played a bit with shaders .. won't render.
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		@@ -14,7 +14,6 @@ out vec3 vNormal;
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void main () {
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   vPosition = Position;
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   gl_Position = vec4(Position, 1.0);
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   gl_Position = ProjectionMatrix * ViewMatrix * vec4(Position, 1);
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   vNormal = Normal;
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}
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