Jiggled code enough to reduce compiler warnings

This commit is contained in:
Jonas Betzendahl 2014-04-21 19:16:24 +02:00
parent ebae8dd593
commit e451281e40
2 changed files with 10 additions and 78 deletions

View File

@ -11,9 +11,7 @@ getMapBufferObject
)
where
import System.Random
import Data.Array.IArray
import Data.Text as T
import Prelude as P
--import Graphics.Rendering.OpenGL.GL
@ -33,13 +31,14 @@ import Linear
import Map.Types
import Map.StaticMaps
type MapEntry = (Float, TileType)
type MapEntry = ( Float, -- Height
TileType )
type GraphicsMap = Array (Int, Int) MapEntry
-- extract graphics information from Playmap
convertToGraphicsMap :: PlayMap -> GraphicsMap
convertToGraphicsMap map = array (bounds map) [(i, graphicsyfy (map!i))| i <- indices map]
convertToGraphicsMap mp = array (bounds mp) [(i, graphicsyfy (mp ! i))| i <- indices mp]
where
graphicsyfy :: Node -> MapEntry
graphicsyfy (Minimal _ ) = (0, Grass)
@ -73,23 +72,19 @@ fgVertexIndex = (ToFloat, mapVertexArrayDescriptor 3 7) --vertex after normal
getMapBufferObject :: IO (BufferObject, NumArrayIndices)
getMapBufferObject = do
map' <- return $ convertToGraphicsMap mapCenterMountain
! map' <- return $ generateTriangles map'
len <- return $ fromIntegral $ P.length map' `div` numComponents
myMap' <- return $ convertToGraphicsMap mapCenterMountain
! myMap <- return $ generateTriangles myMap'
len <- return $ fromIntegral $ P.length myMap `div` numComponents
putStrLn $ P.unwords ["num verts in map:",show len]
bo <- genObjectName -- create a new buffer
bindBuffer ArrayBuffer $= Just bo -- bind buffer
withArray map' $ \buffer ->
bufferData ArrayBuffer $= (fromIntegral $ sizeOf (0 :: GLfloat)*P.length map',
withArray myMap $ \buffer ->
bufferData ArrayBuffer $= (fromIntegral $ sizeOf (0 :: GLfloat) * P.length myMap,
buffer,
StaticDraw)
checkError "initBuffer"
return (bo,len)
prettyMap :: [GLfloat] -> [(GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat)]
prettyMap (a:b:c:d:x:y:z:u:v:w:ms) = (a,b,c,d,x,y,z,u,v,w):(prettyMap ms)
prettyMap _ = []
--generateTriangles :: PlayMap -> [GLfloat]
generateTriangles :: GraphicsMap -> [GLfloat]
generateTriangles map' =
@ -173,7 +168,7 @@ normalLookup map' x y = normalize $ normN + normNE + normSE + normS + normSW + n
vW
| even x = coordLookup (x-2,y ) $ heightLookup map' (x-2,y )
| otherwise = coordLookup (x-2,y ) $ heightLookup map' (x-2,y )
eo = if even x then 1 else -1
-- eo = if even x then 1 else -1
heightLookup :: GraphicsMap -> (Int,Int) -> GLfloat
heightLookup hs t = if inRange (bounds hs) t then fromRational $ toRational h else 0.0
@ -199,66 +194,3 @@ coordLookup (x,z) y =
