mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-11-22 08:56:59 +00:00
Add raw DrawList bindings (#99)
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@ -92,6 +92,7 @@ library
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exposed-modules:
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DearImGui
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DearImGui.Raw
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DearImGui.Raw.DrawList
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other-modules:
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DearImGui.Context
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DearImGui.Enums
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@ -14,6 +14,7 @@ import Control.Monad.IO.Class (MonadIO(..))
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import Control.Monad.Managed (managed, managed_, runManaged)
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import DearImGui
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import qualified DearImGui.Raw as Raw
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import qualified DearImGui.Raw.DrawList as DrawList
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import DearImGui.OpenGL3
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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@ -134,18 +135,18 @@ mainLoop window textures flag = unlessQuit do
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sdl2NewFrame
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newFrame
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let texture = if flag then fst textures else snd textures
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-- Drawing images require some backend-specific code.
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-- Meanwhile, we have to deal with raw bindings.
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let openGLtextureID = intPtrToPtr $ fromIntegral $ textureID texture
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-- Build the GUI
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clicked <- withWindow "Image example" \open ->
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if open then do
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text "That's an image, click it"
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newLine
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let texture = if flag then fst textures else snd textures
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-- Drawing images require some backend-specific code.
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-- Meanwhile, we have to deal with raw binding.
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let openGLtextureID = intPtrToPtr $ fromIntegral $ textureID texture
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-- Using imageButton
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Foreign.with (textureSize texture) \sizePtr ->
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Foreign.with (ImVec2 0 0) \uv0Ptr ->
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Foreign.with (ImVec2 1 1) \uv1Ptr ->
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@ -155,6 +156,19 @@ mainLoop window textures flag = unlessQuit do
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else
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pure False
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-- Using DrawList
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bg <- getBackgroundDrawList
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Foreign.with (ImVec2 100 100) \pMin ->
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Foreign.with (ImVec2 200 200) \pMax ->
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Foreign.with (ImVec2 0.25 0.25) \uvMin ->
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Foreign.with (ImVec2 0.75 0.75) \uvMax ->
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DrawList.addImageRounded
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bg
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openGLtextureID
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pMin pMax uvMin uvMax
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(Raw.imCol32 0 255 0 0xFF) -- Extract green channel
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32 ImDrawFlags_RoundCornersBottom
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-- Render
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glClear GL_COLOR_BUFFER_BIT
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@ -54,6 +54,7 @@ module DearImGui
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-- ** Utilities
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, Raw.getWindowDrawList
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, Raw.getWindowPos
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, Raw.getWindowSize
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, Raw.getWindowWidth
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@ -252,6 +253,13 @@ module DearImGui
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, Raw.buildFontAtlas
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, Raw.clearFontAtlas
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-- * Utilities
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-- ** Miscellaneous
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, Raw.getBackgroundDrawList
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, Raw.getForegroundDrawList
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, Raw.imCol32
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-- * Types
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, module DearImGui.Enums
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, module DearImGui.Structs
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@ -33,6 +33,8 @@ imguiContext = mempty
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[ ( TypeName "ImVec2", [t| ImVec2 |] )
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, ( TypeName "ImVec3", [t| ImVec3 |] )
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, ( TypeName "ImVec4", [t| ImVec4 |] )
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, ( TypeName "ImU32", [t| ImU32 |] )
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, ( TypeName "ImDrawList", [t| ImDrawList |] )
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, ( TypeName "ImGuiContext", [t| ImGuiContext |] )
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, ( TypeName "ImFont", [t| ImFont |] )
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]
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@ -49,6 +49,7 @@ module DearImGui.Raw
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-- ** Utilities
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, getWindowDrawList
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, getWindowPos
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, getWindowSize
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, getWindowWidth
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@ -89,6 +90,7 @@ module DearImGui.Raw
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, beginGroup
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, endGroup
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, setCursorPos
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, getCursorScreenPos
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, alignTextToFramePadding
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-- * Widgets
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@ -217,6 +219,13 @@ module DearImGui.Raw
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, buildFontAtlas
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, clearFontAtlas
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-- * Utilities
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-- ** Miscellaneous
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, getBackgroundDrawList
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, getForegroundDrawList
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, imCol32
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-- * Types
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, module DearImGui.Enums
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, module DearImGui.Structs
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@ -228,12 +237,15 @@ import Control.Monad.IO.Class
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( MonadIO, liftIO )
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import Foreign
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import Foreign.C
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import System.IO.Unsafe
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( unsafePerformIO )
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-- dear-imgui
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import DearImGui.Context
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( imguiContext )
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import DearImGui.Enums
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import DearImGui.Structs
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import DearImGui.Raw.DrawList (DrawList(..))
