moved user event handling into UI/Callbacks.hs
This commit is contained in:
parent
a3fe5a1d8b
commit
5be37f6453
85
src/Main.hs
85
src/Main.hs
@ -322,81 +322,18 @@ processEvents = do
|
||||
|
||||
processEvent :: Event -> Pioneers ()
|
||||
processEvent e = do
|
||||
env <- ask
|
||||
case eventData e of
|
||||
Window _ winEvent ->
|
||||
eventCallback e
|
||||
-- env <- ask
|
||||
case SDL.eventData e of
|
||||
SDL.Window _ winEvent -> -- windowID event
|
||||
case winEvent of
|
||||
Closing ->
|
||||
SDL.Closing ->
|
||||
modify $ window.shouldClose .~ True
|
||||
Resized {windowResizedTo=size} -> do
|
||||
modify $ (window . width .~ sizeWidth size)
|
||||
. (window . height .~ sizeHeight size)
|
||||
SDL.Resized {windowResizedTo=size} -> do
|
||||
modify $ (window . width .~ SDL.sizeWidth size)
|
||||
. (window . height .~ SDL.sizeHeight size)
|
||||
adjustWindow
|
||||
SizeChanged ->
|
||||
SDL.SizeChanged ->
|
||||
adjustWindow
|
||||
_ ->
|
||||
return ()
|
||||
--liftIO $ putStrLn $ unwords ["Unhandled Window-Event:",show e]
|
||||
Keyboard movement _ _{-isRepeated-} key -> --up/down window(ignored) true/false actualKey
|
||||
-- need modifiers? use "keyModifiers key" to get them
|
||||
let aks = keyboard.arrowsPressed in
|
||||
case keyScancode key of
|
||||
SDL.R ->
|
||||
liftIO $ do
|
||||
r <- getRenderer $ env ^. windowObject
|
||||
putStrLn $ unwords ["Renderer: ",show r]
|
||||
Escape ->
|
||||
modify $ window.shouldClose .~ True
|
||||
SDL.Left ->
|
||||
modify $ aks.left .~ (movement == KeyDown)
|
||||
SDL.Right ->
|
||||
modify $ aks.right .~ (movement == KeyDown)
|
||||
SDL.Up ->
|
||||
modify $ aks.up .~ (movement == KeyDown)
|
||||
SDL.Down ->
|
||||
modify $ aks.down .~ (movement == KeyDown)
|
||||
SDL.KeypadPlus ->
|
||||
when (movement == KeyDown) $ do
|
||||
modify $ (gl.glMap.stateTessellationFactor) %~ ((min 5) . (+1))
|
||||
state <- get
|
||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
|
||||
SDL.KeypadMinus ->
|
||||
when (movement == KeyDown) $ do
|
||||
modify $ (gl.glMap.stateTessellationFactor) %~ ((max 1) . (+(-1)))
|
||||
state <- get
|
||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
|
||||
_ ->
|
||||
return ()
|
||||
MouseMotion _ _{-mouseId-} _{-st-} (SDL.Position x y) _{-xrel-} _{-yrel-} -> do
|
||||
state <- get
|
||||
when (state ^. mouse.isDown && not (state ^. mouse.isDragging)) $
|
||||
modify $ (mouse.isDragging .~ True)
|
||||
. (mouse.dragStartX .~ (fromIntegral x))
|
||||
. (mouse.dragStartY .~ (fromIntegral y))
|
||||
. (mouse.dragStartXAngle .~ (state ^. camera.xAngle))
|
||||
. (mouse.dragStartYAngle .~ (state ^. camera.yAngle))
|
||||
|
||||
modify $ (mouse.mousePosition. Types._x .~ (fromIntegral x))
|
||||
. (mouse.mousePosition. Types._y .~ (fromIntegral y))
|
||||
MouseButton _ _{-mouseId-} button state (SDL.Position x y) ->
|
||||
case button of
|
||||
LeftButton -> do
|
||||
let pressed = state == Pressed
|
||||
modify $ mouse.isDown .~ pressed
|
||||
unless pressed $ do
|
||||
st <- get
|
||||
if st ^. mouse.isDragging then
|
||||
modify $ mouse.isDragging .~ False
|
||||
else
|
||||
