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10
ChangeLog.md
10
ChangeLog.md
@ -1,5 +1,13 @@
|
||||
# Changelog for dear-imgui
|
||||
|
||||
## [2.2.0]
|
||||
|
||||
- `imgui` updated to [1.89.9].
|
||||
- Update bounds for ghc-9.6.
|
||||
- Exposed `DearImGui.Raw.Context`.
|
||||
- Added `getCursorPos``.
|
||||
- Fix TabItem flags type.
|
||||
|
||||
## [2.1.3]
|
||||
|
||||
- Fixed off-by-1 in internal Text wrapper.
|
||||
@ -107,7 +115,9 @@ Initial Hackage release based on [1.83].
|
||||
[2.1.1]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.1
|
||||
[2.1.2]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.2
|
||||
[2.1.3]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.3
|
||||
[2.2.0]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.2.0
|
||||
|
||||
[1.89.9]: https://github.com/ocornut/imgui/releases/tag/v1.89.9
|
||||
[1.87]: https://github.com/ocornut/imgui/releases/tag/v1.87
|
||||
[1.86]: https://github.com/ocornut/imgui/releases/tag/v1.86
|
||||
[1.85]: https://github.com/ocornut/imgui/releases/tag/v1.85
|
||||
|
4
Main.hs
4
Main.hs
@ -79,10 +79,10 @@ loop window checked color slider r pos size' selected tab1Ref tab2Ref = do
|
||||
text "Hello!"
|
||||
|
||||
beginTabBar "My tab bar" ImGuiTabBarFlags_Reorderable >>= whenTrue do
|
||||
beginTabItem "Tab 1" tab1Ref ImGuiTabBarFlags_None >>= whenTrue do
|
||||
beginTabItem "Tab 1" tab1Ref ImGuiTabItemFlags_None >>= whenTrue do
|
||||
text "Tab 1 is currently selected."
|
||||
endTabItem
|
||||
beginTabItem "Tab 2" tab2Ref ImGuiTabBarFlags_None >>= whenTrue do
|
||||
beginTabItem "Tab 2" tab2Ref ImGuiTabItemFlags_None >>= whenTrue do
|
||||
text "Tab 2 is selected now."
|
||||
endTabItem
|
||||
reOpen <- tabItemButton "ReopenTabs" ImGuiTabItemFlags_Trailing
|
||||
|
66
README.md
66
README.md
@ -31,29 +31,30 @@ package dear-imgui
|
||||
With this done, the following module is the "Hello, World!" of ImGui:
|
||||
|
||||
``` haskell
|
||||
{-# language BlockArguments #-}
|
||||
{-# language LambdaCase #-}
|
||||
{-# language OverloadedStrings #-}
|
||||
|
||||
module Main ( main ) where
|
||||
|
||||
import Control.Exception
|
||||
import Control.Monad.IO.Class
|
||||
import Control.Monad.Managed
|
||||
import DearImGui
|
||||
import DearImGui.OpenGL2
|
||||
import DearImGui.OpenGL3
|
||||
import DearImGui.SDL
|
||||
import DearImGui.SDL.OpenGL
|
||||
|
||||
import Graphics.GL
|
||||
import SDL
|
||||
|
||||
import Control.Monad.Managed
|
||||
import Control.Monad.IO.Class ()
|
||||
import Control.Monad (when, unless)
|
||||
import Control.Exception (bracket, bracket_)
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
-- Initialize SDL
|
||||
initializeAll
|
||||
|
||||
runManaged do
|
||||
-- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
|
||||
runManaged $ do
|
||||
-- Create a window using SDL; as we're using OpenGL, we enable OpenGL too
|
||||
window <- do
|
||||
let title = "Hello, Dear ImGui!"
|
||||
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
|
||||
@ -61,64 +62,59 @@ main = do
|
||||
|
||||
-- Create an OpenGL context
|
||||
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
|
||||
|
||||
-- Create an ImGui context
|
||||
_ <- managed $ bracket createContext destroyContext
|
||||
|
||||
-- Initialize ImGui's SDL2 backend
|
||||
_ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
||||
|
||||
managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
||||
-- Initialize ImGui's OpenGL backend
|
||||
_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
|
||||
managed_ $ bracket_ openGL3Init openGL3Shutdown
|
||||
|
||||
liftIO $ mainLoop window
|
||||
|
||||
|
||||
mainLoop :: Window -> IO ()
|
||||
mainLoop window = unlessQuit do
|
||||
mainLoop window = unlessQuit $ do
|
||||
-- Tell ImGui we're starting a new frame
|
||||
openGL2NewFrame
|
||||
openGL3NewFrame
|
||||
sdl2NewFrame
|
||||
newFrame
|
||||
|
||||
-- Build the GUI
|
||||
withWindowOpen "Hello, ImGui!" do
|
||||
withWindowOpen "Hello, ImGui!" $ do
|
||||
-- Add a text widget
|
||||
text "Hello, ImGui!"
|
||||
|
||||
-- Add a button widget, and call 'putStrLn' when it's clicked
|
||||
button "Clickety Click" >>= \case
|
||||
False -> return ()
|
||||
True -> putStrLn "Ow!"
|
||||
button "Clickety Click" >>= \clicked ->
|
||||
when clicked $ putStrLn "Ow!"