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-- inline-c
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import qualified Language.C.Inline as C
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@ -1264,6 +1276,19 @@ isItemHovered :: (MonadIO m) => m Bool
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isItemHovered = liftIO do
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(0 /=) <$> [C.exp| bool { IsItemHovered() } |]
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-- | Get draw list associated to the current window.
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getWindowDrawList :: (MonadIO m) => m DrawList
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getWindowDrawList = liftIO do
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DrawList <$> [C.exp|
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ImDrawList* {
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GetWindowDrawList()
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}
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|]
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-- | Get current window position in screen space.
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--
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-- Useful if you want to do your own drawing via the "DrawList" API.
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getWindowPos :: (MonadIO m) => m ImVec2
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getWindowPos = liftIO do
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C.withPtr_ \ptr ->
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@ -1445,6 +1470,21 @@ setCursorPos :: (MonadIO m) => Ptr ImVec2 -> m ()
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setCursorPos posPtr = liftIO do
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[C.exp| void { SetCursorPos(*$(ImVec2* posPtr)) } |]
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-- | Cursor position in absolute coordinates.
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--
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-- Useful to work with 'DrawList' API.
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--
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-- Generally top-left == @GetMainViewport()->Pos == (0,0)@ in single viewport mode,
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-- and bottom-right == @GetMainViewport()->Pos+Size == io.DisplaySize@ in single-viewport mode.
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getCursorScreenPos :: (MonadIO m) => m ImVec2
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getCursorScreenPos = liftIO do
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C.withPtr_ \ptr ->
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[C.block|
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void {
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*$(ImVec2 * ptr) = GetCursorScreenPos();
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}
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|]
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-- | Modify a style color by pushing to the shared stack. always use this if you modify the style after `newFrame`
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--
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@ -1573,3 +1613,42 @@ clearFontAtlas = liftIO do
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GetIO().Fonts->Clear();
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}
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|]
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-- | This draw list will be the first rendering one.
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--
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-- Useful to quickly draw shapes/text behind dear imgui contents.
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getBackgroundDrawList :: (MonadIO m) => m DrawList
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getBackgroundDrawList = liftIO do
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DrawList <$> [C.exp|
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ImDrawList* {
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GetBackgroundDrawList()
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}
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|]
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-- | This draw list will be the last rendered one.
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--
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-- Useful to quickly draw shapes/text over dear imgui contents.
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getForegroundDrawList :: (MonadIO m) => m DrawList
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getForegroundDrawList = liftIO do
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DrawList <$> [C.exp|
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ImDrawList* {
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GetForegroundDrawList()
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}
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|]
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-- | Generate 32-bit encoded colors using DearImgui macros.
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--
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-- Follows @IMGUI_USE_BGRA_PACKED_COLOR@ define to put bytes in appropriate positions.
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imCol32 :: CUChar -> CUChar -> CUChar -> CUChar -> ImU32
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imCol32 r g b a = unsafePerformIO
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[C.exp|
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ImU32 {
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IM_COL32(
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$(unsigned char r),
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$(unsigned char g),
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$(unsigned char b),
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$(unsigned char a)
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)
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}
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|]
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742
src/DearImGui/Raw/DrawList.hs
Normal file
742
src/DearImGui/Raw/DrawList.hs
Normal file
@ -0,0 +1,742 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE DuplicateRecordFields #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE LambdaCase #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE ViewPatterns #-}
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{-| Draw command list
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This is the low-level list of polygons that ImGui functions are filling.
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At the end of the frame, all command lists are passed to your @ImGuiIO::RenderDrawListFn@ function for rendering.
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Each dear imgui window contains its own ImDrawList.
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You can use 'getWindowDrawList' to access the current window draw list and draw custom primitives.
