManaged do
|
||||
-- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
|
||||
w <- do
|
||||
window <- do
|
||||
let title = "Hello, Dear ImGui!"
|
||||
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
|
||||
managed $ bracket (createWindow title config) destroyWindow
|
||||
|
||||
-- Create an OpenGL context
|
||||
glContext <- managed $ bracket (glCreateContext w) glDeleteContext
|
||||
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
|
||||
|
||||
-- Create an ImGui context
|
||||
_ <- managed $ bracket createContext destroyContext
|
||||
|
||||
-- Initialize ImGui's SDL2 backend
|
||||
_ <- managed_ $ bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown
|
||||
_ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
||||
|
||||
-- Initialize ImGui's OpenGL backend
|
||||
_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
|
||||
|
||||
liftIO $ mainLoop w
|
||||
liftIO $ mainLoop window
|
||||
|
||||
|
||||
mainLoop :: Window -> IO ()
|
||||
mainLoop w = do
|
||||
-- Process the event loop
|
||||
untilNothingM pollEventWithImGui
|
||||
|
||||
mainLoop window = unlessQuit do
|
||||
-- Tell ImGui we're starting a new frame
|
||||
openGL2NewFrame
|
||||
sdl2NewFrame
|
||||
newFrame
|
||||
|
||||
-- Build the GUI
|
||||
bracket_ (begin "Hello, ImGui!") end do
|
||||
withWindowOpen "Hello, ImGui!" do
|
||||
-- Add a text widget
|
||||
text "Hello, ImGui!"
|
||||
|
||||
@ -103,12 +100,25 @@ mainLoop w = do
|
||||
render
|
||||
openGL2RenderDrawData =<< getDrawData
|
||||
|
||||
glSwapWindow w
|
||||
glSwapWindow window
|
||||
|
||||
mainLoop w
|
||||
mainLoop window
|
||||
|
||||
where
|
||||
untilNothingM m = m >>= maybe (return ()) (\_ -> untilNothingM m)
|
||||
-- Process the event loop
|
||||
unlessQuit action = do
|
||||
shouldQuit <- checkEvents
|
||||
if shouldQuit then pure () else action
|
||||
|
||||
checkEvents = do
|
||||
pollEventWithImGui >>= \case
|
||||
Nothing ->
|
||||
return False
|
||||
Just event ->
|
||||
(isQuit event ||) <$> checkEvents
|
||||
|
||||
isQuit event =
|
||||
SDL.eventPayload event == SDL.QuitEvent
|
||||
```
|
||||
|
||||
# Hacking
|
||||
|
@ -1,7 +1,7 @@
|
||||
cabal-version: 3.0
|
||||
|
||||
name: dear-imgui
|
||||
version: 1.2.0
|
||||
version: 1.2.2
|
||||
author: Oliver Charles
|
||||
maintainer: ollie@ocharles.org.uk, aenor.realm@gmail.com
|
||||
license: BSD-3-Clause
|
||||
@ -24,10 +24,45 @@ extra-source-files:
|
||||
imgui/imconfig.h,
|
||||
imgui/LICENSE.txt
|
||||
|
||||
common build-flags
|
||||
if flag(debug)
|
||||
if os(linux)
|
||||
ghc-options: -Wall -g -rtsopts -dcore-lint -debug
|
||||
cc-options: -g -O0 -fsanitize=address -fno-omit-frame-pointer
|
||||
cxx-options: -g -O0 -fsanitize=address -fno-omit-frame-pointer -std=c++11
|
||||
if os(darwin)
|
||||
ghc-options: -Wall -g -rtsopts -dcore-lint -debug
|
||||
cc-options: -g -O0 -fsanitize=address -fno-omit-frame-pointer
|
||||
cxx-options: -g -O0 -fsanitize=address -fno-omit-frame-pointer -std=c++11
|
||||
if os(windows)
|
||||
ghc-options: -Wall -g -rtsopts -dcore-lint -debug
|
||||
cc-options: -g -O0
|
||||
cxx-options: -g -O0 -std=c++11
|
||||
else
|
||||
if os(linux)
|
||||
ghc-options: -Wall -O2
|
||||
cc-options: -O2
|
||||
cxx-options: -std=c++11 -O2
|
||||
if os(darwin)
|
||||
ghc-options: -Wall -O2
|
||||
cc-options: -O2
|
||||
if os(windows)
|
||||
ghc-options: -Wall -O2
|
||||
cc-options: -O2
|
||||
|
||||
|
||||
source-repository head
|
||||
type: git
|
||||
location: https://github.com/haskell-game/dear-imgui.hs
|
||||
|
||||
flag debug
|
||||
description:
|
||||
Enable debug mode.
|
||||
default:
|
||||
False
|
||||
manual:
|
||||
True
|
||||
|
||||
flag opengl2
|
||||
description:
|
||||
Enable OpenGL 2 backend.