clickHandler (UI.Callbacks.Pixel x y)
|
||||
RightButton -> do
|
||||
when (state == Released) $ alternateClickHandler (UI.Callbacks.Pixel x y)
|
||||
_ ->
|
||||
return ()
|
||||
MouseWheel _ _{-mouseId-} _{-hscroll-} vscroll -> do
|
||||
state <- get
|
||||
let zDist' = (state ^. camera.zDist) + realToFrac (negate vscroll) in
|
||||
modify $ camera.zDist .~ (curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist')
|
||||
Quit -> modify $ window.shouldClose .~ True
|
||||
-- there is more (joystic, touchInterface, ...), but currently ignored
|
||||
_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
|
||||
_ -> return ()
|
||||
_ -> return ()
|
||||
|
@ -2,25 +2,25 @@ module UI.Callbacks where
|
||||
|
||||
|
||||
import qualified Graphics.Rendering.OpenGL.GL as GL
|
||||
import Control.Lens ((^.), (.~))
|
||||
import Control.Monad (liftM)
|
||||
import Control.Monad.RWS.Strict (get, modify)
|
||||
import Control.Lens ((^.), (.~), (%~))
|
||||
import Control.Monad (liftM, when, unless)
|
||||
import Control.Monad.RWS.Strict (ask, get, modify)
|
||||
import Control.Monad.Trans (liftIO)
|
||||
import qualified Data.HashMap.Strict as Map
|
||||
import Data.List (foldl')
|
||||
import Data.Maybe
|
||||
import Foreign.Marshal.Array (pokeArray)
|
||||
import Foreign.Marshal.Alloc (allocaBytes)
|
||||
import qualified Graphics.UI.SDL as SDL
|
||||
import Render.Misc (genColorData)
|
||||
|
||||
import Types
|
||||
import Render.Misc (curb)
|
||||
import UI.UIBaseData
|
||||
import UI.UIClasses
|
||||
import UI.UIOperations
|
||||
|
||||
|
||||
data Pixel = Pixel Int Int
|
||||
|
||||
createGUI :: (Map.HashMap UIId (GUIAny Pioneers), [UIId])
|
||||
createGUI = (Map.fromList [ (UIId 0, GUIAnyP $ GUIPanel $ GUIContainer 0 0 0 0 [UIId 1, UIId 2] 0)
|
||||
, (UIId 1, GUIAnyC $ GUIContainer 20 50 120 80 [] 1)
|
||||
@ -45,19 +45,93 @@ getRoots = do
|
||||
let hMap = state ^. ui.uiMap
|
||||
return $ toGUIAnys hMap rootIds
|
||||
|
||||
testMessage :: w -> ScreenUnit -> ScreenUnit -> Pioneers w
|
||||
testMessage w x y = do
|
||||
testMessage :: w -> Pixel -> Pioneers w
|
||||
testMessage w (x, y) = do
|
||||
liftIO $ putStrLn ("\tclick on " ++ show x ++ "," ++ show y)
|
||||
return w
|
||||
|
||||
eventCallback :: SDL.Event -> Pioneers ()
|
||||
eventCallback e = do
|
||||
env <- ask
|
||||
case SDL.eventData e of
|
||||
SDL.Window _ winEvent -> -- windowID event
|
||||
-- TODO: resize GUI
|
||||
return ()
|
||||
SDL.Keyboard movement _ _ key -> -- keyMovement windowID keyRepeat keySym
|
||||
-- need modifiers? use "keyModifiers key" to get them
|
||||
let aks = keyboard.arrowsPressed in
|
||||
case SDL.keyScancode key of
|
||||
SDL.R ->
|
||||
liftIO $ do
|
||||
r <- SDL.getRenderer $ env ^. windowObject
|
||||
putStrLn $ unwords ["Renderer: ",show r]
|
||||
SDL.Escape ->
|
||||
modify $ window.shouldClose .~ True
|
||||
SDL.Left ->
|
||||
modify $ aks.left .~ (movement == SDL.KeyDown)
|
||||
SDL.Right ->
|
||||
modify $ aks.right .~ (movement == SDL.KeyDown)
|
||||
SDL.Up ->
|
||||
modify $ aks.up .~ (movement == SDL.KeyDown)
|
||||
SDL.Down ->
|
||||
modify $ aks.down .~ (movement == SDL.KeyDown)