|
||||
|
||||
-- Show the ImGui demo window
|
||||
showDemoWindow
|
||||
|
||||
-- Render
|
||||
glClear GL_COLOR_BUFFER_BIT
|
||||
|
||||
render
|
||||
openGL2RenderDrawData =<< getDrawData
|
||||
openGL3RenderDrawData =<< getDrawData
|
||||
|
||||
glSwapWindow window
|
||||
|
||||
mainLoop window
|
||||
|
||||
where
|
||||
-- Process the event loop
|
||||
unlessQuit action = do
|
||||
shouldQuit <- checkEvents
|
||||
if shouldQuit then pure () else action
|
||||
-- Process the event loop
|
||||
unlessQuit action = do
|
||||
shouldQuit <- gotQuitEvent
|
||||
unless shouldQuit action
|
||||
|
||||
checkEvents = do
|
||||
pollEventWithImGui >>= \case
|
||||
Nothing ->
|
||||
return False
|
||||
Just event ->
|
||||
(isQuit event ||) <$> checkEvents
|
||||
gotQuitEvent = do
|
||||
ev <- pollEventWithImGui
|
||||
|
||||
isQuit event =
|
||||
SDL.eventPayload event == SDL.QuitEvent
|
||||
case ev of
|
||||
Nothing ->
|
||||
return False
|
||||
Just event ->
|
||||
(isQuit event ||) <$> gotQuitEvent
|
||||
|
||||
isQuit event =
|
||||
eventPayload event == QuitEvent
|
||||
```
|
||||
|
||||
# Hacking
|
||||
|
@ -1,7 +1,7 @@
|
||||
cabal-version: 3.0
|
||||
|
||||
name: dear-imgui
|
||||
version: 2.1.3
|
||||
version: 2.2.0
|
||||
author: Oliver Charles
|
||||
maintainer: ollie@ocharles.org.uk, aenor.realm@gmail.com
|
||||
license: BSD-3-Clause
|
||||
@ -94,6 +94,15 @@ flag sdl
|
||||
manual:
|
||||
True
|
||||
|
||||
flag sdl-renderer
|
||||
description:
|
||||
Enable SDL Renderer backend (requires the SDL_RenderGeometry function available in SDL 2.0.18+).
|
||||
The sdl configuration flag must also be enabled when using this flag.
|
||||
default:
|
||||
False
|
||||
manual:
|
||||
True
|
||||
|
||||
flag glfw
|
||||
description:
|
||||
Enable GLFW backend.
|
||||
@ -170,8 +179,10 @@ library
|
||||
imgui/imgui_draw.cpp
|
||||
imgui/imgui_tables.cpp
|
||||
imgui/imgui_widgets.cpp
|
||||
extra-libraries:
|
||||
stdc++
|
||||
if impl(ghc >= 9.4)
|
||||
build-depends: system-cxx-std-lib
|
||||
else
|
||||
extra-libraries: stdc++
|
||||
include-dirs:
|
||||
imgui
|
||||
build-depends:
|
||||
@ -260,6 +271,12 @@ library
|
||||
exposed-modules:
|
||||
DearImGui.SDL.Vulkan
|
||||
|
||||
if flag(sdl-renderer)
|
||||
exposed-modules:
|
||||
DearImGui.SDL.Renderer
|
||||
cxx-sources:
|
||||
imgui/backends/imgui_impl_sdlrenderer2.cpp
|
||||
|
||||
if flag(glfw)
|
||||
exposed-modules:
|
||||
DearImGui.GLFW
|
||||
@ -301,7 +318,7 @@ library dear-imgui-generator
|
||||
, inline-c
|
||||
>= 0.9.0.0 && < 0.10
|
||||
, megaparsec
|
||||
>= 9.0 && < 9.3
|
||||
>= 9.0 && < 9.4
|
||||
, parser-combinators
|
||||
>= 1.2.0 && < 1.4
|
||||
, scientific
|
||||
@ -358,6 +375,14 @@ executable image
|
||||
if (!flag(examples) || !flag(sdl) || !flag(opengl3))
|
||||
buildable: False
|
||||
|
||||
executable sdlrenderer
|
||||
import: common, exe-flags
|
||||
main-is: Renderer.hs
|
||||
hs-source-dirs: examples/sdl
|
||||
build-depends: sdl2, dear-imgui, managed, text
|
||||
if (!flag(examples) || !flag(sdl) || !flag(sdl-renderer))
|
||||
buildable: False
|
||||
|
||||
executable vulkan
|
||||
import: common, exe-flags
|
||||
main-is: Main.hs
|
||||
@ -370,25 +395,25 @@ executable vulkan
|
||||
build-depends:
|
||||
dear-imgui
|
||||
, bytestring
|
||||
>= 0.10.10.0 && < 0.12
|
||||
>= 0.10.10.0 && < 0.13
|
||||
, containers
|
||||
^>= 0.6.2.1
|
||||
>= 0.6.2.1 && < 0.7
|
||||
, logging-effect
|
||||
^>= 1.3.12
|
||||
>= 1.3.12 && < 1.5
|
||||
, resourcet
|
||||
^>= 1.2.4.2
|
||||
>= 1.2.4.2 && < 1.3
|
||||
, sdl2
|
||||
^>= 2.5.3.0
|
||||
, text-short
|
||||
^>= 0.1.3
|
||||
>= 2.5.3.0 && < 2.6
|
||||
, text
|
||||
>= 1.2.4 && < 2.1
|
||||
, transformers
|
||||
>= 0.5.6 && < 0.7
|
||||
, unliftio
|
||||
>= 0.2.13 && < 0.2.19
|
||||
>= 0.2.13 && < 0.3
|
||||
, unliftio-core
|
||||
^>= 0.2.0.1
|
||||
>= 0.2.0.1 && < 0.3
|
||||
, vector
|
||||
^>= 0.12.1.2
|
||||
>= 0.12.1.2 && < 0.14
|
||||
, vulkan
|
||||
>= 3.12
|
||||
, vulkan-utils
|
||||
|
@ -1,29 +1,30 @@
|
||||
-- NOTE: If this is file is edited, please also copy and paste it into
|
||||
-- README.md.