|
||||
@ -82,8 +117,6 @@ common common
|
||||
>= 4.12 && < 4.17
|
||||
default-language:
|
||||
Haskell2010
|
||||
ghc-options:
|
||||
-Wall
|
||||
|
||||
library
|
||||
import: common
|
||||
@ -92,18 +125,20 @@ library
|
||||
exposed-modules:
|
||||
DearImGui
|
||||
DearImGui.Raw
|
||||
DearImGui.Raw.DrawList
|
||||
DearImGui.Raw.ListClipper
|
||||
DearImGui.Raw.IO
|
||||
other-modules:
|
||||
DearImGui.Context
|
||||
DearImGui.Enums
|
||||
DearImGui.Structs
|
||||
cxx-options: -std=c++11
|
||||
cxx-sources:
|
||||
imgui/imgui.cpp
|
||||
imgui/imgui_demo.cpp
|
||||
imgui/imgui_draw.cpp
|
||||
imgui/imgui_tables.cpp
|
||||
imgui/imgui_widgets.cpp
|
||||
cxx-options:
|
||||
-std=c++11
|
||||
extra-libraries:
|
||||
stdc++
|
||||
include-dirs:
|
||||
@ -116,6 +151,7 @@ library
|
||||
, inline-c-cpp
|
||||
, StateVar
|
||||
, unliftio
|
||||
, vector
|
||||
|
||||
if flag(opengl2)
|
||||
exposed-modules:
|
||||
@ -218,7 +254,7 @@ library dear-imgui-generator
|
||||
, inline-c
|
||||
>= 0.9.0.0 && < 0.10
|
||||
, megaparsec
|
||||
>= 9.0 && < 9.1
|
||||
>= 9.0 && < 9.3
|
||||
, parser-combinators
|
||||
>= 1.2.0 && < 1.4
|
||||
, scientific
|
||||
@ -233,27 +269,26 @@ library dear-imgui-generator
|
||||
>= 0.2.11 && < 0.2.15
|
||||
|
||||
executable test
|
||||
import: common
|
||||
import: common, build-flags
|
||||
main-is: Main.hs
|
||||
default-language: Haskell2010
|
||||
ghc-options: -Wall
|
||||
if (!flag(examples) || !flag(sdl) || !flag(opengl2))
|
||||
buildable: False
|
||||
else
|
||||
build-depends: base, sdl2, gl, dear-imgui
|
||||
build-depends: base, sdl2, gl, dear-imgui, vector
|
||||
|
||||
executable glfw
|
||||
import: common, build-flags
|
||||
main-is: Main.hs
|
||||
hs-source-dirs: examples/glfw
|
||||
default-language: Haskell2010
|
||||
ghc-options: -Wall
|
||||
if (!flag(examples) || !flag(glfw) || !flag(opengl2))
|
||||
buildable: False
|
||||
else
|
||||
build-depends: base, GLFW-b, gl, dear-imgui, managed
|
||||
|
||||
executable readme
|
||||
import: common
|
||||
import: common, build-flags
|
||||
main-is: Readme.hs
|
||||
hs-source-dirs: examples
|
||||
build-depends: sdl2, gl, dear-imgui, managed
|
||||
@ -261,7 +296,7 @@ executable readme
|
||||
buildable: False
|
||||
|
||||
executable image
|
||||
import: common
|
||||
import: common, build-flags
|
||||
main-is: Image.hs
|
||||
hs-source-dirs: examples/sdl
|
||||
build-depends: sdl2, gl, dear-imgui, managed, vector
|
||||
@ -269,12 +304,11 @@ executable image
|
||||
buildable: False
|
||||
|
||||
executable vulkan
|
||||
import: common
|
||||
import: common, build-flags
|
||||
main-is: Main.hs
|
||||
other-modules: Attachments, Backend, Input, Util
|
||||
hs-source-dirs: examples/vulkan
|
||||
default-language: Haskell2010
|
||||
ghc-options: -Wall
|
||||
if (!flag(examples) || !flag(sdl) || !flag(vulkan))
|
||||
buildable: False
|
||||
else
|
||||
|
@ -4,12 +4,12 @@ haskellNix ? (import (import ./nix/sources.nix)."haskell.nix" { })
|
||||
# haskell.nix provides access to the nixpkgs pins which are used by our CI,
|
||||
# hence you will be more likely to get cache hits when using these.
|
||||
# But you can also just use your own, e.g. '<nixpkgs>'.
|
||||
, nixpkgsSrc ? haskellNix.sources.nixpkgs-2009
|
||||
, nixpkgsSrc ? haskellNix.sources.nixpkgs-2105
|
||||
|
||||
# haskell.nix provides some arguments to be passed to nixpkgs, including some
|
||||
# patches and also the haskell.nix functionality itself as an overlay.
|
||||
, nixpkgsArgs ? haskellNix.nixpkgsArgs
|
||||
, compiler-nix-name ? "ghc884"
|
||||
, compiler-nix-name ? "ghc8107"
|
||||
}:
|
||||
let
|
||||
pkgs = import nixpkgsSrc nixpkgsArgs;
|
||||
|
@ -45,10 +45,7 @@ main = do
|
||||
|
||||
|
||||
mainLoop :: Window -> IO ()
|
||||
mainLoop window = do
|
||||
-- Process the event loop
|
||||
untilNothingM pollEventWithImGui
|
||||
|
||||
mainLoop window = unlessQuit do
|
||||
-- Tell ImGui we're starting a new frame
|
||||
openGL2NewFrame
|
||||
sdl2NewFrame
|
||||
@ -78,4 +75,17 @@ mainLoop window = do
|
||||
mainLoop window
|
||||
|
||||
where
|
||||
untilNothingM m = m >>= maybe (return ()) (\_ -> untilNothingM m)
|
||||
-- Process the event loop
|
||||
unlessQuit action = do
|
||||
shouldQuit <- checkEvents
|
||||
if shouldQuit then pure () else action
|
||||
|
||||
checkEvents = do
|
||||
pollEventWithImGui >>= \case
|
||||
Nothing ->
|
||||
return False
|
||||
Just event ->
|
||||
(isQuit event ||) <$> checkEvents
|
||||
|
||||
isQuit event =
|
||||
SDL.eventPayload event == SDL.QuitEvent
|
||||
|
@ -14,6 +14,7 @@ import Control.Monad.IO.Class (MonadIO(..))
|
||||
import Control.Monad.Managed (managed, managed_, runManaged)
|
||||
import DearImGui
|
||||
import qualified DearImGui.Raw as Raw
|
||||
import qualified DearImGui.Raw.DrawList as DrawList
|
||||
import DearImGui.OpenGL3
|
||||
import DearImGui.SDL
|
||||
import DearImGui.SDL.OpenGL
|
||||
@ -134,18 +135,18 @@ mainLoop window textures flag = unlessQuit do
|
||||
sdl2NewFrame
|
||||
newFrame
|
||||
|
||||
let texture = if flag then fst textures else snd textures
|
||||
-- Drawing images require some backend-specific code.
|
||||
-- Meanwhile, we have to deal with raw bindings.
|
||||
let openGLtextureID = intPtrToPtr $ fromIntegral $ textureID texture
|
||||
|
||||
-- Build the GUI
|
||||
clicked <- withWindow "Image example" \open ->
|
||||
if open then do
|
||||
text "That's an image, click it"
|
||||
newLine
|
||||
|
||||
let texture = if flag then fst textures else snd textures
|
||||
|
||||
-- Drawing images require some backend-specific code.
|
||||
-- Meanwhile, we have to deal with raw binding.
