hlint
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@ -206,8 +206,8 @@ initMapShader tessFac (buf, vertDes) = do
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, shdrMOViewMatIndex = viewMatrixIndex'
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, shdrMOModelMatIndex = modelMatrixIndex'
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, shdrMONormalMatIndex = normalMatrixIndex'
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, shdrMOTessInnerIndex = (UniformLocation 0)--tessLevelInner'
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, shdrMOTessOuterIndex = (UniformLocation 0)--tessLevelOuter'
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, shdrMOTessInnerIndex = UniformLocation 0 --tessLevelInner'
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, shdrMOTessOuterIndex = UniformLocation 0 --tessLevelOuter'
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}
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return GLMapState
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