|
||||
SDL.KeypadPlus ->
|
||||
when (movement == SDL.KeyDown) $ do
|
||||
modify $ (gl.glMap.stateTessellationFactor) %~ ((min 5) . (+1))
|
||||
state <- get
|
||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
|
||||
SDL.KeypadMinus ->
|
||||
when (movement == SDL.KeyDown) $ do
|
||||
modify $ (gl.glMap.stateTessellationFactor) %~ ((max 1) . (+(-1)))
|
||||
state <- get
|
||||
liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
|
||||
_ ->
|
||||
return ()
|
||||
SDL.MouseMotion _ _ _ (SDL.Position x y) _ _ -> -- windowID mouseID motionState motionPosition xrel yrel
|
||||
do
|
||||
state <- get
|
||||
when (state ^. mouse.isDown && not (state ^. mouse.isDragging)) $
|
||||
modify $ (mouse.isDragging .~ True)
|
||||
. (mouse.dragStartX .~ (fromIntegral x))
|
||||
. (mouse.dragStartY .~ (fromIntegral y))
|
||||
. (mouse.dragStartXAngle .~ (state ^. camera.xAngle))
|
||||
. (mouse.dragStartYAngle .~ (state ^. camera.yAngle))
|
||||
|
||||
modify $ (mouse.mousePosition. Types._x .~ (fromIntegral x))
|
||||
. (mouse.mousePosition. Types._y .~ (fromIntegral y))
|
||||
SDL.MouseButton _ _ button state (SDL.Position x y) -> -- windowID mouseID button buttonState buttonAt
|
||||
case button of
|
||||
SDL.LeftButton -> do
|
||||
let pressed = state == SDL.Pressed
|
||||
modify $ mouse.isDown .~ pressed
|
||||
unless pressed $ do
|
||||
st <- get
|
||||
if st ^. mouse.isDragging then
|
||||
modify $ mouse.isDragging .~ False
|
||||
else
|
||||
clickHandler (x, y)
|
||||
SDL.RightButton -> do
|
||||
when (state == SDL.Released) $ alternateClickHandler (x, y)
|
||||
_ ->
|
||||
return ()
|
||||
SDL.MouseWheel _ _ _ vscroll -> -- windowID mouseID hScroll vScroll
|
||||
do
|
||||
state <- get
|
||||
let zDist' = (state ^. camera.zDist) + realToFrac (negate vscroll) in
|
||||
modify $ camera.zDist .~ (curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist')
|
||||
-- there is more (joystic, touchInterface, ...), but currently ignored
|
||||
SDL.Quit -> modify $ window.shouldClose .~ True
|
||||
_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
|
||||
|
||||
|
||||
-- | Handler for UI-Inputs.
|
||||
-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
|
||||
clickHandler :: Pixel -> Pioneers ()
|
||||
clickHandler (Pixel x y) = do
|
||||
clickHandler pos@(x,y) = do
|
||||
state <- get
|
||||
let hMap = state ^. ui.uiMap
|
||||
roots <- getRootIds
|
||||
hits <- liftM concat $ mapM (getInsideId hMap x y) roots
|
||||
hits <- liftM concat $ mapM (getInsideId hMap pos) roots
|
||||
case hits of
|
||||
[] -> liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
|
||||
_ -> do
|
||||
@ -70,8 +144,8 @@ clickHandler (Pixel x y) = do
|
||||
++ " at [" ++ show x ++ "," ++ show y ++ "]"
|
||||
case w of
|
||||
(GUIAnyB b h) -> do
|
||||
(b', h') <- onMousePressed x y b h
|
||||
(b'', h'') <- onMouseReleased x y b' h'
|
||||
(b', h') <- onMousePressed pos b h
|
||||
(b'', h'') <- onMouseReleased pos b' h'
|
||||
return $ Just (uid, GUIAnyB b'' h'')
|
||||
_ -> return Nothing
|
||||
) $ hits
|
||||
@ -85,7 +159,7 @@ clickHandler (Pixel x y) = do
|
||||
-- | Handler for UI-Inputs.
