fixed bits & pieces here and there

refs #482 @20m
refs #470 @15m
This commit is contained in:
Stefan Dresselhaus
2014-05-20 08:57:42 +02:00
parent cea71238f1
commit 9c33af543c
4 changed files with 28 additions and 28 deletions

View File

@ -180,8 +180,9 @@ initMapShader tessFac (buf, vertDes) = do
checkError "PositionOffset"
att' <- get (activeAttribs objProgram)
putStrLn $ unlines $ "Model-Attributes: ":map show att'
uni' <- get (activeUniforms objProgram)
putStrLn $ unlines $ "Model-Uniforms: ":map show uni'
putStrLn $ unlines $ ["Model-Indices: ", show (texIndex', normalIndex', vertexIndex')]
checkError "initShader"
let sdata = MapShaderData
@ -285,9 +286,10 @@ initRendering = do
-- | renders an IQM-Model at Position with scaling
renderIQM :: IQM -> L.V3 CFloat -> L.V3 CFloat -> IO ()
renderIQM m p@(L.V3 x y z) s@(L.V3 sx sy sz) = do
bindVertexArrayObject $= Just (vertexArrayObject m)
glDrawArrays gl_TRIANGLES 0 3
return ()
bindVertexArrayObject $= Just (vertexArrayObject m)
let n = num_vertexes $ header m
glDrawArrays gl_TRIANGLES 0 (fromIntegral n)
return ()
renderObject :: MapObject -> IO ()
renderObject (MapObject model pos@(L.V3 x y z) _{-state-}) =
@ -485,21 +487,15 @@ render = do
checkError "setting up shadowmap-program"
--set up projection (= copy from state)
--TODO: Fix width/depth
mat44ToGPU frust projmo "mapObjects-projection"
--set up camera
--TODO: Fix magic constants... and camPos
let ! cam = getCam camPos zDist' xa ya
mat44ToGPU cam vmatmo "mapObjects-cam"
--set up normal--Mat transpose((model*camera)^-1)
--needed?
--set up normal
let normal' = (case L.inv33 (fmap (^. L._xyz) cam ^. L._xyz) of
(Just a) -> a
Nothing -> L.eye3) :: L.M33 CFloat
nmap = collect id normal' :: L.M33 CFloat --transpose...
mat33ToGPU nmap nmatmo "mapObjects-nmat"
mapM_ renderObject (state ^. gl.glMap.mapObjects)