|
||||
let openGLtextureID = intPtrToPtr $ fromIntegral $ textureID texture
|
||||
|
||||
-- Using imageButton
|
||||
Foreign.with (textureSize texture) \sizePtr ->
|
||||
Foreign.with (ImVec2 0 0) \uv0Ptr ->
|
||||
Foreign.with (ImVec2 1 1) \uv1Ptr ->
|
||||
@ -155,6 +156,19 @@ mainLoop window textures flag = unlessQuit do
|
||||
else
|
||||
pure False
|
||||
|
||||
-- Using DrawList
|
||||
bg <- getBackgroundDrawList
|
||||
Foreign.with (ImVec2 100 100) \pMin ->
|
||||
Foreign.with (ImVec2 200 200) \pMax ->
|
||||
Foreign.with (ImVec2 0.25 0.25) \uvMin ->
|
||||
Foreign.with (ImVec2 0.75 0.75) \uvMax ->
|
||||
DrawList.addImageRounded
|
||||
bg
|
||||
openGLtextureID
|
||||
pMin pMax uvMin uvMax
|
||||
(Raw.imCol32 0 255 0 0xFF) -- Extract green channel
|
||||
32 ImDrawFlags_RoundCornersBottom
|
||||
|
||||
-- Render
|
||||
glClear GL_COLOR_BUFFER_BIT
|
||||
|
||||
|
2
imgui
2
imgui
Submodule imgui updated: e3e1fbcf02...55d35d8387
110
src/DearImGui.hs
110
src/DearImGui.hs
@ -3,6 +3,7 @@
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE FlexibleInstances #-}
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
{-# LANGUAGE MultiParamTypeClasses #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
@ -54,6 +55,7 @@ module DearImGui
|
||||
|
||||
-- ** Utilities
|
||||
|
||||
, Raw.getWindowDrawList
|
||||
, Raw.getWindowPos
|
||||
, Raw.getWindowSize
|
||||
, Raw.getWindowWidth
|
||||
@ -172,11 +174,11 @@ module DearImGui
|
||||
, inputTextMultiline
|
||||
, inputTextWithHint
|
||||
|
||||
-- * Color Editor/Picker
|
||||
-- ** Color Editor/Picker
|
||||
, colorPicker3
|
||||
, colorButton
|
||||
|
||||
-- * Trees
|
||||
-- ** Trees
|
||||
, treeNode
|
||||
, treePush
|
||||
, Raw.treePop
|
||||
@ -187,7 +189,7 @@ module DearImGui
|
||||
-- ** List Boxes
|
||||
, listBox
|
||||
|
||||
-- * Data Plotting
|
||||
-- ** Data Plotting
|
||||
, plotHistogram
|
||||
|
||||
-- ** Menus
|
||||
@ -221,7 +223,7 @@ module DearImGui
|
||||
, tabItemButton
|
||||
, setTabItemClosed
|
||||
|
||||
-- * Tooltips
|
||||
-- ** Tooltips
|
||||
, withTooltip
|
||||
, Raw.beginTooltip
|
||||
, Raw.endTooltip
|
||||
@ -252,6 +254,18 @@ module DearImGui
|
||||
, Raw.buildFontAtlas
|
||||
, Raw.clearFontAtlas
|
||||
|
||||
-- * Utilities
|
||||
|
||||
-- ** ListClipper
|
||||
, withListClipper
|
||||
, ClipItems(..)
|
||||
, ClipRange(..)
|
||||
|
||||
-- ** Miscellaneous
|
||||
, Raw.getBackgroundDrawList
|
||||
, Raw.getForegroundDrawList
|
||||
, Raw.imCol32
|
||||
|
||||
-- * Types
|
||||
, module DearImGui.Enums
|
||||
, module DearImGui.Structs
|
||||
@ -290,7 +304,12 @@ import UnliftIO (MonadUnliftIO)
|
||||
import UnliftIO.Exception (bracket, bracket_)
|
||||
|
||||
import qualified DearImGui.Raw as Raw
|
||||
import qualified DearImGui.Raw.ListClipper as Raw.ListClipper
|
||||
|
||||
-- vector
|
||||
import qualified Data.Vector as V
|
||||
import qualified Data.Vector.Storable as VS
|
||||
import qualified Data.Vector.Unboxed as VU
|
||||
|
||||
-- | Get the compiled version string e.g. "1.80 WIP" (essentially the value for
|
||||
-- @IMGUI_VERSION@ from the compiled version of @imgui.cpp@).
|
||||
@ -1690,3 +1709,86 @@ addFontFromFileTTF font size = liftIO do
|
||||
if castPtr ptr == nullPtr
|
||||
then Nothing
|
||||
else Just res
|
||||
|
||||
-- | Clips a large list of items
|
||||
--
|
||||
-- The requirements on @a@ are that they are all of the same height.
|
||||
withListClipper :: (ClipItems t a, MonadUnliftIO m) => Maybe Float -> t a -> (a -> m ()) -> m ()
|
||||
withListClipper itemHeight items action =
|
||||
bracket
|
||||
(liftIO $ throwIfNull "withListClipper: ListClipper allocation failed" Raw.ListClipper.new)
|
||||
Raw.ListClipper.delete
|
||||
step
|
||||
where
|
||||
itemHeight' = maybe (-1.0) CFloat itemHeight
|
||||
itemCount' = maybe maxBound fromIntegral (itemCount items)
|
||||
|
||||
step clipper = do
|
||||
Raw.ListClipper.begin clipper itemCount' itemHeight'
|
||||
go clipper
|
||||
|
||||
go clipper = do
|
||||
doStep <- Raw.ListClipper.step clipper
|
||||
when doStep do
|
||||
let
|
||||
startIndex = fromIntegral $ Raw.ListClipper.displayStart clipper
|
||||
endIndex = fromIntegral $ Raw.ListClipper.displayEnd clipper
|
||||
stepItems action $
|
||||
clipItems startIndex endIndex items
|
||||
|
||||
go clipper
|
||||
|
||||
-- | Containers usable with 'ListClipper'.
|
||||
class ClipItems t a where
|
||||
itemCount :: t a -> Maybe Int
|
||||
clipItems :: Int -> Int -> t a -> t a
|
||||
stepItems :: Monad m => (a -> m ()) -> t a -> m ()
|
||||
|
||||
-- | Unbounded stream of items.
|
||||
instance ClipItems [] a where
|
||||
itemCount = const Nothing
|
||||
|
||||
clipItems displayStart displayEnd =
|
||||
take (displayEnd - displayStart) . drop displayStart
|
||||
|
||||
stepItems = mapM_
|
||||
|
||||
instance ClipItems V.Vector a where
|
||||
itemCount = Just . V.length
|
||||
|
||||
clipItems displayStart displayEnd =
|
||||
V.slice displayStart (displayEnd - displayStart)
|
||||
|
||||
stepItems = V.mapM_
|
||||
|
||||
instance Storable a => ClipItems VS.Vector a where
|
||||
itemCount = Just . VS.length
|
||||
|
||||
clipItems displayStart displayEnd =
|
||||
VS.slice displayStart (displayEnd - displayStart)
|
||||
|
||||
stepItems = VS.mapM_
|
||||
|
||||
instance VU.Unbox a => ClipItems VU.Vector a where
|
||||
itemCount = Just . VU.length
|
||||
|
||||
clipItems displayStart displayEnd =
|
||||
VU.slice displayStart (displayEnd - displayStart)
|
||||
|
||||
stepItems = VU.mapM_
|
||||
|
||||
-- | ClipList helper for arbitrary unmaterialized ranges.
