moved user event handling into UI/Callbacks.hs
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parent
a3fe5a1d8b
commit
5be37f6453
101
src/Main.hs
101
src/Main.hs
@ -55,11 +55,11 @@ import Importer.IQM.Parser
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testParser :: String -> IO ()
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testParser a = putStrLn . show =<< parseIQM a
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{-do
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f <- B.readFile a
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putStrLn "reading in:"
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putStrLn $ show f
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putStrLn "parsed:"
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parseTest parseIQM f-}
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f <- B.readFile a
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putStrLn "reading in:"
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putStrLn $ show f
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putStrLn "parsed:"
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parseTest parseIQM f-}
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--------------------------------------------------------------------------------
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@ -322,81 +322,18 @@ processEvents = do
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processEvent :: Event -> Pioneers ()
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processEvent e = do
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env <- ask
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case eventData e of
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Window _ winEvent ->
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case winEvent of
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Closing ->
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modify $ window.shouldClose .~ True
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Resized {windowResizedTo=size} -> do
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modify $ (window . width .~ sizeWidth size)
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. (window . height .~ sizeHeight size)
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adjustWindow
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SizeChanged ->
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adjustWindow
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_ ->
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return ()
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--liftIO $ putStrLn $ unwords ["Unhandled Window-Event:",show e]
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Keyboard movement _ _{-isRepeated-} key -> --up/down window(ignored) true/false actualKey
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-- need modifiers? use "keyModifiers key" to get them
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let aks = keyboard.arrowsPressed in
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case keyScancode key of
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SDL.R ->
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liftIO $ do
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r <- getRenderer $ env ^. windowObject
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putStrLn $ unwords ["Renderer: ",show r]
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Escape ->
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eventCallback e
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-- env <- ask
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case SDL.eventData e of
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SDL.Window _ winEvent -> -- windowID event
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case winEvent of
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SDL.Closing ->
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modify $ window.shouldClose .~ True
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SDL.Left ->
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modify $ aks.left .~ (movement == KeyDown)
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SDL.Right ->
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modify $ aks.right .~ (movement == KeyDown)
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SDL.Up ->
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modify $ aks.up .~ (movement == KeyDown)
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SDL.Down ->
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modify $ aks.down .~ (movement == KeyDown)
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SDL.KeypadPlus ->
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when (movement == KeyDown) $ do
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modify $ (gl.glMap.stateTessellationFactor) %~ ((min 5) . (+1))
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state <- get
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liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
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SDL.KeypadMinus ->
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when (movement == KeyDown) $ do
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modify $ (gl.glMap.stateTessellationFactor) %~ ((max 1) . (+(-1)))
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state <- get
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liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
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_ ->
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return ()
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MouseMotion _ _{-mouseId-} _{-st-} (SDL.Position x y) _{-xrel-} _{-yrel-} -> do
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state <- get
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when (state ^. mouse.isDown && not (state ^. mouse.isDragging)) $
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modify $ (mouse.isDragging .~ True)
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. (mouse.dragStartX .~ (fromIntegral x))
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. (mouse.dragStartY .~ (fromIntegral y))
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. (mouse.dragStartXAngle .~ (state ^. camera.xAngle))
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. (mouse.dragStartYAngle .~ (state ^. camera.yAngle))
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modify $ (mouse.mousePosition. Types._x .~ (fromIntegral x))
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. (mouse.mousePosition. Types._y .~ (fromIntegral y))
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MouseButton _ _{-mouseId-} button state (SDL.Position x y) ->
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case button of
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LeftButton -> do
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let pressed = state == Pressed
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modify $ mouse.isDown .~ pressed
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unless pressed $ do
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st <- get
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if st ^. mouse.isDragging then
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modify $ mouse.isDragging .~ False
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else
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clickHandler (UI.Callbacks.Pixel x y)
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RightButton -> do
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when (state == Released) $ alternateClickHandler (UI.Callbacks.Pixel x y)
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_ ->
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return ()
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MouseWheel _ _{-mouseId-} _{-hscroll-} vscroll -> do
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state <- get
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let zDist' = (state ^. camera.zDist) + realToFrac (negate vscroll) in
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modify $ camera.zDist .~ (curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist')
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Quit -> modify $ window.shouldClose .~ True
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-- there is more (joystic, touchInterface, ...), but currently ignored
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_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
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SDL.Resized {windowResizedTo=size} -> do
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modify $ (window . width .~ SDL.sizeWidth size)
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. (window . height .~ SDL.sizeHeight size)
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adjustWindow
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SDL.SizeChanged ->
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adjustWindow
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_ -> return ()
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_ -> return ()