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You can interleave normal ImGui calls and adding primitives to the current draw list.
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In single viewport mode, top-left is == @GetMainViewport()->Pos@ (generally @0,0@),
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bottom-right is == @GetMainViewport()->Pos+Size@ (generally io.DisplaySize).
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You are totally free to apply whatever transformation matrix to want to the data
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(depending on the use of the transformation you may want to apply it to ClipRect as well!).
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__Important__: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui functions),
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if you use this API a lot consider coarse culling your drawn objects.
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-}
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module DearImGui.Raw.DrawList
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( DrawList(..)
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, new
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, destroy
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-- * Primitives
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-- $primitives
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, addLine
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, addRect
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, addRectFilled
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, addRectFilledMultiColor
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, addQuad
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, addQuadFilled
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, addTriangle
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, addTriangleFilled
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, addCircle
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, addCircleFilled
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, addNgon
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, addNgonFilled
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, addText_
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, addText
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, addPolyLine
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, addConvexPolyFilled
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, addBezierCubic
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, addBezierQuadratic
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-- ** Image primitives
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-- $image
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, addImage
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, addImageQuad
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, addImageRounded
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-- * Stateful path API
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-- $stateful
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, pathClear
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, pathLineTo
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, pathLineToMergeDuplicate
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, pathFillConvex
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, pathStroke
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, pathArcTo
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, pathArcToFast
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, pathBezierCubicCurveTo
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, pathBezierQuadraticCurveTo
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, pathRect
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-- * Advanced
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-- , addCallback
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, addDrawCmd
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, cloneOutput
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-- * Internal state
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, pushClipRect
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, pushClipRectFullScreen
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, popClipRect
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, getClipRectMin
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, getClipRectMax
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, pushTextureID
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, popTextureID
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)
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where
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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import Foreign hiding (new)
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import Foreign.C
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-- dear-imgui
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import DearImGui.Context
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( imguiContext )
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import DearImGui.Enums
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import DearImGui.Structs
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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C.context (Cpp.cppCtx <> C.bsCtx <> imguiContext)
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C.include "imgui.h"
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Cpp.using "namespace ImGui"
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-- | A single draw command list.
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-- Generally one per window, conceptually you may see this as a dynamic "mesh" builder.
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newtype DrawList = DrawList (Ptr ImDrawList)
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new :: MonadIO m => m DrawList
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new = liftIO do
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DrawList <$> [C.block|
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ImDrawList* {
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return IM_NEW(ImDrawList(GetDrawListSharedData()));
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}
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|]
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destroy :: MonadIO m => DrawList -> m ()
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destroy (DrawList drawList) = liftIO do
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[C.block|
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void {
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IM_DELETE($(ImDrawList* drawList));
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}
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|]
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pushClipRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> CBool -> m ()
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pushClipRect (DrawList drawList) clip_rect_min clip_rect_max intersect_with_current_clip_rect = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->PushClipRect(
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*$(ImVec2* clip_rect_min),
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*$(ImVec2* clip_rect_max),
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$(bool intersect_with_current_clip_rect)
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);
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}
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|]
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pushClipRectFullScreen :: MonadIO m => DrawList -> m ()
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pushClipRectFullScreen (DrawList drawList) = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->PushClipRectFullScreen();
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}
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|]
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popClipRect :: MonadIO m => DrawList -> m ()
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popClipRect (DrawList drawList) = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->PopClipRect();
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}
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|]
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getClipRectMin :: MonadIO m => DrawList -> m ImVec2
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getClipRectMin (DrawList drawList) = liftIO do
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C.withPtr_ \ptr ->
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[C.block|
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void {
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*$(ImVec2 * ptr) = $(ImDrawList* drawList)->GetClipRectMin();
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}
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|]
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getClipRectMax :: MonadIO m => DrawList -> m ImVec2
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getClipRectMax (DrawList drawList) = liftIO do
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C.withPtr_ \ptr ->
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[C.block|
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void {
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*$(ImVec2 * ptr) = $(ImDrawList* drawList)->GetClipRectMax();
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}
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|]
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pushTextureID :: MonadIO m => DrawList -> Ptr () -> m ()
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pushTextureID (DrawList drawList) userTextureIDPtr = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->PushTextureID(
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$(void* userTextureIDPtr)
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);
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}
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|]
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popTextureID :: MonadIO m => DrawList -> m ()
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popTextureID (DrawList drawList) = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->PopTextureID();
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}
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|]
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{- $primitives
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- For rectangular primitives, @p_min@ and @p_max@ represent the upper-left and lower-right corners.
