@ -1,11 +1,11 @@
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||||
#version 330
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||||
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||||
in vec3 Position;
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||||
in vec3 Normal;
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||||
layout(location=0) in vec3 Position;
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||||
layout(location=1) in vec3 Normal;
|
||||
uniform mat4 ProjectionMatrix;
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||||
uniform mat4 ViewMatrix;
|
||||
uniform mat3 NormalMatrix;
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||||
uniform vec3 PositionOffset;
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||||
uniform vec3 PositionOffset = vec3(25,5,25);
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||||
uniform float TessLevelInner = 1.0; // controlled by keyboard buttons
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||||
uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons
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||||
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||||
@ -14,6 +14,6 @@ out vec3 vNormal;
|
||||
|
||||
void main () {
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||||
vPosition = Position;
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||||
gl_Position = ProjectionMatrix * ViewMatrix * vec4(Position, 1);
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||||
gl_Position = ProjectionMatrix * ViewMatrix * vec4(PositionOffset + 10*Position, 1);
|
||||
vNormal = Normal;
|
||||
}
|
||||
|
Reference in New Issue
Block a user