should work - but GL crashes internally somewhere with unlimited allocation of memory
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@ -28,5 +28,6 @@ executable Pioneers
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distributive >=0.3.2 && <0.4,
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linear >=1.3.1 && <1.4,
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lens >=3.10.1 && <3.11,
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SDL2 >= 0.1.0
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SDL2 >= 0.1.0,
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time >=1.4.0 && <1.5
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