Merge branch 'tessallation' of pwning.de:pioneers into tessallation
This commit is contained in:
commit
a7861e9f7b
@ -6,12 +6,14 @@ author: sdressel
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executable Pioneers
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hs-source-dirs: src
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ghc-options: -Wall
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ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
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other-modules:
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Map.Map,
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Render.Misc,
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Render.Render,
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Render.RenderObject
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Render.RenderObject,
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UI.Callbacks,
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Types
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main-is: Main.hs
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build-depends:
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base >=4.6,
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@ -29,5 +31,6 @@ executable Pioneers
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linear >=1.3.1 && <1.4,
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lens >=3.10.1 && <3.11,
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SDL2 >= 0.1.0,
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time >=1.4.0 && <1.5
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time >=1.4.0 && <1.5,
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SDL2-ttf >=0.1.0 && <0.2
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11
deps/getDeps.sh
vendored
11
deps/getDeps.sh
vendored
@ -63,6 +63,15 @@ else
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cd ..
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fi
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if [ ! -d "hsSDL2-ttf" ]
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then
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git clone https://github.com/osa1/hsSDL2-ttf hsSDL2-ttf
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else
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cd hsSDL2-ttf
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git pull
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cd ..
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fi
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echo "trying to build"
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cabal install haddock
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@ -79,7 +88,7 @@ do
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cabal configure
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cabal build
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cabal haddock --hyperlink-source
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cabal install
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cabal install --force-reinstalls
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cd ..
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fi
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done
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|
179
src/Main.hs
179
src/Main.hs
@ -1,19 +1,15 @@
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{-# LANGUAGE BangPatterns #-}
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{-# LANGUAGE BangPatterns, DoAndIfThenElse #-}
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module Main where
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-- Monad-foo and higher functional stuff
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import Control.Applicative
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import Control.Monad (unless, void, when, join)
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import Control.Monad.Trans.Maybe (MaybeT (..), runMaybeT)
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import Control.Arrow ((***))
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-- data consistency/conversion
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import Control.Concurrent (threadDelay)
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import Control.Concurrent.STM (TQueue, atomically,
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newTQueueIO,
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tryReadTQueue,
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writeTQueue, isEmptyTQueue,
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STM)
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import Control.Concurrent.STM (TQueue,
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newTQueueIO)
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import Control.Monad.RWS.Strict (RWST, ask, asks,
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evalRWST, get, liftIO,
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modify, put)
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@ -24,11 +20,13 @@ import Foreign (Ptr, castPtr, with)
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import Foreign.C (CFloat)
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-- Math
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import Control.Lens (transposeOf, (^.))
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import Control.Lens ((^.))
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import Linear as L
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-- GUI
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import Graphics.UI.SDL as SDL
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import Graphics.UI.SDL.TTF as TTF
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import Graphics.UI.SDL.TTF.Types
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-- Render
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import qualified Graphics.Rendering.OpenGL.GL as GL
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@ -40,69 +38,14 @@ import Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader
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import Map.Map
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import Render.Misc (checkError,
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createFrustum, getCam,
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lookAt, up, curb)
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curb)
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import Render.Render (initRendering,
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initShader)
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import UI.Callbacks
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import Types
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import qualified Debug.Trace as D (trace)
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data ArrowKeyState = ArrowKeyState {
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arrowUp :: !Bool
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,arrowDown :: !Bool
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,arrowLeft :: !Bool
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,arrowRight :: !Bool
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}
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--Static Read-Only-State
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data Env = Env
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{ envEventsChan :: TQueue Event
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, envWindow :: !Window
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, envZDistClosest :: !Double
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, envZDistFarthest :: !Double
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--, envGLContext :: !GLContext
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}
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--Mutable State
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data State = State
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{ stateWindowWidth :: !Int
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, stateWindowHeight :: !Int
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, stateWinClose :: !Bool
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, stateClock :: !UTCTime
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--- IO
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, stateXAngle :: !Double
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, stateYAngle :: !Double
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, stateZDist :: !Double
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, stateMouseDown :: !Bool
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, stateDragging :: !Bool
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, stateDragStartX :: !Double
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, stateDragStartY :: !Double
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, stateDragStartXAngle :: !Double
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, stateDragStartYAngle :: !Double
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, statePositionX :: !Double
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, statePositionY :: !Double
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, stateCursorPosX :: !Double
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, stateCursorPosY :: !Double
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, stateArrowsPressed :: !ArrowKeyState
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, stateFrustum :: !(M44 CFloat)
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--- pointer to bindings for locations inside the compiled shader
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--- mutable because shaders may be changed in the future.