|
||||
|
||||
{-# language BlockArguments #-}
|
||||
{-# language LambdaCase #-}
|
||||
{-# language OverloadedStrings #-}
|
||||
|
||||
module Main ( main ) where
|
||||
|
||||
import Control.Exception
|
||||
import Control.Monad.IO.Class
|
||||
import Control.Monad.Managed
|
||||
import DearImGui
|
||||
import DearImGui.OpenGL2
|
||||
import DearImGui.OpenGL3
|
||||
import DearImGui.SDL
|
||||
import DearImGui.SDL.OpenGL
|
||||
|
||||
import Graphics.GL
|
||||
import SDL
|
||||
|
||||
import Control.Monad.Managed
|
||||
import Control.Monad.IO.Class ()
|
||||
import Control.Monad (when, unless)
|
||||
import Control.Exception (bracket, bracket_)
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
-- Initialize SDL
|
||||
initializeAll
|
||||
|
||||
runManaged do
|
||||
-- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
|
||||
runManaged $ do
|
||||
-- Create a window using SDL; as we're using OpenGL, we enable OpenGL too
|
||||
window <- do
|
||||
let title = "Hello, Dear ImGui!"
|
||||
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
|
||||
@ -31,61 +32,56 @@ main = do
|
||||
|
||||
-- Create an OpenGL context
|
||||
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
|
||||
|
||||
-- Create an ImGui context
|
||||
_ <- managed $ bracket createContext destroyContext
|
||||
|
||||
-- Initialize ImGui's SDL2 backend
|
||||
_ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
||||
|
||||
managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
||||
-- Initialize ImGui's OpenGL backend
|
||||
_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
|
||||
managed_ $ bracket_ openGL3Init openGL3Shutdown
|
||||
|
||||
liftIO $ mainLoop window
|
||||
|
||||
|
||||
mainLoop :: Window -> IO ()
|
||||
mainLoop window = unlessQuit do
|
||||
mainLoop window = unlessQuit $ do
|
||||
-- Tell ImGui we're starting a new frame
|
||||
openGL2NewFrame
|
||||
openGL3NewFrame
|
||||
sdl2NewFrame
|
||||
newFrame
|
||||
|
||||
-- Build the GUI
|
||||
withWindowOpen "Hello, ImGui!" do
|
||||
withWindowOpen "Hello, ImGui!" $ do
|
||||
-- Add a text widget
|
||||
text "Hello, ImGui!"
|
||||
|
||||
-- Add a button widget, and call 'putStrLn' when it's clicked
|
||||
button "Clickety Click" >>= \case
|
||||
False -> return ()
|
||||
True -> putStrLn "Ow!"
|
||||
button "Clickety Click" >>= \clicked ->
|
||||
when clicked $ putStrLn "Ow!"
|
||||
|
||||
-- Show the ImGui demo window
|
||||
showDemoWindow
|
||||
|
||||
-- Render
|
||||
glClear GL_COLOR_BUFFER_BIT
|
||||
|
||||
render
|
||||
openGL2RenderDrawData =<< getDrawData
|
||||
openGL3RenderDrawData =<< getDrawData
|
||||
|
||||
glSwapWindow window
|
||||
|
||||
mainLoop window
|
||||
|
||||
where
|
||||
-- Process the event loop
|
||||
unlessQuit action = do
|
||||
shouldQuit <- checkEvents
|
||||
if shouldQuit then pure () else action
|
||||
-- Process the event loop
|
||||
unlessQuit action = do
|
||||
shouldQuit <- gotQuitEvent
|
||||
unless shouldQuit action
|
||||
|
||||
checkEvents = do
|
||||
pollEventWithImGui >>= \case
|
||||
Nothing ->
|
||||
return False
|
||||
Just event ->
|
||||
(isQuit event ||) <$> checkEvents
|
||||
gotQuitEvent = do
|
||||
ev <- pollEventWithImGui
|
||||
|
||||
isQuit event =
|
||||
SDL.eventPayload event == SDL.QuitEvent
|
||||
case ev of
|
||||
Nothing ->
|
||||
return False
|
||||
Just event ->
|
||||
(isQuit event ||) <$> gotQuitEvent
|
||||
|
||||
isQuit event =
|
||||
eventPayload event == QuitEvent
|
||||
|
146
examples/sdl/Renderer.hs
Normal file
146
examples/sdl/Renderer.hs
Normal file
@ -0,0 +1,146 @@
|
||||
{-# language BlockArguments #-}
|
||||
{-# language LambdaCase #-}
|
||||
{-# language OverloadedStrings #-}
|
||||
|
||||
-- | Port of [example_sdl2_sdlrenderer2](https://github.com/ocornut/imgui/blob/54c1bdecebf3c9bb9259c07c5f5666bb4bd5c3ea/examples/example_sdl2_sdlrenderer2/main.cpp).
|
||||
--
|
||||
-- Minor differences:
|
||||
-- - No changing of the clear color via @ImGui::ColorEdit3@ as a Haskell binding
|
||||
-- doesn't yet exist for this function.
