fixed bits & pieces here and there

refs #482 @20m
refs #470 @15m
This commit is contained in:
Stefan Dresselhaus
2014-05-20 08:57:42 +02:00
parent cea71238f1
commit 9c33af543c
4 changed files with 28 additions and 28 deletions

View File

@ -1,11 +1,11 @@
#version 330
in vec3 Position;
in vec3 Normal;
layout(location=0) in vec3 Position;
layout(location=1) in vec3 Normal;
uniform mat4 ProjectionMatrix;
uniform mat4 ViewMatrix;
uniform mat3 NormalMatrix;
uniform vec3 PositionOffset;
uniform vec3 PositionOffset = vec3(25,5,25);
uniform float TessLevelInner = 1.0; // controlled by keyboard buttons
uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons
@ -14,6 +14,6 @@ out vec3 vNormal;
void main () {
vPosition = Position;
gl_Position = ProjectionMatrix * ViewMatrix * vec4(Position, 1);
gl_Position = ProjectionMatrix * ViewMatrix * vec4(PositionOffset + 10*Position, 1);
vNormal = Normal;
}