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Add support for dispatching raw SDL events to Dear ImGui (#195)
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@ -21,12 +21,14 @@ module DearImGui.SDL (
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, sdl2Shutdown
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, pollEventWithImGui
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, pollEventsWithImGui
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-- *** Raw
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, dispatchRawEvent
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)
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where
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-- base
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import Control.Monad
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( when )
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( void, when )
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import Foreign.Marshal.Alloc
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( alloca )
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import Foreign.Ptr
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@ -42,6 +44,7 @@ import qualified Language.C.Inline.Cpp as Cpp
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import SDL
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import SDL.Raw.Enum as Raw
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import qualified SDL.Raw.Event as Raw
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import qualified SDL.Raw.Types as Raw
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-- transformers
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import Control.Monad.IO.Class
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@ -77,11 +80,24 @@ pollEventWithImGui = liftIO do
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nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
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when (nEvents > 0) do
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let evPtr' = castPtr evPtr :: Ptr ()
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[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
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void $ dispatchRawEvent evPtr
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pollEvent
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-- | Dispatch a raw 'Raw.Event' value to Dear ImGui.
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--
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-- You may want this function instead of 'pollEventWithImGui' if you do not use
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-- @sdl2@'s higher-level 'Event' type (e.g. your application has its own polling
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-- mechanism).
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--
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-- __It is your application's responsibility to both manage the input__
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-- __pointer's memory and to fill the memory location with a raw 'Raw.Event'__
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-- __value.__
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dispatchRawEvent :: MonadIO m => Ptr Raw.Event -> m Bool
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dispatchRawEvent evPtr = liftIO do
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let evPtr' = castPtr evPtr :: Ptr ()
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(0 /=) <$> [C.exp| bool { ImGui_ImplSDL2_ProcessEvent((const SDL_Event*) $(void* evPtr')) } |]
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-- | Like the SDL2 'pollEvents' function, while also dispatching the events to
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-- Dear ImGui. See 'pollEventWithImGui'.
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pollEventsWithImGui :: MonadIO m => m [Event]
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