|
||||
-- - No high DPI renderer scaling as this seems to be in flux [upstream](https://github.com/ocornut/imgui/issues/6065)
|
||||
|
||||
module Main ( main ) where
|
||||
|
||||
import Control.Exception (bracket, bracket_)
|
||||
import Control.Monad.IO.Class (MonadIO(liftIO))
|
||||
import Control.Monad.Managed (managed, managed_, runManaged)
|
||||
import Data.IORef (IORef, newIORef)
|
||||
import Data.Text (pack)
|
||||
import DearImGui
|
||||
import DearImGui.SDL (pollEventWithImGui, sdl2NewFrame, sdl2Shutdown)
|
||||
import DearImGui.SDL.Renderer
|
||||
( sdl2InitForSDLRenderer, sdlRendererInit, sdlRendererNewFrame, sdlRendererRenderDrawData
|
||||
, sdlRendererShutdown
|
||||
)
|
||||
import SDL (V4(V4), ($=), ($~), get)
|
||||
import Text.Printf (printf)
|
||||
import qualified SDL
|
||||
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
-- Initialize SDL2
|
||||
SDL.initializeAll
|
||||
|
||||
runManaged do
|
||||
-- Create a window using SDL2
|
||||
window <- do
|
||||
let title = "ImGui + SDL2 Renderer"
|
||||
let config = SDL.defaultWindow
|
||||
{ SDL.windowInitialSize = SDL.V2 1280 720
|
||||
, SDL.windowResizable = True
|
||||
, SDL.windowPosition = SDL.Centered
|
||||
}
|
||||
managed $ bracket (SDL.createWindow title config) SDL.destroyWindow
|
||||
|
||||
-- Create an SDL2 renderer
|
||||
renderer <- managed do
|
||||
bracket
|
||||
(SDL.createRenderer window (-1) SDL.defaultRenderer)
|
||||
SDL.destroyRenderer
|
||||
|
||||
-- Create an ImGui context
|
||||
_ <- managed $ bracket createContext destroyContext
|
||||
|
||||
-- Initialize ImGui's SDL2 backend
|
||||
_ <- managed_ do
|
||||
bracket_ (sdl2InitForSDLRenderer window renderer) sdl2Shutdown
|
||||
|
||||
-- Initialize ImGui's SDL2 renderer backend
|
||||
_ <- managed_ $ bracket_ (sdlRendererInit renderer) sdlRendererShutdown
|
||||
|
||||
liftIO $ mainLoop renderer
|
||||
|
||||
|
||||
mainLoop :: SDL.Renderer -> IO ()
|
||||
mainLoop renderer = do
|
||||
refs <- newRefs
|
||||
go refs
|
||||
where
|
||||
go refs = unlessQuit do
|
||||
-- Tell ImGui we're starting a new frame
|
||||
sdlRendererNewFrame
|
||||
sdl2NewFrame
|
||||
newFrame
|
||||
|
||||
-- Show the ImGui demo window
|
||||
get (refsShowDemoWindow refs) >>= \case
|
||||
False -> pure ()
|
||||
True -> showDemoWindow
|
||||
|
||||
withWindowOpen "Hello, world!" do
|
||||
text "This is some useful text."
|
||||
_ <- checkbox "Demo Window" $ refsShowDemoWindow refs
|
||||
_ <- checkbox "Another Window" $ refsShowAnotherWindow refs
|
||||
_ <- sliderFloat "float" (refsFloat refs) 0 1
|
||||
|
||||
button "Button" >>= \case
|
||||
False -> pure ()
|
||||
True -> refsCounter refs $~ succ
|
||||
sameLine
|
||||
counter <- get $ refsCounter refs
|
||||
text $ "counter = " <> pack (show counter)
|
||||
|
||||
fr <- framerate
|
||||
text
|
||||
$ pack
|
||||
$ printf "Application average %.3f ms/frame (%.1f FPS)" (1000 / fr) fr
|
||||
|
||||
get (refsShowAnotherWindow refs) >>= \case
|
||||
False -> pure ()
|
||||
True ->
|
||||
withCloseableWindow "Another Window" (refsShowAnotherWindow refs) do
|
||||
text "Hello from another window!"
|
||||
button "Close Me" >>= \case
|
||||
False -> pure ()
|
||||
True -> refsShowAnotherWindow refs $= False
|
||||
|
||||
-- Render
|
||||
SDL.rendererDrawColor renderer $= V4 0 0 0 255
|
||||
SDL.clear renderer
|
||||
render
|
||||
sdlRendererRenderDrawData =<< getDrawData
|
||||
SDL.present renderer
|
||||
|
||||
go refs
|
||||
|
||||
-- Process the event loop
|
||||
unlessQuit action = do
|
||||
shouldQuit <- checkEvents
|
||||
if shouldQuit then pure () else action
|
||||
|
||||
checkEvents = do
|
||||
pollEventWithImGui >>= \case
|
||||
Nothing ->
|
||||
return False
|
||||
Just event ->
|
||||
(isQuit event ||) <$> checkEvents
|
||||
|
||||
isQuit event =
|
||||
SDL.eventPayload event == SDL.QuitEvent
|
||||
|
||||
|
||||
data Refs = Refs
|
||||
{ refsShowDemoWindow :: IORef Bool
|
||||
, refsShowAnotherWindow :: IORef Bool
|
||||
, refsFloat :: IORef Float
|
||||
, refsCounter :: IORef Int
|
||||
}
|
||||
|
||||
newRefs :: IO Refs
|
||||
newRefs =
|
||||
Refs
|
||||
<$> newIORef True
|
||||
<*> newIORef False
|
||||
<*> newIORef 0
|
||||
<*> newIORef 0
|
@ -44,7 +44,7 @@ import Data.Traversable
|
||||
import Data.Word
|
||||
( Word32 )
|
||||
import Foreign.C.String
|
||||
( CString )
|
||||
( peekCString )
|
||||
import Foreign.C.Types
|
||||
( CInt )
|
||||
import Foreign.Ptr
|
||||
@ -53,8 +53,6 @@ import Foreign.Ptr
|
||||
-- bytestring
|
||||
import Data.ByteString
|
||||
( ByteString )
|
||||
import qualified Data.ByteString.Short as ShortByteString
|
||||
( packCString )
|
||||
|
||||
-- containers
|
||||
import qualified Data.Map.Strict as Map
|
||||
@ -77,11 +75,13 @@ import qualified SDL
|
||||
import qualified SDL.Raw
|
||||
import qualified SDL.Video.Vulkan
|
||||
|
||||
-- text-short
|
||||
import Data.Text.Short
|
||||
( ShortText )
|
||||
import qualified Data.Text.Short as ShortText
|
||||
( intercalate, pack, fromShortByteString, toByteString, unpack )
|
||||
-- text
|
||||
import Data.Text
|
||||
( Text )
|
||||
import qualified Data.Text as Text
|
||||
( intercalate, pack, unpack )
|
||||
import Data.Text.Encoding
|
||||
( encodeUtf8 )
|
||||
|
||||
-- transformers
|
||||
import Control.Monad.IO.Class
|
||||
@ -118,7 +118,7 @@ import Attachments
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
type LogMessage = WithSeverity ShortText
|
||||
type LogMessage = WithSeverity Text
|
||||
class ( MonadUnliftIO m, MonadResource m, MonadLog LogMessage m ) => MonadVulkan m
|
||||
instance ( MonadUnliftIO m, MonadResource m, MonadLog LogMessage m ) => MonadVulkan m
|
||||
|
||||
@ -127,9 +127,9 @@ instance ( MonadUnliftIO m, MonadResource m, MonadLog LogMessage m ) => MonadVul
|
||||
|
||||
logHandler :: MonadIO m => LogMessage -> m ()
|
||||
logHandler ( WithSeverity sev mess )
|
||||
= liftIO . putStrLn . ShortText.unpack $ showSeverity sev <> " " <> mess
|
||||
= liftIO . putStrLn . Text.unpack $ showSeverity sev <> " " <> mess
|
||||
|
||||
showSeverity :: Severity -> ShortText
|
||||
showSeverity :: Severity -> Text
|
||||
showSeverity Emergency = "! PANIC !"