|
||||
-- Indicates an alternate click on something (e.g. right-click, touch&hold on Touchpad, ...
|
||||
alternateClickHandler :: Pixel -> Pioneers ()
|
||||
alternateClickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["alternate press on (",show x,",",show y,")"]
|
||||
alternateClickHandler (x,y) = liftIO $ putStrLn $ unwords ["alternate press on (",show x,",",show y,")"]
|
||||
|
||||
|
||||
-- | informs the GUI to prepare a blitting of state ^. gl.glHud.hudTexture
|
||||
|
@ -9,6 +9,8 @@ import Data.Ix
|
||||
-- |Unit of screen/window
|
||||
type ScreenUnit = Int
|
||||
|
||||
-- | @x@ and @y@ position on screen.
|
||||
type Pixel = (ScreenUnit, ScreenUnit)
|
||||
|
||||
newtype UIId = UIId Int deriving (Eq,Ord,Show,Read,Bounded,Ix,Hashable)
|
||||
|
||||
@ -34,7 +36,7 @@ data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
|
||||
|
||||
-- |A 'UI.UIClasses.MouseHandler' with button behaviour.
|
||||
data ButtonHandler m w = ButtonHandler
|
||||
{ _action :: (w -> ScreenUnit -> ScreenUnit -> m w) }
|
||||
{ _action :: (w -> Pixel -> m w) }
|
||||
instance Show (ButtonHandler m w) where
|
||||
show _ = "ButtonHandler ***"
|
||||
|
||||
|
@ -33,11 +33,10 @@ class (Monad m) => GUIWidget m uiw where
|
||||
--
|
||||
-- The default implementations tests if the point is within the rectangle specified by the
|
||||
-- 'getBoundary' function.
|
||||
isInside :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
isInside :: Pixel -- ^screen position
|
||||
-> uiw -- ^the parent widget
|
||||
-> m Bool
|
||||
isInside x' y' wg = do
|
||||
isInside (x',y') wg = do
|
||||
(x, y, w, h) <- getBoundary wg
|
||||
return $ (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
|
||||
|
||||
@ -63,109 +62,102 @@ class GUIClickable w where
|
||||
class Monad m => MouseHandler a m w where
|
||||
-- |The function 'onMousePressed' is called when the primary button is pressed
|
||||
-- while inside a screen coordinate within the widget ('isInside').
|
||||
onMousePressed :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
onMousePressed :: Pixel -- ^screen position
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMousePressed _ _ wg a = return (wg, a)
|
||||
onMousePressed _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseReleased' is called when the primary button is released
|
||||
-- while the pressing event occured within the widget ('isInside').
|
||||
--
|
||||
-- Thus, the mouse is either within the widget or outside while still dragging.
|
||||
onMouseReleased :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
onMouseReleased :: Pixel -- ^screen position
|
||||
-> w -- ^wdiget the event is invoked on
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseReleased _ _ wg a = return (wg, a)
|
||||
onMouseReleased _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMousePressed' is called when the secondary button is pressed
|
||||
-- while inside a screen coordinate within the widget ('isInside').
|
||||
onMousePressedAlt :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
onMousePressedAlt :: Pixel -- ^screen position
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMousePressedAlt _ _ wg a = return (wg, a)
|
||||
onMousePressedAlt _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseReleased' is called when the secondary button is released
|
||||
-- while the pressing event occured within the widget ('isInside').
|
||||
--
|
||||
-- Thus, the mouse is either within the widget or outside while still dragging.