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- For circle primitives, use @num_segments == 0@ to automatically calculate tessellation (preferred).
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In older versions (until Dear ImGui 1.77) the 'addCircle' functions defaulted to num_segments == 12.
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In future versions we will use textures to provide cheaper and higher-quality circles.
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Use 'addNgon' and 'addNgonFilled' functions if you need to guaranteed a specific number of sides.
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-}
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addLine :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
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addLine (DrawList drawList) p1 p2 col thickness = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->AddLine(
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*$(ImVec2* p1),
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*$(ImVec2* p2),
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$(ImU32 col),
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$(float thickness)
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);
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}
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|]
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addRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> ImDrawFlags -> CFloat -> m ()
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addRect (DrawList drawList) p_min p_max col rounding flags thickness = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->AddRect(
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*$(ImVec2* p_min),
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*$(ImVec2* p_max),
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$(ImU32 col),
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$(float rounding),
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$(ImDrawFlags flags),
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$(float thickness)
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);
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}
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|]
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addRectFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> ImDrawFlags -> m ()
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addRectFilled (DrawList drawList) p_min p_max col rounding flags = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->AddRectFilled(
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*$(ImVec2* p_min),
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*$(ImVec2* p_max),
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$(ImU32 col),
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$(float rounding),
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$(ImDrawFlags flags)
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);
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}
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|]
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addRectFilledMultiColor :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> ImU32 -> ImU32 -> ImU32 -> m ()
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addRectFilledMultiColor (DrawList drawList) p_min p_max col_upr_left col_upr_right col_bot_right col_bot_left = liftIO do
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[C.block|
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void {
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$(ImDrawList* drawList)->AddRectFilledMultiColor(
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*$(ImVec2* p_min),
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*$(ImVec2* p_max),
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$(ImU32 col_upr_left),
|
||||
$(ImU32 col_upr_right),
|
||||
$(ImU32 col_bot_right),
|
||||
$(ImU32 col_bot_left)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addQuad :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
|
||||
addQuad (DrawList drawList) p1 p2 p3 p4 col thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddQuad(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addQuadFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> m ()
|
||||
addQuadFilled (DrawList drawList) p1 p2 p3 p4 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddQuadFilled(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addTriangle :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> CFloat -> m ()
|
||||
addTriangle (DrawList drawList) p1 p2 p3 col thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddTriangle(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addTriangleFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> ImU32 -> m ()
|
||||
addTriangleFilled (DrawList drawList) p1 p2 p3 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddTriangleFilled(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addCircle :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> CFloat -> m ()
|
||||
addCircle (DrawList drawList) center radius col num_segments thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddCircle(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addCircleFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> m ()
|
||||
addCircleFilled (DrawList drawList) center radius col num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddCircleFilled(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addNgon :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> CFloat -> m ()
|
||||
