should work - but GL crashes internally somewhere with unlimited allocation of memory

This commit is contained in:
Stefan Dresselhaus
2014-01-20 19:28:02 +01:00
parent 0c1bdad465
commit ce055339ec
2 changed files with 105 additions and 23 deletions

View File

@ -28,5 +28,6 @@ executable Pioneers
distributive >=0.3.2 && <0.4,
linear >=1.3.1 && <1.4,
lens >=3.10.1 && <3.11,
SDL2 >= 0.1.0
SDL2 >= 0.1.0,
time >=1.4.0 && <1.5