@@ -1,11 +1,11 @@
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#version 330
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in vec3 Position;
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in vec3 Normal;
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layout(location=0) in vec3 Position;
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layout(location=1) in vec3 Normal;
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uniform mat4 ProjectionMatrix;
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uniform mat4 ViewMatrix;
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uniform mat3 NormalMatrix;
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uniform vec3 PositionOffset;
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uniform vec3 PositionOffset = vec3(25,5,25);
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uniform float TessLevelInner = 1.0; // controlled by keyboard buttons
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uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons
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@@ -14,6 +14,6 @@ out vec3 vNormal;
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void main () {
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   vPosition = Position;
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   gl_Position = ProjectionMatrix * ViewMatrix * vec4(Position, 1);
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   gl_Position = ProjectionMatrix * ViewMatrix * vec4(PositionOffset + 10*Position, 1);
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   vNormal = Normal;
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}
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