|
||||
showSeverity Alert = "! ALERT !"
|
||||
showSeverity Critical = "! CRIT !"
|
||||
@ -244,7 +244,7 @@ vulkanInstanceInfo appName = do
|
||||
|
||||
case validationLayer of
|
||||
Nothing -> logInfo "Validation layer unavailable. Is the Vulkan SDK installed?"
|
||||
Just _ -> logInfo ( "Enabled validation layers " <> ShortText.pack ( show enabledLayers ) )
|
||||
Just _ -> logInfo ( "Enabled validation layers " <> Text.pack ( show enabledLayers ) )
|
||||
|
||||
pure createInfo
|
||||
|
||||
@ -305,26 +305,23 @@ initialiseWindow ( WindowInfo { height, width, windowName, mouseMode } ) = do
|
||||
void ( SDL.setMouseLocationMode mouseMode )
|
||||
window <- logDebug "Creating SDL window" *> createWindow width height windowName
|
||||
neededExtensions <- logDebug "Loading needed extensions" *> SDL.Video.Vulkan.vkGetInstanceExtensions window
|
||||
extensionNames <- traverse ( liftIO . peekCString ) neededExtensions
|
||||
logInfo $ "Needed instance extensions are: " <> ShortText.intercalate ", " extensionNames
|
||||
pure ( window, map ShortText.toByteString extensionNames )
|
||||
|
||||
peekCString :: CString -> IO ShortText
|
||||
peekCString = fmap ( fromMaybe "???" . ShortText.fromShortByteString ) . ShortByteString.packCString
|
||||
extensionNames <- traverse ( liftIO . fmap fromString . peekCString ) neededExtensions
|
||||
logInfo $ "Needed instance extensions are: " <> Text.intercalate ", " extensionNames
|
||||
pure ( window, map encodeUtf8 extensionNames )
|
||||
|
||||
data WindowInfo
|
||||
= WindowInfo
|
||||
{ width :: CInt
|
||||
, height :: CInt
|
||||
, windowName :: ShortText
|
||||
, windowName :: Text
|
||||
, mouseMode :: SDL.LocationMode
|
||||
}
|
||||
|
||||
createWindow :: MonadVulkan m => CInt -> CInt -> ShortText -> m SDL.Window
|
||||
createWindow :: MonadVulkan m => CInt -> CInt -> Text -> m SDL.Window
|
||||
createWindow x y title =
|
||||
snd <$> ResourceT.allocate
|
||||
( SDL.createWindow
|
||||
( fromString ( ShortText.unpack title ) )
|
||||
( fromString ( Text.unpack title ) )
|
||||
SDL.defaultWindow
|
||||
{ SDL.windowGraphicsContext = SDL.VulkanContext
|
||||
, SDL.windowInitialSize = SDL.V2 x y
|
||||
@ -404,15 +401,11 @@ createSwapchain physicalDevice device surface surfaceFormat imageUsage imageCoun
|
||||
|
||||
surfaceCapabilities <- Vulkan.getPhysicalDeviceSurfaceCapabilitiesKHR physicalDevice ( Vulkan.SurfaceKHR surface )
|
||||
|
||||
( _, presentModes ) <- Vulkan.getPhysicalDeviceSurfacePresentModesKHR physicalDevice ( Vulkan.SurfaceKHR surface )
|
||||
|
||||
let
|
||||
presentMode :: Vulkan.PresentModeKHR
|
||||
presentMode
|
||||
| Vulkan.PRESENT_MODE_MAILBOX_KHR `elem` presentModes
|
||||
= Vulkan.PRESENT_MODE_MAILBOX_KHR
|
||||
| otherwise
|
||||
= Vulkan.PRESENT_MODE_FIFO_KHR
|
||||
presentMode =
|
||||
Vulkan.PRESENT_MODE_FIFO_KHR -- run at presentation rate
|
||||
-- Vulkan.PRESENT_MODE_MAILBOX_KHR -- max-FPS alternative for benchmarks, input lag debugging, etc.
|
||||
|
||||
Vulkan.SurfaceCapabilitiesKHR{currentExtent, currentTransform} = surfaceCapabilities
|
||||
Vulkan.SurfaceFormatKHR{format=fmt, colorSpace=csp} = surfaceFormat
|
||||
|
2
imgui
2
imgui
@ -1 +1 @@
|
||||
Subproject commit d4ddc46e7773e9a9b68f965d007968f35ca4e09a
|
||||
Subproject commit c6e0284ac58b3f205c95365478888f7b53b077e2
|
@ -45,6 +45,7 @@ module DearImGui
|
||||
-- * Windows
|
||||
, withWindow
|
||||
, withWindowOpen
|
||||
, withCloseableWindow
|
||||
, withFullscreen
|
||||
, fullscreenFlags
|
||||
|
||||
@ -278,6 +279,11 @@ module DearImGui
|
||||
, Raw.beginTooltip
|
||||
, Raw.endTooltip
|
||||
|
||||
-- ** Disabled blocks
|
||||
, withDisabled
|
||||
, Raw.beginDisabled
|
||||
, Raw.endDisabled
|
||||
|
||||
-- * Popups/Modals
|
||||
|
||||
-- ** Generic
|
||||
@ -335,6 +341,7 @@ module DearImGui
|
||||
, Raw.getBackgroundDrawList
|
||||
, Raw.getForegroundDrawList
|
||||
, Raw.imCol32
|
||||
, Raw.framerate
|
||||
|
||||
-- * Types
|
||||
, module DearImGui.Enums
|
||||
@ -415,6 +422,26 @@ withWindowOpen :: MonadUnliftIO m => Text -> m () -> m ()
|
||||
withWindowOpen name action =
|
||||
withWindow name (`when` action)
|
||||
|
||||
-- | Append items to a closeable window unless it is collapsed or fully clipped.
