first try at adaptive performance

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Nicole Dresselhaus 2014-05-05 08:11:33 +02:00
parent 91fbbb7350
commit f7cc34b3a0
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@ -228,17 +228,29 @@ run = do
}
-}
mt <- liftIO $ do
let double = fromRational.toRational :: (Real a) => a -> Double
(mt,tc,sleepAmount) <- liftIO $ do
let double = fromRational.toRational :: (Real a) => a -> Double
targetFramerate = 40.0
targetFrametime = 1.0/targetFramerate
targetFrametimeμs = targetFrametime * 1000000.0
now <- getCurrentTime
diff <- return $ diffUTCTime now (state ^. io.clock) -- get time-diffs
title <- return $ unwords ["Pioneers @ ",show ((round . double $ 1.0/diff)::Int),"fps"]
setWindowTitle (env ^. windowObject) title
sleepAmount <- return $ floor (max 0 (0.04 - diff))*1000000 -- get time until next frame in microseconds
threadDelay sleepAmount
return now
let sleepAmount = floor ((targetFrametime - double diff)*1000000) :: Int -- get time until next frame in microseconds
tessChange
| (sleepAmount > (floor $0.1*targetFrametimeμs)) && (state ^. gl.glMap.stateTessellationFactor < 5) = ((+)1 :: Int -> Int)
-- > factor < 5 & 10% of frame idle -> increase graphics
| sleepAmount < 0 && (state ^. gl.glMap.stateTessellationFactor > 1) = (flip (-) 1 :: Int -> Int)
-- frame used up completely -> decrease
| otherwise = ((+)0 :: Int -> Int) -- 0ms > x > 10% -> keep settings
when (sleepAmount > 0) $ threadDelay sleepAmount
print targetFrametimeμs
return (now,tessChange,sleepAmount)
-- set state with new clock-time
modify $ io.clock .~ mt
modify $ (io.clock .~ mt)
. (gl.glMap.stateTessellationFactor %~ tc)
liftIO $ putStrLn $ concat $ ["TessFactor at: ",show (state ^. gl.glMap.stateTessellationFactor), " - slept for ",show sleepAmount, "μs."]
shouldClose' <- return $ state ^. window.shouldClose
unless shouldClose' run