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, shdrVertexIndex :: !GL.AttribLocation
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, shdrColorIndex :: !GL.AttribLocation
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, shdrNormalIndex :: !GL.AttribLocation
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, shdrProjMatIndex :: !GL.UniformLocation
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, shdrViewMatIndex :: !GL.UniformLocation
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, shdrModelMatIndex :: !GL.UniformLocation
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, shdrNormalMatIndex :: !GL.UniformLocation
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, shdrTessInnerIndex :: !GL.UniformLocation
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, shdrTessOuterIndex :: !GL.UniformLocation
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, stateTessellationFactor :: !Int
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--- the map
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, stateMap :: !GL.BufferObject
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, mapVert :: !GL.NumArrayIndices
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}
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type Pioneers = RWST Env () State IO
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--------------------------------------------------------------------------------
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main :: IO ()
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main = do
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@ -112,9 +55,10 @@ main = do
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,WindowResizable -- and resizable
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,WindowInputFocus -- focused (=> active)
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,WindowMouseFocus -- Mouse into it
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--,WindowInputGrabbed-- never let go of input (KB/Mouse)
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,WindowInputGrabbed-- never let go of input (KB/Mouse)
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] $ \window -> do
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withOpenGL window $ do
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TTF.withInit $ do
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(Size fbWidth fbHeight) <- glGetDrawableSize window
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initRendering
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--generate map vertices
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@ -125,9 +69,13 @@ main = do
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putStrLn "foo"
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now <- getCurrentTime
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putStrLn "foo"
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font <- TTF.openFont "fonts/ttf-04B_03B_/04B_03B_.TTF" 10
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TTF.setFontStyle font TTFNormal
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TTF.setFontHinting font TTFHNormal
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let zDistClosest = 1
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zDistFarthest = zDistClosest + 30
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--TODO: Move near/far/fov to state for runtime-changability & central storage
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fov = 90 --field of view
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near = 1 --near plane
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far = 100 --far plane
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@ -144,6 +92,7 @@ main = do
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, envWindow = window
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, envZDistClosest = zDistClosest
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, envZDistFarthest = zDistFarthest
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, envFont = font
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}
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state = State
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{ stateWindowWidth = fbWidth
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@ -188,7 +137,6 @@ main = do
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draw :: Pioneers ()
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draw = do
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env <- ask
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state <- get
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let xa = stateXAngle state
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ya = stateYAngle state
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@ -212,23 +160,23 @@ draw = do
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GL.clear [GL.ColorBuffer, GL.DepthBuffer]
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checkError "foo"
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--set up projection (= copy from state)
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with (distribute $ frust) $ \ptr ->
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with (distribute frust) $ \ptr ->
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glUniformMatrix4fv proj 1 0 (castPtr (ptr :: Ptr (M44 CFloat)))
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checkError "foo"
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--set up camera
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let ! cam = getCam (camX,camY) zDist xa ya
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with (distribute $ cam) $ \ptr ->
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with (distribute cam) $ \ptr ->
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glUniformMatrix4fv vmat 1 0 (castPtr (ptr :: Ptr (M44 CFloat)))
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checkError "foo"
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--set up normal--Mat transpose((model*camera)^-1)
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let normal = (case inv33 ((fmap (^._xyz) cam) ^. _xyz) of
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let normal = (case inv33 (fmap (^. _xyz) cam ^. _xyz) of
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(Just a) -> a
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Nothing -> eye3) :: M33 CFloat
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nmap = (collect (fmap id) normal) :: M33 CFloat --transpose...