|
||||
--
|
||||
-- You may append multiple times to the same window during the same frame
|
||||
-- by calling 'withWindowOpen' in multiple places.
|
||||
--
|
||||
-- The 'Bool' state variable will be set to 'False' when the window's close
|
||||
-- button is pressed.
|
||||
withCloseableWindow :: (HasSetter ref Bool, MonadUnliftIO m) => Text -> ref -> m () -> m ()
|
||||
withCloseableWindow name ref action = bracket open close (`when` action)
|
||||
where
|
||||
open = liftIO do
|
||||
with 1 \boolPtr -> do
|
||||
Text.withCString name \namePtr -> do
|
||||
isVisible <- Raw.begin namePtr (Just boolPtr) Nothing
|
||||
isOpen <- peek boolPtr
|
||||
when (isOpen == 0) $ ref $=! False
|
||||
pure isVisible
|
||||
|
||||
close = liftIO . const Raw.end
|
||||
|
||||
-- | Append items to a fullscreen window.
|
||||
--
|
||||
-- The action runs inside a window that is set to behave as a backdrop.
|
||||
@ -1690,7 +1717,7 @@ withTabBarOpen tabBarID flags action =
|
||||
-- | Create a new tab. Returns @True@ if the tab is selected.
|
||||
--
|
||||
-- Wraps @ImGui::BeginTabItem@.
|
||||
beginTabItem :: (MonadIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabBarFlags -> m Bool
|
||||
beginTabItem :: (MonadIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabItemFlags -> m Bool
|
||||
beginTabItem tabName ref flags = liftIO do
|
||||
currentValue <- get ref
|
||||
with (bool 0 1 currentValue) \refPtr -> do
|
||||
@ -1706,14 +1733,14 @@ beginTabItem tabName ref flags = liftIO do
|
||||
-- | Create a new tab.
|
||||
--
|
||||
-- The action will get 'True' if the tab is selected.
|
||||
withTabItem :: (MonadUnliftIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabBarFlags -> (Bool -> m a) -> m a
|
||||
withTabItem :: (MonadUnliftIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabItemFlags -> (Bool -> m a) -> m a
|
||||
withTabItem tabName ref flags =
|
||||
bracket (beginTabItem tabName ref flags) (`when` Raw.endTabItem)
|
||||
|
||||
-- | Create a new tab.
|
||||
--
|
||||
-- The action will be skipped unless the tab is selected.
|
||||
withTabItemOpen :: (MonadUnliftIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabBarFlags -> m () -> m ()
|
||||
withTabItemOpen :: (MonadUnliftIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabItemFlags -> m () -> m ()
|
||||
withTabItemOpen tabName ref flags action =
|
||||
withTabItem tabName ref flags (`when` action)
|
||||
|
||||
@ -1741,6 +1768,17 @@ setTabItemClosed tabName = liftIO do
|
||||
withTooltip :: MonadUnliftIO m => m a -> m a
|
||||
withTooltip = bracket_ Raw.beginTooltip Raw.endTooltip
|
||||
|
||||
|
||||
-- | Action wrapper for disabled blocks.
|
||||
--
|
||||
-- See 'Raw.beginDisabled' and 'Raw.endDisabled' for more info.
|
||||
withDisabled :: (MonadUnliftIO m, HasGetter ref Bool) => ref -> m a -> m a
|
||||
withDisabled disabledRef action = do
|
||||
disabled <- get disabledRef
|
||||
if disabled then bracket_ (Raw.beginDisabled 1) Raw.endDisabled action else action
|
||||
|
||||
|
||||
|
||||
-- | Returns 'True' if the popup is open, and you can start outputting to it.
|
||||
--
|
||||
-- Wraps @ImGui::BeginPopup()@
|
||||
@ -1748,7 +1786,7 @@ beginPopup :: MonadIO m => Text -> m Bool
|
||||
beginPopup popupId = liftIO do
|
||||
Text.withCString popupId Raw.beginPopup
|
||||
|
||||
-- | Append intems to a non-modal Popup.
|
||||
-- | Append items to a non-modal Popup.
|
||||
--
|
||||
-- Non-modal popups can be closed by clicking anywhere outside them,
|
||||
-- or by pressing ESCAPE.
|
||||
@ -1759,7 +1797,7 @@ beginPopup popupId = liftIO do
|
||||
withPopup :: MonadUnliftIO m => Text -> (Bool -> m a) -> m a
|
||||
withPopup popupId = bracket (beginPopup popupId) (`when` Raw.endPopup)
|
||||
|
||||
-- | Append intems to a non-modal Popup.
|
||||
-- | Append items to a non-modal Popup.
|
||||
--
|
||||
-- Non-modal popups can be closed by clicking anywhere outside them,
|
||||
-- or by pressing ESCAPE.
|
||||
@ -1778,7 +1816,7 @@ beginPopupModal :: MonadIO m => Text -> m Bool
|
||||
beginPopupModal popupId = liftIO do
|
||||
Text.withCString popupId Raw.beginPopupModal
|
||||
|
||||
-- | Append intems to a modal Popup.
|
||||
-- | Append items to a modal Popup.
|
||||
--
|
||||
-- Modal popups can be closed only with 'closeCurrentPopup'.