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@ -2,25 +2,25 @@ module UI.Callbacks where
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import qualified Graphics.Rendering.OpenGL.GL as GL
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import Control.Lens ((^.), (.~))
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import Control.Monad (liftM)
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import Control.Monad.RWS.Strict (get, modify)
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import Control.Lens ((^.), (.~), (%~))
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import Control.Monad (liftM, when, unless)
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import Control.Monad.RWS.Strict (ask, get, modify)
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import Control.Monad.Trans (liftIO)
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import qualified Data.HashMap.Strict as Map
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import Data.List (foldl')
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import Data.Maybe
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import Foreign.Marshal.Array (pokeArray)
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import Foreign.Marshal.Alloc (allocaBytes)
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import qualified Graphics.UI.SDL as SDL
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import Render.Misc (genColorData)
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import Types
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import Render.Misc (curb)
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import UI.UIBaseData
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import UI.UIClasses
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import UI.UIOperations
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data Pixel = Pixel Int Int
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createGUI :: (Map.HashMap UIId (GUIAny Pioneers), [UIId])
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createGUI = (Map.fromList [ (UIId 0, GUIAnyP $ GUIPanel $ GUIContainer 0 0 0 0 [UIId 1, UIId 2] 0)
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, (UIId 1, GUIAnyC $ GUIContainer 20 50 120 80 [] 1)
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@ -45,19 +45,93 @@ getRoots = do
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let hMap = state ^. ui.uiMap
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return $ toGUIAnys hMap rootIds
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testMessage :: w -> ScreenUnit -> ScreenUnit -> Pioneers w
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testMessage w x y = do
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testMessage :: w -> Pixel -> Pioneers w
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testMessage w (x, y) = do
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liftIO $ putStrLn ("\tclick on " ++ show x ++ "," ++ show y)
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return w
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eventCallback :: SDL.Event -> Pioneers ()
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eventCallback e = do
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env <- ask
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case SDL.eventData e of
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SDL.Window _ winEvent -> -- windowID event
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-- TODO: resize GUI
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return ()
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SDL.Keyboard movement _ _ key -> -- keyMovement windowID keyRepeat keySym
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-- need modifiers? use "keyModifiers key" to get them
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let aks = keyboard.arrowsPressed in
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case SDL.keyScancode key of
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SDL.R ->
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liftIO $ do
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r <- SDL.getRenderer $ env ^. windowObject
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putStrLn $ unwords ["Renderer: ",show r]
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SDL.Escape ->
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modify $ window.shouldClose .~ True
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SDL.Left ->
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modify $ aks.left .~ (movement == SDL.KeyDown)
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SDL.Right ->
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modify $ aks.right .~ (movement == SDL.KeyDown)
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SDL.Up ->
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modify $ aks.up .~ (movement == SDL.KeyDown)
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SDL.Down ->
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modify $ aks.down .~ (movement == SDL.KeyDown)
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SDL.KeypadPlus ->
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when (movement == SDL.KeyDown) $ do
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modify $ (gl.glMap.stateTessellationFactor) %~ ((min 5) . (+1))
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state <- get
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liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
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SDL.KeypadMinus ->
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when (movement == SDL.KeyDown) $ do
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modify $ (gl.glMap.stateTessellationFactor) %~ ((max 1) . (+(-1)))
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state <- get
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liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
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_ ->
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return ()
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SDL.MouseMotion _ _ _ (SDL.Position x y) _ _ -> -- windowID mouseID motionState motionPosition xrel yrel
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do
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state <- get
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when (state ^. mouse.isDown && not (state ^. mouse.isDragging)) $
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modify $ (mouse.isDragging .~ True)
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. (mouse.dragStartX .~ (fromIntegral x))
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. (mouse.dragStartY .~ (fromIntegral y))
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. (mouse.dragStartXAngle .~ (state ^. camera.xAngle))
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. (mouse.dragStartYAngle .~ (state ^. camera.yAngle))
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modify $ (mouse.mousePosition. Types._x .~ (fromIntegral x))
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. (mouse.mousePosition. Types._y .~ (fromIntegral y))
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SDL.MouseButton _ _ button state (SDL.Position x y) -> -- windowID mouseID button buttonState buttonAt
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case button of
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SDL.LeftButton -> do
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let pressed = state == SDL.Pressed
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modify $ mouse.isDown .~ pressed
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unless pressed $ do
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st <- get
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if st ^. mouse.isDragging then
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modify $ mouse.isDragging .~ False
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else
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clickHandler (x, y)
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SDL.RightButton -> do
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when (state == SDL.Released) $ alternateClickHandler (x, y)
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_ ->
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return ()
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SDL.MouseWheel _ _ _ vscroll -> -- windowID mouseID hScroll vScroll
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do
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state <- get
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let zDist' = (state ^. camera.zDist) + realToFrac (negate vscroll) in
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modify $ camera.zDist .~ (curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist')
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-- there is more (joystic, touchInterface, ...), but currently ignored
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SDL.Quit -> modify $ window.shouldClose .~ True
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_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
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-- | Handler for UI-Inputs.