|
||||
data ClipRange a = ClipRange a a
|
||||
deriving (Eq, Ord, Show)
|
||||
|
||||
instance (Ord a, Enum a, Num a) => ClipItems ClipRange a where
|
||||
itemCount (ClipRange _begin end) =
|
||||
Just $ fromEnum end
|
||||
|
||||
clipItems clipBegin clipEnd (ClipRange oldBegin oldEnd) =
|
||||
ClipRange
|
||||
(toEnum $ max clipBegin $ fromEnum oldBegin)
|
||||
(toEnum $ min clipEnd $ fromEnum oldEnd)
|
||||
|
||||
stepItems action (ClipRange start end) =
|
||||
mapM_ action [start .. end - 1]
|
||||
|
@ -33,7 +33,10 @@ imguiContext = mempty
|
||||
[ ( TypeName "ImVec2", [t| ImVec2 |] )
|
||||
, ( TypeName "ImVec3", [t| ImVec3 |] )
|
||||
, ( TypeName "ImVec4", [t| ImVec4 |] )
|
||||
, ( TypeName "ImU32", [t| ImU32 |] )
|
||||
, ( TypeName "ImDrawList", [t| ImDrawList |] )
|
||||
, ( TypeName "ImGuiContext", [t| ImGuiContext |] )
|
||||
, ( TypeName "ImFont", [t| ImFont |] )
|
||||
, ( TypeName "ImGuiListClipper", [t| ImGuiListClipper |] )
|
||||
]
|
||||
}
|
||||
|
@ -49,6 +49,7 @@ module DearImGui.Raw
|
||||
|
||||
-- ** Utilities
|
||||
|
||||
, getWindowDrawList
|
||||
, getWindowPos
|
||||
, getWindowSize
|
||||
, getWindowWidth
|
||||
@ -89,6 +90,7 @@ module DearImGui.Raw
|
||||
, beginGroup
|
||||
, endGroup
|
||||
, setCursorPos
|
||||
, getCursorScreenPos
|
||||
, alignTextToFramePadding
|
||||
|
||||
-- * Widgets
|
||||
@ -217,6 +219,13 @@ module DearImGui.Raw
|
||||
, buildFontAtlas
|
||||
, clearFontAtlas
|
||||
|
||||
-- * Utilities
|
||||
|
||||
-- ** Miscellaneous
|
||||
, getBackgroundDrawList
|
||||
, getForegroundDrawList
|
||||
, imCol32
|
||||
|
||||
-- * Types
|
||||
, module DearImGui.Enums
|
||||
, module DearImGui.Structs
|
||||
@ -228,12 +237,15 @@ import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
import Foreign
|
||||
import Foreign.C
|
||||
import System.IO.Unsafe
|
||||
( unsafePerformIO )
|
||||
|
||||
-- dear-imgui
|
||||
import DearImGui.Context
|
||||
( imguiContext )
|
||||
import DearImGui.Enums
|
||||
import DearImGui.Structs
|
||||
import DearImGui.Raw.DrawList (DrawList(..))
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
@ -1264,6 +1276,19 @@ isItemHovered :: (MonadIO m) => m Bool
|
||||
isItemHovered = liftIO do
|
||||
(0 /=) <$> [C.exp| bool { IsItemHovered() } |]
|
||||
|
||||
|
||||
-- | Get draw list associated to the current window.
|
||||
getWindowDrawList :: (MonadIO m) => m DrawList
|
||||
getWindowDrawList = liftIO do
|
||||
DrawList <$> [C.exp|
|
||||
ImDrawList* {
|
||||
GetWindowDrawList()
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Get current window position in screen space.
|
||||
--
|
||||
-- Useful if you want to do your own drawing via the "DrawList" API.
|
||||
getWindowPos :: (MonadIO m) => m ImVec2
|
||||
getWindowPos = liftIO do
|
||||
C.withPtr_ \ptr ->
|
||||
@ -1445,6 +1470,21 @@ setCursorPos :: (MonadIO m) => Ptr ImVec2 -> m ()
|
||||
setCursorPos posPtr = liftIO do
|
||||
[C.exp| void { SetCursorPos(*$(ImVec2* posPtr)) } |]
|
||||
|
||||
-- | Cursor position in absolute coordinates.
|
||||
--
|
||||
-- Useful to work with 'DrawList' API.
|
||||
--
|
||||
-- Generally top-left == @GetMainViewport()->Pos == (0,0)@ in single viewport mode,
|
||||
-- and bottom-right == @GetMainViewport()->Pos+Size == io.DisplaySize@ in single-viewport mode.
|
||||
getCursorScreenPos :: (MonadIO m) => m ImVec2
|
||||
getCursorScreenPos = liftIO do
|
||||
C.withPtr_ \ptr ->
|
||||
[C.block|
|
||||
void {
|
||||
*$(ImVec2 * ptr) = GetCursorScreenPos();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | Modify a style color by pushing to the shared stack. always use this if you modify the style after `newFrame`
|
||||
--
|
||||
@ -1573,3 +1613,42 @@ clearFontAtlas = liftIO do
|
||||
GetIO().Fonts->Clear();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | This draw list will be the first rendering one.
|
||||
--
|
||||
-- Useful to quickly draw shapes/text behind dear imgui contents.
|
||||
getBackgroundDrawList :: (MonadIO m) => m DrawList
|
||||
getBackgroundDrawList = liftIO do
|
||||
DrawList <$> [C.exp|
|
||||
ImDrawList* {
|
||||
GetBackgroundDrawList()
|
||||
}
|
||||
|]
|
||||
|
||||
-- | This draw list will be the last rendered one.
|
||||
--
|
||||
-- Useful to quickly draw shapes/text over dear imgui contents.
|
||||
getForegroundDrawList :: (MonadIO m) => m DrawList
|
||||
getForegroundDrawList = liftIO do
|
||||
DrawList <$> [C.exp|
|
||||
ImDrawList* {
|
||||
GetForegroundDrawList()
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Generate 32-bit encoded colors using DearImgui macros.