|
||||
--
|
||||
|
@ -65,6 +65,8 @@ module DearImGui.Raw
|
||||
, setNextWindowSizeConstraints
|
||||
, setNextWindowCollapsed
|
||||
, setNextWindowBgAlpha
|
||||
, beginDisabled
|
||||
, endDisabled
|
||||
|
||||
-- ** Child Windows
|
||||
, beginChild
|
||||
@ -249,6 +251,7 @@ module DearImGui.Raw
|
||||
, getBackgroundDrawList
|
||||
, getForegroundDrawList
|
||||
, imCol32
|
||||
, framerate
|
||||
|
||||
-- * Types
|
||||
, module DearImGui.Enums
|
||||
@ -1346,9 +1349,9 @@ endTabBar = liftIO do
|
||||
-- | Create a new tab. Returns @True@ if the tab is selected.
|
||||
--
|
||||
-- Wraps @ImGui::BeginTabItem@.
|
||||
beginTabItem :: (MonadIO m) => CString -> Ptr CBool -> ImGuiTabBarFlags -> m Bool
|
||||
beginTabItem :: (MonadIO m) => CString -> Ptr CBool -> ImGuiTabItemFlags -> m Bool
|
||||
beginTabItem namePtr refPtr flags = liftIO do
|
||||
(0 /=) <$> [C.exp| bool { BeginTabItem($(char* namePtr), $(bool* refPtr), $(ImGuiTabBarFlags flags) ) } |]
|
||||
(0 /=) <$> [C.exp| bool { BeginTabItem($(char* namePtr), $(bool* refPtr), $(ImGuiTabItemFlags flags) ) } |]
|
||||
|
||||
|
||||
-- | Finish appending elements to a tab. Only call if 'beginTabItem' returns @True@.
|
||||
@ -1581,6 +1584,29 @@ setNextWindowBgAlpha alpha = liftIO do
|
||||
[C.exp| void { SetNextWindowBgAlpha($(float alpha)) } |]
|
||||
|
||||
|
||||
-- | Begin a block that may be disabled. This disables all user interactions
|
||||
-- and dims item visuals.
|
||||
--
|
||||
-- Always call a matching 'endDisabled' for each 'beginDisabled' call.
|
||||
--
|
||||
-- The boolean argument is only intended to facilitate use of boolean
|
||||
-- expressions. If you can avoid calling @beginDisabled 0@ altogether,
|
||||
-- that should be preferred.
|
||||
--
|
||||
-- Wraps @ImGui::BeginDisabled()@
|
||||
beginDisabled :: (MonadIO m) => CBool -> m ()
|
||||
beginDisabled disabled = liftIO do
|
||||
[C.exp| void { BeginDisabled($(bool disabled)) } |]
|
||||
|
||||
|
||||
-- | Ends a block that may be disabled.
|
||||
--
|
||||
-- Wraps @ImGui::EndDisabled()@
|
||||
endDisabled :: (MonadIO m) => m ()
|
||||
endDisabled = liftIO do
|
||||
[C.exp| void { EndDisabled() } |]
|
||||
|
||||
|
||||
-- | undo a sameLine or force a new line when in an horizontal-layout context.
|
||||
--
|
||||
-- Wraps @ImGui::NewLine()@
|
||||
@ -1779,6 +1805,12 @@ wantCaptureKeyboard :: MonadIO m => m Bool
|
||||
wantCaptureKeyboard = liftIO do
|
||||
(0 /=) <$> [C.exp| bool { GetIO().WantCaptureKeyboard } |]
|
||||
|
||||
-- | Estimate of application framerate (rolling average over 60 frames), in
|
||||
-- frame per second. Solely for convenience.
|
||||
framerate :: MonadIO m => m Float
|
||||
framerate = liftIO do
|
||||
realToFrac <$> [C.exp| float { GetIO().Framerate } |]
|
||||
|
||||
-- | This draw list will be the first rendering one.
|
||||
--
|
||||
-- Useful to quickly draw shapes/text behind dear imgui contents.
|
||||
|
@ -120,14 +120,11 @@ setUserData ptr = liftIO do
|
||||
|
||||
{- TODO:
|
||||
|
||||
bool WantCaptureMouse; // Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.).
|
||||
bool WantCaptureKeyboard; // Set when Dear ImGui will use keyboard inputs, in this case do not dispatch them to your main game/application (either way, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.).
|
||||
bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
|
||||
bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled.
|
||||
bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving!
|
||||
bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
|
||||
bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events).
|
||||
float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames.
|
||||
int MetricsRenderVertices; // Vertices output during last call to Render()
|
||||
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
||||
int MetricsRenderWindows; // Number of visible windows
|
||||
|
@ -21,12 +21,14 @@ module DearImGui.SDL (
|
||||
, sdl2Shutdown
|
||||
, pollEventWithImGui
|
||||
, pollEventsWithImGui
|
||||
-- *** Raw
|
||||
, dispatchRawEvent
|
||||
)
|
||||
where
|
||||
|
||||
-- base
|
||||
import Control.Monad
|
||||
( when )
|
||||
( void, when )
|
||||
import Foreign.Marshal.Alloc
|
||||
( alloca )
|
||||
import Foreign.Ptr
|
||||
@ -42,6 +44,7 @@ import qualified Language.C.Inline.Cpp as Cpp
|
||||
import SDL
|
||||
import SDL.Raw.Enum as Raw
|
||||
import qualified SDL.Raw.Event as Raw
|
||||
import qualified SDL.Raw.Types as Raw
|
||||
|
||||
-- transformers
|
||||
import Control.Monad.IO.Class
|
||||
@ -77,11 +80,24 @@ pollEventWithImGui = liftIO do
|
||||
nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
|
||||
|
||||
when (nEvents > 0) do
|
||||
let evPtr' = castPtr evPtr :: Ptr ()
|
||||
[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
|
||||
void $ dispatchRawEvent evPtr
|
||||
|
||||
pollEvent
|
||||
|
||||
-- | Dispatch a raw 'Raw.Event' value to Dear ImGui.