addNgon (DrawList drawList) center radius col num_segments thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddNgon(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addNgonFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> ImU32 -> CInt -> m ()
|
||||
addNgonFilled (DrawList drawList) center radius col num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddNgonFilled(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(ImU32 col),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addText_ :: MonadIO m => DrawList -> Ptr ImVec2 -> ImU32 -> CString -> CString -> m ()
|
||||
addText_ (DrawList drawList) pos col text_begin text_end = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddText(
|
||||
*$(ImVec2* pos),
|
||||
$(ImU32 col),
|
||||
$(char* text_begin),
|
||||
$(char* text_end)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addText :: MonadIO m => DrawList -> Ptr ImFont -> CFloat -> Ptr ImVec2 -> ImU32 -> CString -> CString -> CFloat -> Ptr ImVec4 -> m ()
|
||||
addText (DrawList drawList) fontPtr font_size pos col text_begin text_end wrap_width cpu_fine_clip_rect = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddText(
|
||||
$(ImFont* fontPtr),
|
||||
$(float font_size),
|
||||
*$(ImVec2* pos),
|
||||
$(ImU32 col),
|
||||
$(char* text_begin),
|
||||
$(char* text_end),
|
||||
$(float wrap_width),
|
||||
$(ImVec4* cpu_fine_clip_rect)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addPolyLine :: MonadIO m => DrawList -> Ptr ImVec2 -> CInt -> ImU32 -> ImDrawFlags -> CFloat -> m ()
|
||||
addPolyLine (DrawList drawList) points num_points col flags thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddPolyline(
|
||||
$(ImVec2* points),
|
||||
$(int num_points),
|
||||
$(ImU32 col),
|
||||
$(ImDrawFlags flags),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addConvexPolyFilled :: MonadIO m => DrawList -> Ptr ImVec2 -> CInt -> ImU32 -> m ()
|
||||
addConvexPolyFilled (DrawList drawList) points num_points col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddConvexPolyFilled(
|
||||
$(ImVec2* points),
|
||||
$(int num_points),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
addBezierCubic
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions (control points)
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> CInt
|
||||
-> m ()
|
||||
addBezierCubic (DrawList drawList) p1 p2 p3 p4 col thickness numSegments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddBezierCubic(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
$(ImU32 col),
|
||||
$(float thickness),
|
||||
$(int numSegments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addBezierQuadratic
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions (control points)
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> CInt
|
||||
-> m ()
|
||||
addBezierQuadratic (DrawList drawList) p1 p2 p3 col thickness numSegments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddBezierQuadratic(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(ImU32 col),
|
||||
$(float thickness),
|
||||
$(int numSegments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
{- $image
|
||||
* Read FAQ to understand what @ImTextureID@ is.
|
||||
* @p_min@ and @p_max@ represent the upper-left and lower-right corners of the rectangle.
|
||||
* @uv_min@ and @uv_max@ represent the normalized texture coordinates to use for those corners.
|
||||
Using @(0,0)->(1,1)@ texture coordinates will generally display the entire texture.
|
||||
-}
|
||||
|
||||
addImage
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> m ()
|
||||
addImage (DrawList drawList) userTextureIDPtr p_min p_max uv_min uv_max col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImage(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
*$(ImVec2* uv_min),
|
||||
*$(ImVec2* uv_max),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addImageQuad
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> m ()
|
||||
addImageQuad (DrawList drawList) userTextureIDPtr p1 p2 p3 p4 uv1 uv2 uv3 uv4 col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImageQuad(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
*$(ImVec2* p4),
|
||||
*$(ImVec2* uv1),
|
||||
*$(ImVec2* uv2),
|
||||
*$(ImVec2* uv3),
|
||||
*$(ImVec2* uv4),
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
addImageRounded
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ()
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- Positions
|
||||
-> Ptr ImVec2 -> Ptr ImVec2 -- UVs
|
||||
-> ImU32
|
||||
-> CFloat
|
||||
-> ImDrawFlags
|
||||
-> m ()
|
||||
addImageRounded (DrawList drawList) userTextureIDPtr p_min p_max uv_min uv_max col rounding flags = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddImageRounded(
|
||||
$(void* userTextureIDPtr),
|
||||
*$(ImVec2* p_min),
|
||||
*$(ImVec2* p_max),
|
||||
*$(ImVec2* uv_min),
|
||||
*$(ImVec2* uv_max),
|
||||
$(ImU32 col),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
{- $stateful
|
||||
Add points then finish with 'pathFillConvex' or 'pathStroke'.
|
||||
-}
|
||||
|
||||
pathClear :: MonadIO m => DrawList -> m ()
|
||||
pathClear (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathClear();
|
||||
}
|
||||
|]
|
||||
|
||||
pathLineTo :: MonadIO m => DrawList -> Ptr ImVec2 -> m ()
|
||||
pathLineTo (DrawList drawList) pos = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathLineTo(
|
||||
*$(ImVec2* pos)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathLineToMergeDuplicate :: MonadIO m => DrawList -> Ptr ImVec2 -> m ()
|
||||
pathLineToMergeDuplicate (DrawList drawList) pos = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathLineToMergeDuplicate(
|
||||
*$(ImVec2* pos)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Note: Anti-aliased filling requires points to be in clockwise order.
