jbetzend 
							
						 
					 
					
						
						
							
						
						a2433638df 
					 
					
						
						
							
							docs  
						
						 
						
						
						
						
					 
					
						2014-04-18 14:28:32 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						d59e13e64f 
					 
					
						
						
							
							minor  
						
						 
						
						... 
						
						
						
						- made map more fance
- changed draw-dist, camera start-pos & max cam distance from plane 
						
						
					 
					
						2014-04-05 23:27:52 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								jbetzend 
							
						 
					 
					
						
						
							
						
						4ffab54d04 
					 
					
						
						
							
							Fixed bug with non-exhaustive tile matching  
						
						 
						
						
						
						
					 
					
						2014-03-28 14:05:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								jbetzend 
							
						 
					 
					
						
						
							
						
						e2c0863d65 
					 
					
						
						
							
							Added function to convert PlayMap to GraphicsMap  
						
						 
						
						
						
						
					 
					
						2014-03-05 17:51:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e6c6442c85 
					 
					
						
						
							
							Merge branch 'tessallation' into mapmerge  
						
						 
						
						... 
						
						
						
						Conflicts:
	src/Main.hs
	src/Map/Graphics.hs 
						
						
					 
					
						2014-03-05 15:02:30 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonas Betzendahl 
							
						 
					 
					
						
						
							
						
						d3e450c7b0 
					 
					
						
						
							
							Added first map prototype (unstripyfied), added show instances (for dev), this and that  
						
						 
						
						
						
						
					 
					
						2014-02-11 12:56:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonas Betzendahl 
							
						 
					 
					
						
						
							
						
						be6bdf4522 
					 
					
						
						
							
							Forgot some files  
						
						 
						
						
						
						
					 
					
						2014-02-10 22:00:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						cc6dfb28a7 
					 
					
						
						
							
							minor clean  
						
						 
						
						
						
						
					 
					
						2014-02-10 16:26:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonas Betzendahl 
							
						 
					 
					
						
						
							
						
						542e2810b3 
					 
					
						
						
							
							Small changes in graphics  
						
						 
						
						
						
						
					 
					
						2014-02-10 16:25:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonas Betzendahl 
							
						 
					 
					
						
						
							
						
						58a598da8e 
					 
					
						
						
							
							Added Creation and StaticMaps modules  
						
						 
						
						
						
						
					 
					
						2014-02-09 20:18:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonas Betzendahl 
							
						 
					 
					
						
						
							
						
						2b2417f37d 
					 
					
						
						
							
							Added basic types for Main and Map.  
						
						 
						
						
						
						
					 
					
						2014-02-08 12:01:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2193a0e7fd 
					 
					
						
						
							
							added normals to shader  
						
						 
						
						
						
						
					 
					
						2014-01-06 21:13:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						db4d55b811 
					 
					
						
						
							
							changed map a bit for testing  
						
						 
						
						
						
						
					 
					
						2014-01-05 23:26:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						0c4ac0a2b2 
					 
					
						
						
							
							map now has normals..  
						
						 
						
						
						
						
					 
					
						2014-01-05 22:37:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						61ed20c865 
					 
					
						
						
							
							bigger map  
						
						 
						
						
						
						
					 
					
						2014-01-05 21:09:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a1968ca31a 
					 
					
						
						
							
							doh! fragment-shader war rot zu testzwecken -.-  
						
						 
						
						
						
						
					 
					
						2014-01-05 19:13:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2b2108ab87 
					 
					
						
						
							
							merged .. but colors broken..  
						
						 
						
						
						
						
					 
					
						2014-01-05 19:09:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						602b20eb6c 
					 
					
						
						
							
							it works...  
						
						 
						
						
						
						
					 
					
						2014-01-04 16:55:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						cde5231e6a 
					 
					
						
						
							
							whole map..  
						
						 
						
						
						
						
					 
					
						2014-01-04 14:20:26 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						f23b4e38fd 
					 
					
						
						
							
							color!!!  
						
						 
						
						
						
						
					 
					
						2014-01-04 14:16:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						fd4d2a0d14 
					 
					
						
						
							
							TRIANGLEEEEESS!!!!11!!  
						
						 
						
						... 
						
						
						
						finally. 
						