|
||||
--
|
||||
-- Follows @IMGUI_USE_BGRA_PACKED_COLOR@ define to put bytes in appropriate positions.
|
||||
imCol32 :: CUChar -> CUChar -> CUChar -> CUChar -> ImU32
|
||||
imCol32 r g b a = unsafePerformIO
|
||||
[C.exp|
|
||||
ImU32 {
|
||||
IM_COL32(
|
||||
$(unsigned char r),
|
||||
$(unsigned char g),
|
||||
$(unsigned char b),
|
||||
$(unsigned char a)
|
||||
)
|
||||
}
|
||||
|]
|
||||
|
742
src/DearImGui/Raw/DrawList.hs
Normal file
742
src/DearImGui/Raw/DrawList.hs
Normal file
@ -0,0 +1,742 @@
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE DuplicateRecordFields #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE ViewPatterns #-}
|
||||
|
||||
{-| Draw command list
|
||||
|
||||
This is the low-level list of polygons that ImGui functions are filling.
|
||||
|
||||
At the end of the frame, all command lists are passed to your @ImGuiIO::RenderDrawListFn@ function for rendering.
|
||||
|
||||
Each dear imgui window contains its own ImDrawList.
|
||||
|
||||
You can use 'getWindowDrawList' to access the current window draw list and draw custom primitives.
|
||||
|
||||
You can interleave normal ImGui calls and adding primitives to the current draw list.
|
||||
|
||||
In single viewport mode, top-left is == @GetMainViewport()->Pos@ (generally @0,0@),
|
||||
bottom-right is == @GetMainViewport()->Pos+Size@ (generally io.DisplaySize).
|
||||
|
||||
You are totally free to apply whatever transformation matrix to want to the data
|
||||
(depending on the use of the transformation you may want to apply it to ClipRect as well!).
|
||||
|
||||
__Important__: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui functions),
|
||||
if you use this API a lot consider coarse culling your drawn objects.
|
||||
-}
|
||||
|
||||
module DearImGui.Raw.DrawList
|
||||
( DrawList(..)
|
||||
, new
|
||||
, destroy
|
||||
|
||||
-- * Primitives
|
||||
|
||||
-- $primitives
|
||||
, addLine
|
||||
|
||||
, addRect
|
||||
, addRectFilled
|
||||
, addRectFilledMultiColor
|
||||
|
||||
, addQuad
|
||||
, addQuadFilled
|
||||
|
||||
, addTriangle
|
||||
, addTriangleFilled
|
||||
|
||||
, addCircle
|
||||
, addCircleFilled
|
||||
|
||||
, addNgon
|
||||
, addNgonFilled
|
||||
|
||||
, addText_
|
||||
, addText
|
||||
|
||||
, addPolyLine
|
||||
, addConvexPolyFilled
|
||||
|
||||
, addBezierCubic
|
||||
, addBezierQuadratic
|
||||
|
||||
-- ** Image primitives
|
||||
|
||||
-- $image
|
||||
, addImage
|
||||
, addImageQuad
|
||||
, addImageRounded
|
||||
|
||||
-- * Stateful path API
|
||||
|
||||
-- $stateful
|
||||
, pathClear
|
||||
, pathLineTo
|
||||
, pathLineToMergeDuplicate
|
||||
, pathFillConvex
|
||||
, pathStroke
|
||||
|
||||
, pathArcTo
|
||||
, pathArcToFast
|
||||
|
||||
, pathBezierCubicCurveTo
|
||||
, pathBezierQuadraticCurveTo
|
||||
|
||||
, pathRect
|
||||
|
||||
-- * Advanced
|
||||
|
||||
-- , addCallback
|
||||
, addDrawCmd
|
||||
, cloneOutput
|
||||
|
||||
-- * Internal state
|
||||
|
||||
, pushClipRect
|
||||
, pushClipRectFullScreen
|
||||
, popClipRect
|
||||
, getClipRectMin
|
||||
, getClipRectMax
|
||||
|
||||
, pushTextureID
|
||||
, popTextureID
|
||||
)
|
||||
where
|
||||
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
import Foreign hiding (new)
|
||||
import Foreign.C
|
||||
|
||||
-- dear-imgui
|
||||
import DearImGui.Context
|
||||
( imguiContext )
|
||||
import DearImGui.Enums
|
||||
import DearImGui.Structs
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx <> imguiContext)
|
||||
C.include "imgui.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
-- | A single draw command list.
|
||||
-- Generally one per window, conceptually you may see this as a dynamic "mesh" builder.
|
||||
newtype DrawList = DrawList (Ptr ImDrawList)
|
||||
|
||||
new :: MonadIO m => m DrawList
|
||||
new = liftIO do
|
||||
DrawList <$> [C.block|
|
||||
ImDrawList* {
|
||||
return IM_NEW(ImDrawList(GetDrawListSharedData()));
|
||||
}
|
||||
|]
|
||||
|
||||
destroy :: MonadIO m => DrawList -> m ()
|
||||
destroy (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
IM_DELETE($(ImDrawList* drawList));
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pushClipRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> CBool -> m ()
|
||||
pushClipRect (DrawList drawList) clip_rect_min clip_rect_max intersect_with_current_clip_rect = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PushClipRect(
|
||||
*$(ImVec2* clip_rect_min),
|
||||
*$(ImVec2* clip_rect_max),
|
||||
$(bool intersect_with_current_clip_rect)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pushClipRectFullScreen :: MonadIO m => DrawList -> m ()
|
||||
pushClipRectFullScreen (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PushClipRectFullScreen();
|
||||
}
|
||||
|]
|
||||
|
||||
popClipRect :: MonadIO m => DrawList -> m ()
|
||||
popClipRect (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PopClipRect();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
getClipRectMin :: MonadIO m => DrawList -> m ImVec2
|
||||
getClipRectMin (DrawList drawList) = liftIO do
|
||||
C.withPtr_ \ptr ->
|
||||
[C.block|
|
||||
void {
|
||||
*$(ImVec2 * ptr) = $(ImDrawList* drawList)->GetClipRectMin();
|
||||
}
|
||||
|]
|
||||
|
||||
getClipRectMax :: MonadIO m => DrawList -> m ImVec2
|
||||
getClipRectMax (DrawList drawList) = liftIO do
|
||||
C.withPtr_ \ptr ->
|
||||
[C.block|
|
||||
void {
|
||||
*$(ImVec2 * ptr) = $(ImDrawList* drawList)->GetClipRectMax();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pushTextureID :: MonadIO m => DrawList -> Ptr () -> m ()
|
||||
pushTextureID (DrawList drawList) userTextureIDPtr = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PushTextureID(
|
||||
$(void* userTextureIDPtr)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
popTextureID :: MonadIO m => DrawList -> m ()
|
||||
popTextureID (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PopTextureID();
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
{- $primitives
|
||||
- For rectangular primitives, @p_min@ and @p_max@ represent the upper-left and lower-right corners.