|
||||
--
|
||||
-- You may want this function instead of 'pollEventWithImGui' if you do not use
|
||||
-- @sdl2@'s higher-level 'Event' type (e.g. your application has its own polling
|
||||
-- mechanism).
|
||||
--
|
||||
-- __It is your application's responsibility to both manage the input__
|
||||
-- __pointer's memory and to fill the memory location with a raw 'Raw.Event'__
|
||||
-- __value.__
|
||||
dispatchRawEvent :: MonadIO m => Ptr Raw.Event -> m Bool
|
||||
dispatchRawEvent evPtr = liftIO do
|
||||
let evPtr' = castPtr evPtr :: Ptr ()
|
||||
(0 /=) <$> [C.exp| bool { ImGui_ImplSDL2_ProcessEvent((const SDL_Event*) $(void* evPtr')) } |]
|
||||
|
||||
-- | Like the SDL2 'pollEvents' function, while also dispatching the events to
|
||||
-- Dear ImGui. See 'pollEventWithImGui'.
|
||||
pollEventsWithImGui :: MonadIO m => m [Event]
|
||||
|
74
src/DearImGui/SDL/Renderer.hs
Normal file
74
src/DearImGui/SDL/Renderer.hs
Normal file
@ -0,0 +1,74 @@
|
||||
{-# LANGUAGE BlockArguments #-}
|
||||
{-# LANGUAGE FlexibleContexts #-}
|
||||
{-# LANGUAGE NamedFieldPuns #-}
|
||||
{-# LANGUAGE OverloadedStrings #-}
|
||||
{-# LANGUAGE PatternSynonyms #-}
|
||||
{-# LANGUAGE QuasiQuotes #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
|
||||
{-|
|
||||
Module: DearImGUI.SDL.Renderer
|
||||
|
||||
Initialising the SDL2 renderer backend for Dear ImGui.
|
||||
-}
|
||||
|
||||
module DearImGui.SDL.Renderer
|
||||
( sdl2InitForSDLRenderer
|
||||
, sdlRendererInit
|
||||
, sdlRendererShutdown
|
||||
, sdlRendererNewFrame
|
||||
, sdlRendererRenderDrawData
|
||||
)
|
||||
where
|
||||
|
||||
-- inline-c
|
||||
import qualified Language.C.Inline as C
|
||||
|
||||
-- inline-c-cpp
|
||||
import qualified Language.C.Inline.Cpp as Cpp
|
||||
|
||||
-- sdl2
|
||||
import SDL.Internal.Types
|
||||
( Renderer(..), Window(..) )
|
||||
|
||||
-- transformers
|
||||
import Control.Monad.IO.Class
|
||||
( MonadIO, liftIO )
|
||||
|
||||
-- DearImGui
|
||||
import DearImGui
|
||||
( DrawData(..) )
|
||||
|
||||
|
||||
C.context (Cpp.cppCtx <> C.bsCtx)
|
||||
C.include "imgui.h"
|
||||
C.include "backends/imgui_impl_sdlrenderer2.h"
|
||||
C.include "backends/imgui_impl_sdl2.h"
|
||||
C.include "SDL.h"
|
||||
Cpp.using "namespace ImGui"
|
||||
|
||||
|
||||
-- | Wraps @ImGui_ImplSDL2_InitForSDLRenderer@.
|
||||
sdl2InitForSDLRenderer :: MonadIO m => Window -> Renderer -> m Bool
|
||||
sdl2InitForSDLRenderer (Window windowPtr) (Renderer renderPtr) = liftIO do
|
||||
(0 /=) <$> [C.exp| bool { ImGui_ImplSDL2_InitForSDLRenderer((SDL_Window*)$(void* windowPtr), (SDL_Renderer*)$(void* renderPtr)) } |]
|
||||
|
||||
-- | Wraps @ImGui_ImplSDLRenderer2_Init@.
|
||||
sdlRendererInit :: MonadIO m => Renderer -> m Bool
|
||||
sdlRendererInit (Renderer renderPtr) = liftIO do
|
||||
(0 /=) <$> [C.exp| bool { ImGui_ImplSDLRenderer2_Init((SDL_Renderer*)$(void* renderPtr)) } |]
|
||||
|
||||
-- | Wraps @ImGui_ImplSDLRenderer2_Shutdown@.
|
||||
sdlRendererShutdown :: MonadIO m => m ()
|
||||
sdlRendererShutdown = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDLRenderer2_Shutdown(); } |]
|
||||
|
||||
-- | Wraps @ImGui_ImplSDLRenderer2_NewFrame@.
|
||||
sdlRendererNewFrame :: MonadIO m => m ()
|
||||
sdlRendererNewFrame = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDLRenderer2_NewFrame(); } |]
|
||||
|
||||
-- | Wraps @ImGui_ImplSDLRenderer2_RenderDrawData@.
|
||||
sdlRendererRenderDrawData :: MonadIO m => DrawData -> m ()
|
||||
sdlRendererRenderDrawData (DrawData ptr) = liftIO do
|
||||
[C.exp| void { ImGui_ImplSDLRenderer2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
|
@ -134,6 +134,8 @@ vulkanInit ( InitInfo {..} ) renderPass = do
|
||||
initInfo.MSAASamples = $(VkSampleCountFlagBits msaaSamples);
|
||||
initInfo.Allocator = $(VkAllocationCallbacks* callbacksPtr);
|
||||
initInfo.CheckVkResultFn = $( void (*checkResultFunPtr)(VkResult) );
|
||||
initInfo.UseDynamicRendering = false;
|
||||
// TODO: initInfo.ColorAttachmentFormat
|
||||
return ImGui_ImplVulkan_Init(&initInfo, $(VkRenderPass renderPass) );
|
||||
}|]
|
||||
pure ( checkResultFunPtr, initResult /= 0 )
|
||||
|
Loading…
Reference in New Issue
Block a user