|
||||
onMouseReleasedAlt :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
onMouseReleasedAlt :: Pixel -- ^screen position
|
||||
-> w -- ^wdiget the event is invoked on
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseReleasedAlt _ _ wg a = return (wg, a)
|
||||
onMouseReleasedAlt _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
|
||||
-- widget's space ('isInside').
|
||||
onMouseMove :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
onMouseMove :: Pixel -- ^screen position
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseMove _ _ wg a = return (wg, a)
|
||||
onMouseMove _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseMove' is invoked when the mouse enters the
|
||||
-- widget's space ('isInside').
|
||||
onMouseEnter :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
onMouseEnter :: Pixel -- ^screen position
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseEnter _ _ wg a = return (wg, a)
|
||||
onMouseEnter _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseMove' is invoked when the mouse leaves the
|
||||
-- widget's space ('isInside').
|
||||
onMouseLeave :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
onMouseLeave :: Pixel -- ^screen position
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseLeave _ _ wg a = return (wg, a)
|
||||
onMouseLeave _ wg a = return (wg, a)
|
||||
|
||||
instance (MouseHandler h m w) => MouseHandler (MouseHandlerSwitch h) m w where
|
||||
onMousePressed x y w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMousePressedAlt x y w h
|
||||
onMousePressed p w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMousePressedAlt p w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
onMouseReleased x y w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseReleasedAlt x y w h
|
||||
onMouseReleased p w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseReleasedAlt p w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
onMousePressedAlt x y w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMousePressed x y w h
|
||||
onMousePressedAlt p w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMousePressed p w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
onMouseReleasedAlt x y w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseReleased x y w h
|
||||
onMouseReleasedAlt p w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseReleased p w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
onMouseMove x y w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseMove x y w h
|
||||
onMouseMove p w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseMove p w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
onMouseEnter x y w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseEnter x y w h
|
||||
onMouseEnter p w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseEnter p w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
onMouseLeave x y w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseLeave x y w h
|
||||
onMouseLeave p w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMouseLeave p w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
|
||||
instance (Monad m, GUIClickable w) => MouseHandler (ButtonHandler m w) m w where
|
||||
-- |Change 'UIButtonState's '_buttonstateIsFiring' to @True@.
|
||||
onMousePressed _ _ wg h =
|
||||
onMousePressed _ wg h =
|
||||
return (updateButtonState (\s -> s {_buttonstateIsFiring = True}) wg, h)
|
||||
|
||||
-- |Change 'UIButtonState's '_buttonstateIsFiring' to @False@ and
|
||||
-- call 'action' if inside the widget or
|
||||
-- set '_buttonstateIsDeferred' to false otherwise.
|
||||
onMouseReleased x y wg h@(ButtonHandler action) = if _buttonstateIsFiring $ getButtonState wg
|
||||
onMouseReleased p wg h@(ButtonHandler action) = if _buttonstateIsFiring $ getButtonState wg
|
||||
then do
|
||||
wg' <- action wg x y
|
||||
wg' <- action wg p
|
||||
return (updateButtonState (\s -> s {_buttonstateIsFiring = False}) wg', h)
|
||||
else return (updateButtonState (\s -> s {_buttonstateIsDeferred = False}) wg, h)
|
||||
|
||||
-- |Do nothing.
|
||||
onMouseMove _ _ wg h = return (wg, h)
|
||||
onMouseMove _ wg h = return (wg, h)
|
||||
|
||||
-- |Set 'UIButtonState's '_buttonstateIsReady' to @True@ and
|
||||
-- update dragging state (only drag if inside widget).
|
||||
-- In detail, change 'UIButtonState's '_buttonstateIsDeferred' to '_buttonstateIsFiring's current value
|
||||
-- and set '_buttonstateIsFiring' to @False@.