|
||||
- For circle primitives, use @num_segments == 0@ to automatically calculate tessellation (preferred).
|
||||
In older versions (until Dear ImGui 1.77) the 'addCircle' functions defaulted to num_segments == 12.
|
||||
In future versions we will use textures to provide cheaper and higher-quality circles.
|
||||
Use 'addNgon' and 'addNgonFilled' functions if you need to guaranteed a specific number of sides.
|
||||
-}
|
||||
|
||||
addLine :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
|
||||
addLine (DrawList drawList) p1 p2 col thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddLine(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
$(ImU32 col),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> ImDrawFlags -> CFloat -> m ()
|
||||
addRect (DrawList drawList) p_min p_max col rounding flags thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddRect(
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
$(ImU32 col),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addRectFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> ImDrawFlags -> m ()
|
||||
addRectFilled (DrawList drawList) p_min p_max col rounding flags = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddRectFilled(
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
$(ImU32 col),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addRectFilledMultiColor :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> ImU32 -> ImU32 -> ImU32 -> m ()
|
||||
addRectFilledMultiColor (DrawList drawList) p_min p_max col_upr_left col_upr_right col_bot_right col_bot_left = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddRectFilledMultiColor(
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
$(ImU32 col_upr_left),
|
||||
$(ImU32 col_upr_right),
|
||||
$(ImU32 col_bot_right),
|
||||
$(ImU32 col_bot_left)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addQuad :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
|
||||
addQuad (DrawList drawList) p1 p2 p3 p4 col thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddQuad(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addQuadFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> m ()
|
||||
addQuadFilled (DrawList drawList) p1 p2 p3 p4 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddQuadFilled(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addTriangle :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
|
||||
addTriangle (DrawList drawList) p1 p2 p3 col thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddTriangle(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addTriangleFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> m ()
|
||||
addTriangleFilled (DrawList drawList) p1 p2 p3 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddTriangleFilled(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addCircle :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> CFloat -> m ()
|
||||
addCircle (DrawList drawList) center radius col num_segments thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddCircle(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addCircleFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> m ()
|
||||
addCircleFilled (DrawList drawList) center radius col num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddCircleFilled(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addNgon :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> CFloat -> m ()
|
||||
addNgon (DrawList drawList) center radius col num_segments thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddNgon(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addNgonFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> m ()
|
||||
addNgonFilled (DrawList drawList) center radius col num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddNgonFilled(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addText_ :: MonadIO m => DrawList -> Ptr ImVec2 -> ImU32 -> CString -> CString -> m ()
|
||||
addText_ (DrawList drawList) pos col text_begin text_end = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddText(
|
||||
*$(ImVec2* pos),
|
||||
$(ImU32 col),
|
||||
$(char* text_begin),
|
||||
$(char* text_end)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addText :: MonadIO m => DrawList -> Ptr ImFont -> CFloat -> Ptr ImVec2 -> ImU32 -> CString -> CString -> CFloat -> Ptr ImVec4 -> m ()
|
||||
addText (DrawList drawList) fontPtr font_size pos col text_begin text_end wrap_width cpu_fine_clip_rect = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddText(
|
||||
$(ImFont* fontPtr),
|
||||
$(float font_size),
|
||||
*$(ImVec2* pos),
|
||||
$(ImU32 col),
|
||||
$(char* text_begin),
|
||||
$(char* text_end),
|
||||
$(float wrap_width),
|
||||
$(ImVec4* cpu_fine_clip_rect)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addPolyLine :: MonadIO m => DrawList -> Ptr ImVec2 -> CInt -> ImU32 -> ImDrawFlags -> CFloat -> m ()
|
||||
addPolyLine (DrawList drawList) points num_points col flags thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddPolyline(
|
||||
$(ImVec2* points),
|
||||
$(int num_points),
|
||||
$(ImU32 col),
|
||||
$(ImDrawFlags flags),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addConvexPolyFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CInt -> ImU32 -> m ()
|
||||
addConvexPolyFilled (DrawList drawList) points num_points col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddConvexPolyFilled(
|
||||
$(ImVec2* points),
|
||||
$(int num_points),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addBezierCubic
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions (control points)
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> CInt
|
||||
-> m ()
|
||||
addBezierCubic (DrawList drawList) p1 p2 p3 p4 col thickness numSegments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddBezierCubic(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col),
|
||||
$(float thickness),
|
||||
$(int numSegments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addBezierQuadratic
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions (control points)
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> CInt
|
||||
-> m ()
|
||||
addBezierQuadratic (DrawList drawList) p1 p2 p3 col thickness numSegments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddBezierQuadratic(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col),
|
||||
$(float thickness),
|
||||
$(int numSegments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
{- $image
|
||||
* Read FAQ to understand what @ImTextureID@ is.
|
||||
* @p_min@ and @p_max@ represent the upper-left and lower-right corners of the rectangle.
|
||||
* @uv_min@ and @uv_max@ represent the normalized texture coordinates to use for those corners.
|
||||
Using @(0,0)->(1,1)@ texture coordinates will generally display the entire texture.
|
||||
-}
|
||||
|
||||
addImage
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> m ()
|
||||
addImage (DrawList drawList) userTextureIDPtr p_min p_max uv_min uv_max col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImage(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
*$(ImVec2* uv_min),
|
||||
*$(ImVec2* uv_max),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addImageQuad
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> m ()
|
||||
addImageQuad (DrawList drawList) userTextureIDPtr p1 p2 p3 p4 uv1 uv2 uv3 uv4 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImageQuad(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
*$(ImVec2* uv1),
|
||||
*$(ImVec2* uv2),
|
||||
*$(ImVec2* uv3),
|
||||
*$(ImVec2* uv4),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addImageRounded
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> ImDrawFlags
|
||||
-> m ()
|
||||
addImageRounded (DrawList drawList) userTextureIDPtr p_min p_max uv_min uv_max col rounding flags = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImageRounded(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
*$(ImVec2* uv_min),
|
||||
*$(ImVec2* uv_max),
|
||||
$(ImU32 col),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
{- $stateful
|
||||
Add points then finish with 'pathFillConvex' or 'pathStroke'.