V3 (fromIntegral $ x `div` 2) y (fromIntegral (2 * z) * lineHeight)
else
V3 (fromIntegral (x `div` 2) + 0.5) y (fromIntegral (2 * z + 1) * lineHeight)
-- if writing in ASCII-Format transpose so i,j -> y,x
-- row-minor -> row-major
testMapTemplate :: [Text]
testMapTemplate = repText 2 $ T.transpose [
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~",
"~~~SSSSSSSSSSSSSS~~~~~SSSSSSSSSSSSSS~~~~",
"~~SSGGGGGGGSGSGGS~~~~SSGGGGGGGSGSGGS~~~~",
"~~SSGGGGGGMSGSGGS~~~~SSGGGGGGMSGSGGS~~~~",
"~~SGGGGGGMMMGGGS~~~S~SGGGGGGMMMGGGS~~~S~",
"~~SGGGMGMMMMMGGS~~~SSSGGGMGMMMMMGGS~~~SS",
"~~GGGGGGGGGGGGGGS~~~~GGGGGGGGGGGGGGS~~~~",
"~~SGGGGGGGGGGGGGS~~~~SGGGGGGGGGGGGGS~~~~",
"~~~SSSSGGGSSSSS~~~~~~~SSSSGGGSSSSS~~~~~~",
"~~~~~~SGGGGS~~~~~~~~~~~~~SGGGGS~~~~~~~~~",
"~~~~~SSGGGGSS~~~~~~~~~~~SSGGGGSS~~~~~~~~",
"~~~SSSGGGGGGSSSSS~~~~~SSSGGGGGGSSSSS~~~~",
"~~SSGSGSGGGSGSGGS~~~~SSGSGSGGGSGSGGS~~~~",
"~~SSGSGSGGMSGSGMS~~~~SSGSGSGMMMMMSSS~~~~",
"~~SGGMMMMGGGGGGS~~~~~SGGGGGGMMMMMSS~~~~~",
"~~SGMMMMMGGGGSSS~~~~~SGGGGGGMMMMMSS~~~~~",
"~~GGMMMMMGGGSSSSS~~~~GGGGGGGGGGSSSSS~~~~",
"~~SGGGGGGGSSSSSSS~~~~SGGGGGGGSSSSSSS~~~~",
"~~~SSSSSSSSSSSS~~~~~~~SSSSSSSSSSSS~~~~~~",
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
]
repText :: Int -> [a] -> [a]
repText a (t:[]) = P.replicate a t
repText a ts = P.concat $ P.map (repText' a) ts
where
repText' :: Int -> a -> [a]
repText' a x = repText a [x]
testMapTemplate2 :: [Text]
testMapTemplate2 = T.transpose [
"~~~~~~~~~~~~"
]
testmap :: IO GraphicsMap
testmap = do
g <- getStdGen
rawMap <- return $ parseTemplate (randoms g) (T.concat testMapTemplate)
return $ listArray ((0,0),(79,19)) rawMap
testmap2 :: IO GraphicsMap
testmap2 = do
g <- getStdGen
rawMap <- return $ parseTemplate (randoms g) (T.concat testMapTemplate2)
return $ listArray ((0,0),(9,0)) rawMap
parseTemplate :: [Int] -> Text -> [MapEntry]
parseTemplate (r:rs) t =
(case T.head t of
'~' -> (0, Ocean)
'S' -> (0, Beach)
'G' -> (fromIntegral (r `mod` 10)/10.0,Grass)
'M' -> (fromIntegral ((r `mod` 10) + 20)/10.0, Mountain)
_ -> error "invalid template format for map"
):parseTemplate rs (T.tail t)
parseTemplate [] _ = error "out of randoms.."

View File

@ -14,7 +14,7 @@ gauss2Dgeneral :: Floating q =>
-> q -- ^ Coordinate in question on X
-> q -- ^ Coordinate in question on Y
-> q -- ^ elevation on coordinate in question
gauss2Dgeneral amp x0 y0 sX sY x y = amp * exp(-(((x-x0)^2/(2 * sX^2))+((y-y0)^2/(2 * sY^2))))
gauss2Dgeneral amp x0 y0 sX sY x y = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((y-y0)^(2 :: Integer)/(2 * sY^(2 :: Integer)))))
gauss2D :: Floating q => q -> q -> q
gauss2D x y = gauss2Dgeneral 15 100.0 100.0 15.0 15.0 x y