chose other reference points.
- camera is smoother now - but still a bit shaky
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@ -5,6 +5,8 @@ import Map.Types
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import Data.Array (bounds, (!))
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import Data.List (sort, group)
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import Debug.Trace
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-- WARNING: Does NOT Check for neighbours exceeding maximum map coordinates yet.
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unsafeGiveNeighbours :: (Int, Int) -- ^ original coordinates
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-> [(Int,Int)] -- ^ list of neighbours
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@ -43,9 +45,20 @@ giveMapHeight :: PlayMap
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-> Double
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giveMapHeight mop (x, z)
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| outsideMap (x,z') = 0.0
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| otherwise = sum $ map (\(p,d) -> hlu p * (d / totald)) tups
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| otherwise = height --sum $ map (\(p,d) -> hlu p * (d / totald)) tups
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where
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z' = z * 2/ sqrt 3
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rx = x - (fromIntegral $ floor (x +0.5))
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rz = z' - (fromIntegral $ floor (z'+0.5))
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hoi = map (hlu . clmp . tadd (floor x, floor z')) mods
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where
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mods = [(0,0),(0,1),(1,0),(1,1)]
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tadd (a,b) (c,d) = (a+c,b+d)
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height = --trace (show [rx,rz] ++ show hoi)
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rz * (rx * (hoi !! 0) + (1-rx) * (hoi !! 2))
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+ (1-rz) * (rx * (hoi !! 1) + (1-rx) * (hoi !! 3))
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outsideMap :: (Double, Double) -> Bool
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outsideMap (mx, mz) = let ((a,b),(c,d)) = bounds mop
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