|
||||
-}
|
||||
|
||||
pathClear :: MonadIO m => DrawList -> m ()
|
||||
pathClear (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathClear();
|
||||
}
|
||||
|]
|
||||
|
||||
pathLineTo :: MonadIO m => DrawList -> Ptr ImVec2 -> m ()
|
||||
pathLineTo (DrawList drawList) pos = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathLineTo(
|
||||
*$(ImVec2* pos)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathLineToMergeDuplicate :: MonadIO m => DrawList -> Ptr ImVec2 -> m ()
|
||||
pathLineToMergeDuplicate (DrawList drawList) pos = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathLineToMergeDuplicate(
|
||||
*$(ImVec2* pos)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Note: Anti-aliased filling requires points to be in clockwise order.
|
||||
pathFillConvex :: MonadIO m => DrawList -> ImU32 -> m ()
|
||||
pathFillConvex (DrawList drawList) col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathFillConvex(
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathStroke :: MonadIO m => DrawList -> ImU32 -> ImDrawFlags -> CFloat -> m ()
|
||||
pathStroke (DrawList drawList) col flags thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathStroke(
|
||||
$(ImU32 col),
|
||||
$(ImDrawFlags flags),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathArcTo :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> CFloat -> CFloat -> CInt -> m ()
|
||||
pathArcTo (DrawList drawList) center radius a_min a_max num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathArcTo(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(float a_min),
|
||||
$(float a_max),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Use precomputed angles for a 12 steps circle.
|
||||
pathArcToFast :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> CInt -> CInt -> m ()
|
||||
pathArcToFast (DrawList drawList) center radius a_min_of_12 a_max_of_12 = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathArcToFast(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(int a_min_of_12),
|
||||
$(int a_max_of_12)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathBezierCubicCurveTo
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> CInt
|
||||
-> m ()
|
||||
pathBezierCubicCurveTo (DrawList drawList) p1 p2 p3 num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathBezierCubicCurveTo(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathBezierQuadraticCurveTo
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> CInt
|
||||
-> m ()
|
||||
pathBezierQuadraticCurveTo (DrawList drawList) p1 p2 num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathBezierQuadraticCurveTo(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> CFloat -> ImDrawFlags -> m ()
|
||||
pathRect (DrawList drawList) rect_min rect_max rounding flags = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathRect(
|
||||
*$(ImVec2* rect_min),
|
||||
*$(ImVec2* rect_max),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending).
|
||||
-- Otherwise primitives are merged into the same draw-call as much as possible.
|
||||
addDrawCmd :: MonadIO m => DrawList -> m ()
|
||||
addDrawCmd (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddDrawCmd();
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer.
|
||||
cloneOutput :: MonadIO m => DrawList -> m DrawList
|
||||
cloneOutput (DrawList drawList) = liftIO do
|
||||
DrawList <$> [C.block|
|
||||
ImDrawList* {
|
||||
return $(ImDrawList* drawList)->CloneOutput();
|
||||
}
|
||||
|]
|
137
src/DearImGui/Raw/IO.hs
Normal file
137
src/DearImGui/Raw/IO.hs
Normal file
@ -0,0 +1,137 @@
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE DuplicateRecordFields #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE ViewPatterns #-}
|
||||
|
||||
{-| Main configuration and I/O between your application and ImGui
|
||||
|
||||
-}
|
||||
|
||||
module DearImGui.Raw.IO
|
||||
( setIniFilename
|
||||
, setLogFilename
|
||||
|
||||
, setMouseDoubleClickMaxDist
|
||||
, setMouseDoubleClickTime
|
||||
, setMouseDragThreshold
|
||||
|
||||
, setKeyRepeatDelay
|
||||
, setKeyRepeatRate
|
||||
|
||||
, setUserData
|
||||
) where
|
||||
|
||||
-- TODO: add exports
|
||||
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
import Foreign
|
||||
( Ptr )
|
||||
import Foreign.C
|
||||
( CFloat(..)
|
||||
, CString
|
||||
)
|
||||
|
||||
-- dear-imgui
|
||||
import DearImGui.Context
|
||||
( imguiContext )
|
||||
-- import DearImGui.Enums
|
||||
-- import DearImGui.Structs
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx <> imguiContext)
|
||||
C.include "imgui.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
setIniFilename :: MonadIO m => CString -> m ()
|
||||
setIniFilename ptr = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
GetIO().IniFilename = $(char * ptr);
|
||||
}
|
||||
|]
|
||||
|
||||
setLogFilename :: MonadIO m => CString -> m ()
|
||||
setLogFilename ptr = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
GetIO().LogFilename = $(char * ptr);
|
||||
}
|
||||
|]
|
||||
|
||||
setMouseDoubleClickTime :: MonadIO m => CFloat -> m ()
|
||||
setMouseDoubleClickTime seconds = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
GetIO().MouseDoubleClickTime = $(float seconds);
|
||||
}
|
||||
|]
|
||||
|
||||
setMouseDoubleClickMaxDist :: MonadIO m => CFloat -> m ()
|
||||
setMouseDoubleClickMaxDist pixels = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
GetIO().MouseDoubleClickMaxDist = $(float pixels);
|
||||
}
|
||||
|]
|
||||
|
||||
setMouseDragThreshold :: MonadIO m => CFloat -> m ()
|
||||
setMouseDragThreshold pixels = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
GetIO().MouseDragThreshold = $(float pixels);
|
||||
}
|
||||
|]
|
||||
|
||||
setKeyRepeatDelay :: MonadIO m => CFloat -> m ()
|
||||
setKeyRepeatDelay seconds = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
GetIO().KeyRepeatDelay = $(float seconds);
|
||||
}
|
||||
|]
|
||||
|
||||
setKeyRepeatRate :: MonadIO m => CFloat -> m ()
|
||||
setKeyRepeatRate pixels = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
GetIO().KeyRepeatRate = $(float pixels);
|
||||
}
|
||||
|]
|
||||
|
||||
setUserData :: MonadIO m => Ptr () -> m ()
|
||||
setUserData ptr = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
GetIO().UserData = $(void* ptr);
|
||||
}
|
||||
|]
|
||||
|
||||
{- TODO:
|
||||
|
||||
bool WantCaptureMouse; // Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.).
