removed debug-output
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f3b218c44e
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@ -128,7 +128,7 @@ updateCamera state = do
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d@((dx,dy,dz),(heading',pitch')) <-
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d@((dx,dy,dz),(heading',pitch')) <-
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if any (/= 0.0) [dx,dy,dz,dpitch,dheading] then
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if any (/= 0.0) [dx,dy,dz,dpitch,dheading] then
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preservingMatrix $ do
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preservingMatrix $ do
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putStrLn $ unwords $ P.map show [dx,dy,dz,dpitch,dheading]
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-- putStrLn $ unwords $ P.map show [dx,dy,dz,dpitch,dheading]
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loadIdentity
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loadIdentity
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-- in direction of current heading and pitch
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-- in direction of current heading and pitch
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@ -142,7 +142,7 @@ updateCamera state = do
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-- get changes in location components
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-- get changes in location components
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mat <- get (matrix Nothing) :: IO (GLmatrix GLfloat)
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mat <- get (matrix Nothing) :: IO (GLmatrix GLfloat)
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comps <- getMatrixComponents ColumnMajor mat
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comps <- getMatrixComponents ColumnMajor mat
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putStrLn $ show $ comps
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-- putStrLn $ show $ comps
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let [dx', dy', dz', _] = drop 12 comps
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let [dx', dy', dz', _] = drop 12 comps
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(heading', pitch') = (heading + dheading, pitch + dpitch)
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(heading', pitch') = (heading + dheading, pitch + dpitch)
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return ((dx',dy',dz'),(heading',pitch'))
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return ((dx',dy',dz'),(heading',pitch'))
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@ -213,7 +213,7 @@ keyEvent state press = do
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ps <- if not press
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ps <- if not press
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then return ps { keysPressed = fromIntegral code `IS.delete` kp }
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then return ps { keysPressed = fromIntegral code `IS.delete` kp }
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else return ps { keysPressed = fromIntegral code `IS.insert` kp }
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else return ps { keysPressed = fromIntegral code `IS.insert` kp }
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putStrLn $ unwords [name , show val, show code, show ps] -- trace (unwords [name , show val]) -- debugging
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-- putStrLn $ unwords [name , show val, show code, show ps] -- trace (unwords [name , show val]) -- debugging
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-- process keys
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-- process keys
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case press of
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case press of
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-- on PRESS only
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-- on PRESS only
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