mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-25 18:17:00 +00:00
b4bc36ca89
Fixes #68
92 lines
2.2 KiB
Haskell
92 lines
2.2 KiB
Haskell
-- NOTE: If this is file is edited, please also copy and paste it into
|
|
-- README.md.
|
|
|
|
{-# language BlockArguments #-}
|
|
{-# language LambdaCase #-}
|
|
{-# language OverloadedStrings #-}
|
|
|
|
module Main ( main ) where
|
|
|
|
import Control.Exception
|
|
import Control.Monad.IO.Class
|
|
import Control.Monad.Managed
|
|
import DearImGui
|
|
import DearImGui.OpenGL2
|
|
import DearImGui.SDL
|
|
import DearImGui.SDL.OpenGL
|
|
import Graphics.GL
|
|
import SDL
|
|
|
|
main :: IO ()
|
|
main = do
|
|
-- Initialize SDL
|
|
initializeAll
|
|
|
|
runManaged do
|
|
-- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
|
|
window <- do
|
|
let title = "Hello, Dear ImGui!"
|
|
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
|
|
managed $ bracket (createWindow title config) destroyWindow
|
|
|
|
-- Create an OpenGL context
|
|
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
|
|
|
|
-- Create an ImGui context
|
|
_ <- managed $ bracket createContext destroyContext
|
|
|
|
-- Initialize ImGui's SDL2 backend
|
|
_ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
|
|
|
-- Initialize ImGui's OpenGL backend
|
|
_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
|
|
|
|
liftIO $ mainLoop window
|
|
|
|
|
|
mainLoop :: Window -> IO ()
|
|
mainLoop window = unlessQuit do
|
|
-- Tell ImGui we're starting a new frame
|
|
openGL2NewFrame
|
|
sdl2NewFrame
|
|
newFrame
|
|
|
|
-- Build the GUI
|
|
withWindowOpen "Hello, ImGui!" do
|
|
-- Add a text widget
|
|
text "Hello, ImGui!"
|
|
|
|
-- Add a button widget, and call 'putStrLn' when it's clicked
|
|
button "Clickety Click" >>= \case
|
|
False -> return ()
|
|
True -> putStrLn "Ow!"
|
|
|
|
-- Show the ImGui demo window
|
|
showDemoWindow
|
|
|
|
-- Render
|
|
glClear GL_COLOR_BUFFER_BIT
|
|
|
|
render
|
|
openGL2RenderDrawData =<< getDrawData
|
|
|
|
glSwapWindow window
|
|
|
|
mainLoop window
|
|
|
|
where
|
|
-- Process the event loop
|
|
unlessQuit action = do
|
|
shouldQuit <- checkEvents
|
|
if shouldQuit then pure () else action
|
|
|
|
checkEvents = do
|
|
pollEventWithImGui >>= \case
|
|
Nothing ->
|
|
return False
|
|
Just event ->
|
|
(isQuit event ||) <$> checkEvents
|
|
|
|
isQuit event =
|
|
SDL.eventPayload event == SDL.QuitEvent
|