|
||||
pathFillConvex :: MonadIO m => DrawList -> ImU32 -> m ()
|
||||
pathFillConvex (DrawList drawList) col = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathFillConvex(
|
||||
$(ImU32 col)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathStroke :: MonadIO m => DrawList -> ImU32 -> ImDrawFlags -> CFloat -> m ()
|
||||
pathStroke (DrawList drawList) col flags thickness = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathStroke(
|
||||
$(ImU32 col),
|
||||
$(ImDrawFlags flags),
|
||||
$(float thickness)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathArcTo :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> CFloat -> CFloat -> CInt -> m ()
|
||||
pathArcTo (DrawList drawList) center radius a_min a_max num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathArcTo(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(float a_min),
|
||||
$(float a_max),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Use precomputed angles for a 12 steps circle.
|
||||
pathArcToFast :: MonadIO m => DrawList -> Ptr ImVec2 -> CFloat -> CInt -> CInt -> m ()
|
||||
pathArcToFast (DrawList drawList) center radius a_min_of_12 a_max_of_12 = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathArcToFast(
|
||||
*$(ImVec2* center),
|
||||
$(float radius),
|
||||
$(int a_min_of_12),
|
||||
$(int a_max_of_12)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathBezierCubicCurveTo
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> CInt
|
||||
-> m ()
|
||||
pathBezierCubicCurveTo (DrawList drawList) p1 p2 p3 num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathBezierCubicCurveTo(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
*$(ImVec2* p3),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
pathBezierQuadraticCurveTo
|
||||
:: MonadIO m
|
||||
=> DrawList
|
||||
-> Ptr ImVec2
|
||||
-> Ptr ImVec2
|
||||
-> CInt
|
||||
-> m ()
|
||||
pathBezierQuadraticCurveTo (DrawList drawList) p1 p2 num_segments = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathBezierQuadraticCurveTo(
|
||||
*$(ImVec2* p1),
|
||||
*$(ImVec2* p2),
|
||||
$(int num_segments)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
pathRect :: MonadIO m => DrawList -> Ptr ImVec2 -> Ptr ImVec2 -> CFloat -> ImDrawFlags -> m ()
|
||||
pathRect (DrawList drawList) rect_min rect_max rounding flags = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->PathRect(
|
||||
*$(ImVec2* rect_min),
|
||||
*$(ImVec2* rect_max),
|
||||
$(float rounding),
|
||||
$(ImDrawFlags flags)
|
||||
);
|
||||
}
|
||||
|]
|
||||
|
||||
|
||||
-- | This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending).
|
||||
-- Otherwise primitives are merged into the same draw-call as much as possible.
|
||||
addDrawCmd :: MonadIO m => DrawList -> m ()
|
||||
addDrawCmd (DrawList drawList) = liftIO do
|
||||
[C.block|
|
||||
void {
|
||||
$(ImDrawList* drawList)->AddDrawCmd();
|
||||
}
|
||||
|]
|
||||
|
||||
-- | Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer.
|
||||
cloneOutput :: MonadIO m => DrawList -> m DrawList
|
||||
cloneOutput (DrawList drawList) = liftIO do
|
||||
DrawList <$> [C.block|
|
||||
ImDrawList* {
|
||||
return $(ImDrawList* drawList)->CloneOutput();
|
||||
}
|
||||
|]
|
@ -4,6 +4,8 @@
|
||||
module DearImGui.Structs where
|
||||
|
||||
-- base
|
||||
import Data.Word
|
||||
( Word32 )
|
||||
import Foreign
|
||||
( Storable(..), castPtr, plusPtr )
|
||||
|
||||
@ -77,3 +79,9 @@ data ImGuiContext
|
||||
|
||||
-- | Individual font handle.
|
||||
data ImFont
|
||||
|
||||
-- | Opaque DrawList handle.
|
||||
data ImDrawList
|
||||
|
||||
-- | 32-bit unsigned integer (often used to store packed colors).
|
||||
type ImU32 = Word32
|
||||
|
Loading…
Reference in New Issue
Block a user