diff --git a/shaders/mapobjects/vertex.shader b/shaders/mapobjects/vertex.shader index 0d5b273..0ae7edd 100644 --- a/shaders/mapobjects/vertex.shader +++ b/shaders/mapobjects/vertex.shader @@ -1,11 +1,11 @@ #version 330 -in vec3 Position; -in vec3 Normal; +layout(location=0) in vec3 Position; +layout(location=1) in vec3 Normal; uniform mat4 ProjectionMatrix; uniform mat4 ViewMatrix; uniform mat3 NormalMatrix; -uniform vec3 PositionOffset; +uniform vec3 PositionOffset = vec3(25,5,25); uniform float TessLevelInner = 1.0; // controlled by keyboard buttons uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons @@ -14,6 +14,6 @@ out vec3 vNormal; void main () { vPosition = Position; - gl_Position = ProjectionMatrix * ViewMatrix * vec4(Position, 1); + gl_Position = ProjectionMatrix * ViewMatrix * vec4(PositionOffset + 10*Position, 1); vNormal = Normal; } diff --git a/src/Importer/IQM/Parser.hs b/src/Importer/IQM/Parser.hs index 4541d96..dcb1b3a 100644 --- a/src/Importer/IQM/Parser.hs +++ b/src/Importer/IQM/Parser.hs @@ -268,16 +268,17 @@ toBufferTargetfromVAType _ = ArrayBuffer -- is needed in term of computation. readInVAO :: ByteString -> IQMVertexArray -> IO IQMVertexArray readInVAO d (IQMVertexArray type' a format num offset ptr) = - do - let - byteLen = fromIntegral num * vaSize format - data' = skipDrop (fromIntegral offset) byteLen d - - unless (ptr == nullPtr) $ error $ "Error reading Vertex-Array: Double Read of " ++ show type' - p <- mallocBytes byteLen - putStrLn $ concat ["Allocating ", show byteLen, " Bytes at ", show p] - unsafeUseAsCString data' (\s -> copyBytes p s byteLen) - return $ IQMVertexArray type' a format num offset $ castPtr p + do + let + byteLen = fromIntegral num * vaSize format + data' = skipDrop (fromIntegral offset) byteLen d + + unless (ptr == nullPtr) $ error $ "Error reading Vertex-Array: Double Read of " ++ show type' + p <- mallocBytes byteLen + putStrLn $ concat ["Allocating ", show num,"x",show (vaSize format)," = ", show byteLen, " Bytes at ", show p, " for ", show type'] + putStrLn $ concat ["Filling with: ", show data', " starting at ", show offset] + unsafeUseAsCString data' (\s -> copyBytes p s byteLen) + return $ IQMVertexArray type' a format num offset $ castPtr p -- | Real internal Parser. -- @@ -308,5 +309,8 @@ doIQMparse vao = -- by the Offsets provided. -- -- O(1). -skipDrop :: Int -> Int -> ByteString -> ByteString -skipDrop a b= B.drop b . B.take a +skipDrop :: Int -- ^ Bytes to drop + -> Int -- ^ Bytes to take + -> ByteString + -> ByteString +skipDrop a b= B.take b . B.drop a diff --git a/src/Importer/IQM/Types.hs b/src/Importer/IQM/Types.hs index 01643f9..3cae660 100644 --- a/src/Importer/IQM/Types.hs +++ b/src/Importer/IQM/Types.hs @@ -194,7 +194,7 @@ data IQMVertexArray = IQMVertexArray IQMVertexArrayFormat NumComponents Offset - IQMData + IQMData deriving (Eq) instance Show IQMVertexArray where show (IQMVertexArray t fl fo nc off dat) = "IQMVertexArray (Type: " ++ show t ++ diff --git a/src/Render/Render.hs b/src/Render/Render.hs index 92da1ca..58bccc8 100644 --- a/src/Render/Render.hs +++ b/src/Render/Render.hs @@ -180,8 +180,9 @@ initMapShader tessFac (buf, vertDes) = do checkError "PositionOffset" att' <- get (activeAttribs objProgram) - putStrLn $ unlines $ "Model-Attributes: ":map show att' + uni' <- get (activeUniforms objProgram) + putStrLn $ unlines $ "Model-Uniforms: ":map show uni' putStrLn $ unlines $ ["Model-Indices: ", show (texIndex', normalIndex', vertexIndex')] checkError "initShader" let sdata = MapShaderData @@ -285,9 +286,10 @@ initRendering = do -- | renders an IQM-Model at Position with scaling renderIQM :: IQM -> L.V3 CFloat -> L.V3 CFloat -> IO () renderIQM m p@(L.V3 x y z) s@(L.V3 sx sy sz) = do - bindVertexArrayObject $= Just (vertexArrayObject m) - glDrawArrays gl_TRIANGLES 0 3 - return () + bindVertexArrayObject $= Just (vertexArrayObject m) + let n = num_vertexes $ header m + glDrawArrays gl_TRIANGLES 0 (fromIntegral n) + return () renderObject :: MapObject -> IO () renderObject (MapObject model pos@(L.V3 x y z) _{-state-}) = @@ -485,21 +487,15 @@ render = do checkError "setting up shadowmap-program" --set up projection (= copy from state) - --TODO: Fix width/depth mat44ToGPU frust projmo "mapObjects-projection" - --set up camera - --TODO: Fix magic constants... and camPos let ! cam = getCam camPos zDist' xa ya mat44ToGPU cam vmatmo "mapObjects-cam" - - --set up normal--Mat transpose((model*camera)^-1) - --needed? + --set up normal let normal' = (case L.inv33 (fmap (^. L._xyz) cam ^. L._xyz) of (Just a) -> a Nothing -> L.eye3) :: L.M33 CFloat nmap = collect id normal' :: L.M33 CFloat --transpose... - mat33ToGPU nmap nmatmo "mapObjects-nmat" mapM_ renderObject (state ^. gl.glMap.mapObjects)