|
||||
onMouseEnter _ _ wg h = return
|
||||
onMouseEnter _ wg h = return
|
||||
(updateButtonState (\s -> s { _buttonstateIsFiring = _buttonstateIsDeferred s
|
||||
, _buttonstateIsDeferred = False
|
||||
, _buttonstateIsReady = True
|
||||
@ -176,7 +168,7 @@ instance (Monad m, GUIClickable w) => MouseHandler (ButtonHandler m w) m w where
|
||||
-- update dragging state (only drag if inside widget).
|
||||
-- In detail, change 'UIButtonState's '_buttonstateIsFiring' to '_buttonstateIsDeferred's current value
|
||||
-- and set '_buttonstateIsDeferred's' to @False@.
|
||||
onMouseLeave _ _ wg h = return
|
||||
onMouseLeave _ wg h = return
|
||||
(updateButtonState (\s -> s { _buttonstateIsFiring = False
|
||||
, _buttonstateIsDeferred = _buttonstateIsFiring s
|
||||
, _buttonstateIsReady = False
|
||||
@ -193,9 +185,9 @@ instance GUIWidget T.Pioneers (GUIAny T.Pioneers) where
|
||||
getChildren (GUIAnyC w) = getChildren w
|
||||
getChildren (GUIAnyP w) = getChildren w
|
||||
getChildren (GUIAnyB w _) = getChildren w
|
||||
isInside x y (GUIAnyC w) = (isInside x y) w
|
||||
isInside x y (GUIAnyP w) = (isInside x y) w
|
||||
isInside x y (GUIAnyB w _) = (isInside x y) w
|
||||
isInside p (GUIAnyC w) = (isInside p) w
|
||||
isInside p (GUIAnyP w) = (isInside p) w
|
||||
isInside p (GUIAnyB w _) = (isInside p) w
|
||||
getPriority (GUIAnyC w) = getPriority w
|
||||
getPriority (GUIAnyP w) = getPriority w
|
||||
getPriority (GUIAnyB w _) = getPriority w
|
||||
|
@ -32,16 +32,15 @@ toGUIAnys m = mapMaybe (flip Map.lookup m)
|
||||
--
|
||||
-- This function returns the widgets themselves unlike 'getInsideId'.
|
||||
getInside :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> Pixel -- ^screen position
|
||||
-> GUIAny Pioneers -- ^the parent widget
|
||||
-> Pioneers [GUIAny Pioneers]
|
||||
getInside hMap x' y' wg = do
|
||||
inside <- isInside x' y' wg
|
||||
getInside hMap (x',y') wg = do
|
||||
inside <- isInside (x',y') wg
|
||||
if inside -- test inside parent's bounding box
|
||||
then do
|
||||
childrenIds <- getChildren wg
|
||||
hitChildren <- liftM concat $ mapM (getInside hMap x' y') (toGUIAnys hMap childrenIds)
|
||||
hitChildren <- liftM concat $ mapM (getInside hMap (x',y')) (toGUIAnys hMap childrenIds)
|
||||
case hitChildren of
|
||||
[] -> return [wg]
|
||||
_ -> return hitChildren
|
||||
@ -58,17 +57,16 @@ getInside hMap x' y' wg = do
|
||||
--
|
||||
-- This function returns the 'UIId's of the widgets unlike 'getInside'.
|
||||
getInsideId :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> Pixel -- ^screen position
|
||||
-> UIId -- ^the parent widget
|
||||
-> Pioneers [UIId]
|
||||
getInsideId hMap x' y' uid = do
|
||||
getInsideId hMap (x',y') uid = do
|
||||
let wg = toGUIAny hMap uid
|
||||
inside <- isInside x' y' wg
|
||||
inside <- isInside (x',y') wg
|
||||
if inside -- test inside parent's bounding box
|
||||
then do
|
||||
childrenIds <- getChildren wg
|
||||
hitChildren <- liftM concat $ mapM (getInsideId hMap x' y') childrenIds
|
||||
hitChildren <- liftM concat $ mapM (getInsideId hMap (x',y')) childrenIds
|
||||
case hitChildren of
|
||||
[] -> return [uid]
|
||||
_ -> return hitChildren
|
||||
|
Loading…
Reference in New Issue
Block a user