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nmap = collect id normal :: M33 CFloat --transpose...
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with (distribute $ nmap) $ \ptr ->
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with (distribute nmap) $ \ptr ->
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glUniformMatrix3fv nmat 1 0 (castPtr (ptr :: Ptr (M33 CFloat)))
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checkError "nmat"
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@ -260,8 +208,7 @@ run = do
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-- draw Scene
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draw
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liftIO $ do
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glSwapWindow win
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liftIO $ glSwapWindow win
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-- getEvents & process
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processEvents
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@ -292,7 +239,7 @@ run = do
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-- get cursor-keys - if pressed
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--TODO: Add sin/cos from stateYAngle
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(kxrot, kyrot) <- fmap ((join (***)) fromIntegral) getArrowMovement
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(kxrot, kyrot) <- fmap (join (***) fromIntegral) getArrowMovement
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modify $ \s ->
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let
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multc = cos $ stateYAngle s
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@ -315,8 +262,8 @@ run = do
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mt <- liftIO $ do
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now <- getCurrentTime
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diff <- return $ diffUTCTime now (stateClock state) -- get time-diffs
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title <- return $ unwords ["Pioneers @ ",show $ ((round .fromRational.toRational $ 1/diff)::Int),"fps"]
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setWindowTitle win $ title
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title <- return $ unwords ["Pioneers @ ",show ((round .fromRational.toRational $ 1.0/diff)::Int),"fps"]
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setWindowTitle win title
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sleepAmount <- return $ floor (max 0 (0.04 - diff))*1000000 -- get time until next frame in microseconds
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threadDelay sleepAmount
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return now
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@ -371,50 +318,69 @@ processEvent e = do
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case eventData e of
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Window _ winEvent ->
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case winEvent of
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Closing -> modify $ \s -> s {
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Closing ->
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modify $ \s -> s {
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stateWinClose = True
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}
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_ -> return ()
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Keyboard movement _ repeat key -> --up/down window(ignored) true/false actualKey
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Resized {windowResizedTo=size} -> do
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modify $ \s -> s {
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stateWindowWidth = sizeWidth size
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,stateWindowHeight = sizeHeight size
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}
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adjustWindow
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SizeChanged ->
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adjustWindow
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_ ->
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return ()
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--liftIO $ putStrLn $ unwords ["Unhandled Window-Event:",show e]
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Keyboard movement _ isRepeated key -> --up/down window(ignored) true/false actualKey
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-- need modifiers? use "keyModifiers key" to get them