						
					 
					
						2014-01-04 14:09:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						47de89ca39 
					 
					
						
						
							
							here a triangle works -.-  
						
						 
						
						
						
						
					 
					
						2014-01-04 03:14:44 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								tpajenka 
							
						 
					 
					
						
						
							
						
						33b1ec5534 
					 
					
						
						
							
							flickering triangle (rendering cube)  
						
						 
						
						
						
						
					 
					
						2014-01-04 02:53:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7db4bff2e4 
					 
					
						
						
							
							moooaaarrr work on triangles ... still nothing  
						
						 
						
						
						
						
					 
					
						2014-01-04 02:45:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						a2c1effb48 
					 
					
						
						
							
							all gl-stuff is now Core3.1-compatible  
						
						 
						
						
						
						
					 
					
						2014-01-03 23:25:59 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2fc28adfd1 
					 
					
						
						
							
							Triiiiangleeeeesss!!!! *narf*  
						
						 
						
						
						
						
					 
					
						2014-01-03 22:31:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						590d720b2a 
					 
					
						
						
							
							removed coodinates as they were deprecated  
						
						 
						
						
						
						
					 
					
						2014-01-03 20:06:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7d201cf216 
					 
					
						
						
							
							shaders now compile and link correctly  
						
						 
						
						... 
						
						
						
						- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug 
						
						
					 
					
						2014-01-03 17:46:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						e5193fc7c5 
					 
					
						
						
							
							Migrated to OpenGL3.x - compiles but renders nothing  
						
						 
						
						... 
						
						
						
						- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there 
						
						
					 
					
						2014-01-03 03:01:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						306381c4ed 
					 
					
						
						
							
							little cleanup  
						
						 
						
						... 
						
						
						
						- some formatting
- changed y/z-Coords on Map (y is height now, map is in x/z-plane) 
						
						
					 
					
						2014-01-02 13:02:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						2ff7534ede 
					 
					
						
						
							
							wrote some render-functions and shaders  
						
						 
						
						... 
						
						
						
						- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested) 
						
						
					 
					
						2014-01-02 03:35:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						673a0f786a 
					 
					
						
						
							
							rewriting to OpenGL4.3  
						
						 
						
						... 
						
						
						
						- rewrote Map to generate Triangles for glBindBuffer
- Coordinates is not longer used AFTER the change but generates
  Data until change is complete
- Size of Map in VRAM is sizeof(float)*(vert)*9 with vert = 2nm - n - m + 1
  * 3 float coordinats
  * 3 float color
  * 3 float normal
  yielding about 13.5mb VRAM for 500x500-Map 
						
						
					 
					
						2014-01-02 03:05:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						7110d9404b 
					 
					
						
						
							
							Scene renders better now  
						
						 
						
						... 
						
						
						
						- Enabled BackCulling
- Wrote shadow-mapping-functions
- temp. changed to flat-shading for better distinction
- defined Tiles CCW for BackCulling 
						
						
					 
					
						2014-01-01 20:32:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						f3b218c44e 
					 
					
						
						
							
							Movement works now.  
						
						 
						
						... 
						
						
						
						- Movement works. Keys are read out by KeyCode
  thus independent from Keyboard-Layout
  On a normal quertz-layout they map like so:
  * e, s, d, f for movement
  * r, w       for rotation
  * space/caps for up/down 
						
						
					 
					
						2013-12-29 18:18:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						55a873022b 
					 
					
						
						
							
							fixed map  
						
						 
						
						... 
						
						
						
						- map is now displayed correctly
- camera is adjusted
- created ProgramState as TVar for concurrent reading/writing 
						
						
					 
					
						2013-12-29 14:39:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						65934809d5 
					 
					
						
						
							
							added primitive map-render  
						
						 
						
						... 
						
						
						
						- added primitive map-template
- window now renders correctly
- height-calculation is still a bit off 
						
						
					 
					
						2013-12-29 06:03:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						8bca5a82df 
					 
					
						
						
							
							made code compile  
						
						 
						
						
						
						
					 
					
						2013-12-29 01:23:02 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stefan Dresselhaus 
							
						 
					 
					
						
						
							
						
						47788b4ef0 
					 
					
						
						
							
							started work on Coordinate-System for the Map  
						
						 
						
						
						
						
					 
					
						2013-12-29 01:05:01 +01:00