Commit Graph

18 Commits

Author SHA1 Message Date
f23b4e38fd color!!! 2014-01-04 14:16:10 +01:00
fd4d2a0d14 TRIANGLEEEEESS!!!!11!!
finally.
2014-01-04 14:09:42 +01:00
47de89ca39 here a triangle works -.- 2014-01-04 03:14:44 +01:00
tpajenka
33b1ec5534 flickering triangle (rendering cube) 2014-01-04 02:53:12 +01:00
a2c1effb48 all gl-stuff is now Core3.1-compatible 2014-01-03 23:25:59 +01:00
2fc28adfd1 Triiiiangleeeeesss!!!! *narf* 2014-01-03 22:31:01 +01:00
590d720b2a removed coodinates as they were deprecated 2014-01-03 20:06:45 +01:00
7d201cf216 shaders now compile and link correctly
- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00
e5193fc7c5 Migrated to OpenGL3.x - compiles but renders nothing
- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there
2014-01-03 03:01:54 +01:00
306381c4ed little cleanup
- some formatting
- changed y/z-Coords on Map (y is height now, map is in x/z-plane)
2014-01-02 13:02:01 +01:00
2ff7534ede wrote some render-functions and shaders
- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested)
2014-01-02 03:35:38 +01:00
673a0f786a rewriting to OpenGL4.3
- rewrote Map to generate Triangles for glBindBuffer
- Coordinates is not longer used AFTER the change but generates
  Data until change is complete
- Size of Map in VRAM is sizeof(float)*(vert)*9 with vert = 2nm - n - m + 1
  * 3 float coordinats
  * 3 float color
  * 3 float normal
  yielding about 13.5mb VRAM for 500x500-Map
2014-01-02 03:05:35 +01:00
7110d9404b Scene renders better now
- Enabled BackCulling
- Wrote shadow-mapping-functions
- temp. changed to flat-shading for better distinction
- defined Tiles CCW for BackCulling
2014-01-01 20:32:35 +01:00
f3b218c44e Movement works now.
- Movement works. Keys are read out by KeyCode
  thus independent from Keyboard-Layout

  On a normal quertz-layout they map like so:
  * e, s, d, f for movement
  * r, w       for rotation
  * space/caps for up/down
2013-12-29 18:18:18 +01:00
55a873022b fixed map
- map is now displayed correctly
- camera is adjusted
- created ProgramState as TVar for concurrent reading/writing
2013-12-29 14:39:01 +01:00
65934809d5 added primitive map-render
- added primitive map-template
- window now renders correctly
- height-calculation is still a bit off
2013-12-29 06:03:32 +01:00
8bca5a82df made code compile 2013-12-29 01:23:02 +01:00
47788b4ef0 started work on Coordinate-System for the Map 2013-12-29 01:05:01 +01:00