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case keyScancode key of
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Escape -> modify $ \s -> s {
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Escape ->
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modify $ \s -> s {
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stateWinClose = True
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}
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SDL.Left -> modify $ \s -> s {
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SDL.Left ->
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modify $ \s -> s {
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stateArrowsPressed = (stateArrowsPressed s) {
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arrowLeft = movement == KeyDown
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}
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}
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SDL.Right -> modify $ \s -> s {
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SDL.Right ->
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modify $ \s -> s {
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stateArrowsPressed = (stateArrowsPressed s) {
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arrowRight = movement == KeyDown
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}
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}
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SDL.Up -> modify $ \s -> s {
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SDL.Up ->
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modify $ \s -> s {
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stateArrowsPressed = (stateArrowsPressed s) {
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arrowUp = movement == KeyDown
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}
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}
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SDL.Down -> modify $ \s -> s {
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SDL.Down ->
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modify $ \s -> s {
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stateArrowsPressed = (stateArrowsPressed s) {
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arrowDown = movement == KeyDown
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}
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}
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SDL.KeypadPlus -> when (movement == KeyDown) $ do
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SDL.KeypadPlus ->
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when (movement == KeyDown) $ do
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modify $ \s -> s {
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stateTessellationFactor = min ((stateTessellationFactor s)+1) 5
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stateTessellationFactor = min (stateTessellationFactor s + 1) 5
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}
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state <- get
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liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ stateTessellationFactor state]
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||||
SDL.KeypadMinus -> when (movement == KeyDown) $ do
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||||
SDL.KeypadMinus ->
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||||
when (movement == KeyDown) $ do
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modify $ \s -> s {
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||||
stateTessellationFactor = max ((stateTessellationFactor s)-1) 1
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||||
stateTessellationFactor = max (stateTessellationFactor s - 1) 1
|
||||
}
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state <- get
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||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ stateTessellationFactor state]
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||||
_ -> return ()
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||||
MouseMotion _ id st (Position x y) xrel yrel -> do
|
||||
_ ->
|
||||
return ()
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||||
MouseMotion _ mouseId st (Position x y) xrel yrel -> do
|
||||
state <- get
|
||||
when (stateMouseDown state && not (stateDragging state)) $
|
||||
put $ state
|
||||
@ -428,25 +394,32 @@ processEvent e = do
|
||||
stateCursorPosX = fromIntegral x
|
||||
, stateCursorPosY = fromIntegral y
|
||||
}
|
||||