|
||||
bool WantCaptureKeyboard; // Set when Dear ImGui will use keyboard inputs, in this case do not dispatch them to your main game/application (either way, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.).
|
||||
bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
|
||||
bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled.
|
||||
bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving!
|
||||
bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
|
||||
bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events).
|
||||
float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames.
|
||||
int MetricsRenderVertices; // Vertices output during last call to Render()
|
||||
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
||||
int MetricsRenderWindows; // Number of visible windows
|
||||
int MetricsActiveWindows; // Number of active windows
|
||||
int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts.
|
||||
ImVec2 MouseDelta;
|
||||
-}
|
149
src/DearImGui/Raw/ListClipper.hs
Normal file
149
src/DearImGui/Raw/ListClipper.hs
Normal file
@ -0,0 +1,149 @@
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE DuplicateRecordFields #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE ViewPatterns #-}
|
||||
|
||||
{-| Helper: Manually clip large list of items.
|
||||
|
||||
If you are submitting lots of evenly spaced items and you have a random access to the list,
|
||||
you can perform coarse clipping based on visibility to save yourself from processing those items at all.
|
||||
|
||||
The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped.
|
||||
|
||||
Dear ImGui already clips items based on their bounds but it needs to measure text size to do so,
|
||||
whereas manual coarse clipping before submission makes this cost and your own data fetching/submission cost almost null.
|
||||
|
||||
Usage:
|
||||
|
||||
@
|
||||
clipper <- ListClipper.new
|
||||
ListClipper.begin clipper 1000 -- We have 1000 elements, evenly spaced.
|
||||
whileTrue (ListClipper.step clipper) $
|
||||
start <- ListClipper.displayStart clipper
|
||||
end <- ListClipper.displayEnd clipper
|
||||
for_ [start .. end] \ix ->
|
||||
ImGui.text $ "line number " <> show ix
|
||||
@
|
||||
|
||||
Generally what happens is:
|
||||
|
||||
* Clipper lets you process the first element (DisplayStart = 0, DisplayEnd = 1) regardless of it being visible or not.
|
||||
* User code submit one element.
|
||||
* Clipper can measure the height of the first element
|
||||
* Clipper calculate the actual range of elements to display based on the current clipping rectangle,
|
||||
position the cursor before the first visible element.
|
||||
* User code submit visible elements.
|
||||
-}
|
||||
|
||||
module DearImGui.Raw.ListClipper
|
||||
( ListClipper
|
||||
, new
|
||||
, delete
|
||||
, begin
|
||||
, displayStart
|
||||
, displayEnd
|
||||
, step
|
||||
)
|
||||
where
|
||||
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
import Foreign hiding (new)
|
||||
import Foreign.C
|
||||
import System.IO.Unsafe (unsafePerformIO)
|
||||
|
||||
-- dear-imgui
|
||||
import DearImGui.Context
|
||||
( imguiContext )
|
||||
import DearImGui.Structs
|
||||
( ImGuiListClipper )
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx <> imguiContext)
|
||||
C.include "imgui.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
|
||||
-- | @ImGuiListClipper@ object handle.
|
||||
type ListClipper = Ptr ImGuiListClipper
|
||||
|
||||
|
||||
-- | Create a new 'ListClipper' instance.
|
||||
new :: (MonadIO m) => m ListClipper
|
||||
new = liftIO do
|
||||
[C.block|
|
||||
ImGuiListClipper* {
|
||||
return IM_NEW(ImGuiListClipper);
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Destroy 'ListClipper' instance.
|
||||
delete :: (MonadIO m) => ListClipper -> m ()
|
||||
delete clipper = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
IM_DELETE($(ImGuiListClipper* clipper));
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | ListClipper setup
|
||||
--
|
||||
-- @items_count@: Use 'maxBound' if you don't know how many items you have
|
||||
-- (in which case the cursor won't be advanced in the final step).
|
||||
--
|
||||
-- @items_height@: Use -1.0f to be calculated automatically on first step.
|
||||
-- Otherwise pass in the distance between your items, typically
|
||||
-- 'getTextLineHeightWithSpacing' or 'getFrameHeightWithSpacing'.
|
||||
--
|
||||
-- Wraps @ListClipper::Begin()@.
|
||||
begin :: (MonadIO m) => ListClipper -> CInt -> CFloat -> m ()
|
||||
begin clipper items_count items_height = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImGuiListClipper* clipper)->Begin($(int items_count), $(float items_height));
|
||||
}
|
||||
|]
|
||||
|
||||
-- | An accessor for @ListClipper::Begin@
|
||||
displayStart :: ListClipper -> CInt
|
||||
displayStart clipper = unsafePerformIO do
|
||||
[C.exp|
|
||||
int {
|
||||
$(ImGuiListClipper* clipper)->DisplayStart
|
||||
}
|
||||
|]
|
||||
|
||||
-- | An accessor for @ListClipper::DisplayStart@
|
||||
displayEnd :: ListClipper -> CInt
|
||||
displayEnd clipper = unsafePerformIO
|
||||
[C.exp|
|
||||
int {
|
||||
$(ImGuiListClipper* clipper)->DisplayEnd
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | Call until it returns 'False'.
|
||||
--
|
||||
-- The 'displayStart'/'displayEnd' fields will be set and you can process/draw those items.
|
||||
--
|
||||
-- Wraps @ListClipper::Step()@.
|
||||
step :: (MonadIO m) => ListClipper -> m Bool
|
||||
step clipper = liftIO do
|
||||
(0 /=) <$> [C.block|
|
||||
bool {
|
||||
return $(ImGuiListClipper* clipper)->Step();
|
||||
}
|
||||
|]
|
@ -4,6 +4,8 @@
|
||||
module DearImGui.Structs where
|
||||
|
||||
-- base
|
||||
import Data.Word
|
||||
( Word32 )
|
||||
import Foreign
|
||||
( Storable(..), castPtr, plusPtr )
|
||||
|
||||
@ -77,3 +79,12 @@ data ImGuiContext
|
||||
|
||||
-- | Individual font handle.
|
||||
data ImFont
|
||||
|
||||
-- | Opaque DrawList handle.
|
||||
data ImDrawList
|
||||
|
||||
-- | 'DearImGui.Raw.ListClipper.ListClipper' pointer tag.
|
||||
data ImGuiListClipper
|
||||
|
||||
-- | 32-bit unsigned integer (often used to store packed colors).
|
||||
type ImU32 = Word32
|
||||
|
Reference in New Issue
Block a user