MouseButton _ id button state (Position x y) ->
|
||||
MouseButton _ mouseId button state (Position x y) ->
|
||||
case button of
|
||||
LeftButton -> do
|
||||
let pressed = state == Pressed
|
||||
modify $ \s -> s
|
||||
{ stateMouseDown = pressed
|
||||
modify $ \s -> s {
|
||||
stateMouseDown = pressed
|
||||
}
|
||||
unless pressed $
|
||||
modify $ \s -> s
|
||||
{ stateDragging = False
|
||||
unless pressed $ do
|
||||
st <- get
|
||||
if stateDragging st then
|
||||
modify $ \s -> s {
|
||||
stateDragging = False
|
||||
}
|
||||
_ -> return ()
|
||||
MouseWheel _ id hscroll vscroll -> do
|
||||
else
|
||||
clickHandler (UI.Callbacks.Pixel x y)
|
||||
RightButton -> do
|
||||
when (state == Released) $ alternateClickHandler (UI.Callbacks.Pixel x y)
|
||||
_ ->
|
||||
return ()
|
||||
MouseWheel _ mouseId hscroll vscroll -> do
|
||||
env <- ask
|
||||
modify $ \s -> s
|
||||
{ stateZDist =
|
||||
let zDist' = stateZDist s + realToFrac (negate $ vscroll)
|
||||
let zDist' = stateZDist s + realToFrac (negate vscroll)
|
||||
in curb (envZDistClosest env) (envZDistFarthest env) zDist'
|
||||
}
|
||||
Quit -> modify $ \s -> s {stateWinClose = True}
|
||||
-- there is more (joystic, touchInterface, ...), but currently ignored
|
||||
_ -> liftIO $ putStrLn $ unwords ["Not processing Event:",(show e)]
|
||||
_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
|
||||
|
71
src/Types.hs
Normal file
71
src/Types.hs
Normal file
@ -0,0 +1,71 @@
|
||||
module Types where
|
||||
|
||||
import Control.Concurrent.STM (TQueue)
|
||||
import qualified Graphics.Rendering.OpenGL.GL as GL
|
||||
import Graphics.UI.SDL as SDL
|
||||
import Foreign.C (CFloat)
|
||||
import Data.Time (UTCTime)
|
||||
import Linear.Matrix (M44)
|
||||
import Control.Monad.RWS.Strict (RWST)
|
||||
import Graphics.UI.SDL.TTF.Types as TTF
|
||||
|
||||
|
||||
|
||||
|
||||
data ArrowKeyState = ArrowKeyState {
|
||||
arrowUp :: !Bool
|
||||
,arrowDown :: !Bool
|
||||
,arrowLeft :: !Bool
|
||||
,arrowRight :: !Bool
|
||||
}
|
||||
|
||||
--Static Read-Only-State
|
||||
data Env = Env
|
||||
{ envEventsChan :: TQueue Event
|
||||
, envWindow :: !Window
|
||||
, envZDistClosest :: !Double
|
||||
, envZDistFarthest :: !Double
|
||||
--, envGLContext :: !GLContext
|
||||
, envFont :: TTF.TTFFont
|
||||
}
|
||||
|
||||
--Mutable State
|
||||
data State = State
|
||||
{ stateWindowWidth :: !Int
|
||||
, stateWindowHeight :: !Int
|
||||
, stateWinClose :: !Bool
|
||||
, stateClock :: !UTCTime
|
||||
--- IO
|
||||
, stateXAngle :: !Double
|
||||
, stateYAngle :: !Double
|
||||
, stateZDist :: !Double
|
||||
, stateMouseDown :: !Bool
|
||||
, stateDragging :: !Bool
|
||||
, stateDragStartX :: !Double
|
||||
, stateDragStartY :: !Double
|
||||
, stateDragStartXAngle :: !Double
|
||||
, stateDragStartYAngle :: !Double
|
||||
, statePositionX :: !Double
|
||||
, statePositionY :: !Double
|
||||
, stateCursorPosX :: !Double
|
||||
, stateCursorPosY :: !Double
|
||||
, stateArrowsPressed :: !ArrowKeyState
|
||||
, stateFrustum :: !(M44 CFloat)
|
||||
--- pointer to bindings for locations inside the compiled shader
|
||||
--- mutable because shaders may be changed in the future.
|
||||
, shdrVertexIndex :: !GL.AttribLocation
|
||||
, shdrColorIndex :: !GL.AttribLocation
|
||||
, shdrNormalIndex :: !GL.AttribLocation
|
||||
, shdrProjMatIndex :: !GL.UniformLocation
|
||||
, shdrViewMatIndex :: !GL.UniformLocation
|
||||
, shdrModelMatIndex :: !GL.UniformLocation
|
||||
, shdrNormalMatIndex :: !GL.UniformLocation
|
||||
, shdrTessInnerIndex :: !GL.UniformLocation
|
||||
, shdrTessOuterIndex :: !GL.UniformLocation
|
||||
, stateTessellationFactor :: !Int
|
||||
--- the map
|
||||
, stateMap :: !GL.BufferObject
|
||||
, mapVert :: !GL.NumArrayIndices
|
||||
}
|
||||
|
||||
type Pioneers = RWST Env () State IO
|
20
src/UI/Callbacks.hs
Normal file
20
src/UI/Callbacks.hs
Normal file
@ -0,0 +1,20 @@
|
||||
module UI.Callbacks where
|
||||
|
||||
import Control.Monad.Trans (liftIO)
|
||||
import Types
|
||||
|
||||
data Pixel = Pixel Int Int
|
||||
|
||||
-- | Handler for UI-Inputs.
|
||||
-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
|
||||
clickHandler :: Pixel -> Pioneers ()
|
||||
clickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
|
||||
|
||||
-- | Handler for UI-Inputs.
|
||||
-- Indicates an alternate click on something (e.g. right-click, touch&hold on Touchpad, ...
|
||||
alternateClickHandler :: Pixel -> Pioneers ()
|
||||
alternateClickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["alternate press on (",show x,",",show y,")"]
|
||||
|
||||
|
||||
--TODO: Add scroll-Handler, return (Pioneers Bool) to indicate event-bubbling etc.
|
||||
--TODO: Maybe queues are better?
|
Loading…
Reference in New Issue
Block a user