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-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
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clickHandler :: Pixel -> Pioneers ()
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clickHandler (Pixel x y) = do
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clickHandler pos@(x,y) = do
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state <- get
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let hMap = state ^. ui.uiMap
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roots <- getRootIds
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hits <- liftM concat $ mapM (getInsideId hMap x y) roots
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hits <- liftM concat $ mapM (getInsideId hMap pos) roots
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case hits of
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[] -> liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
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_ -> do
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@ -70,8 +144,8 @@ clickHandler (Pixel x y) = do
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++ " at [" ++ show x ++ "," ++ show y ++ "]"
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case w of
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(GUIAnyB b h) -> do
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(b', h') <- onMousePressed x y b h
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(b'', h'') <- onMouseReleased x y b' h'
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(b', h') <- onMousePressed pos b h
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(b'', h'') <- onMouseReleased pos b' h'
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return $ Just (uid, GUIAnyB b'' h'')
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_ -> return Nothing
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) $ hits
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@ -85,7 +159,7 @@ clickHandler (Pixel x y) = do
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-- | Handler for UI-Inputs.
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-- Indicates an alternate click on something (e.g. right-click, touch&hold on Touchpad, ...
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alternateClickHandler :: Pixel -> Pioneers ()
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alternateClickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["alternate press on (",show x,",",show y,")"]
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alternateClickHandler (x,y) = liftIO $ putStrLn $ unwords ["alternate press on (",show x,",",show y,")"]
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-- | informs the GUI to prepare a blitting of state ^. gl.glHud.hudTexture
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@ -9,6 +9,8 @@ import Data.Ix
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-- |Unit of screen/window
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type ScreenUnit = Int
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-- | @x@ and @y@ position on screen.
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type Pixel = (ScreenUnit, ScreenUnit)
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newtype UIId = UIId Int deriving (Eq,Ord,Show,Read,Bounded,Ix,Hashable)
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@ -34,7 +36,7 @@ data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
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-- |A 'UI.UIClasses.MouseHandler' with button behaviour.
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data ButtonHandler m w = ButtonHandler
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{ _action :: (w -> ScreenUnit -> ScreenUnit -> m w) }
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{ _action :: (w -> Pixel -> m w) }
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instance Show (ButtonHandler m w) where
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show _ = "ButtonHandler ***"
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@ -33,11 +33,10 @@ class (Monad m) => GUIWidget m uiw where
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--
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-- The default implementations tests if the point is within the rectangle specified by the
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-- 'getBoundary' function.
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isInside :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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-> uiw -- ^the parent widget
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-> m Bool
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isInside x' y' wg = do
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isInside :: Pixel -- ^screen position
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-> uiw -- ^the parent widget
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-> m Bool
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isInside (x',y') wg = do
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(x, y, w, h) <- getBoundary wg
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return $ (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
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@ -63,109 +62,102 @@ class GUIClickable w where
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class Monad m => MouseHandler a m w where
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-- |The function 'onMousePressed' is called when the primary button is pressed
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-- while inside a screen coordinate within the widget ('isInside').
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onMousePressed :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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onMousePressed :: Pixel -- ^screen position
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-> w -- ^widget the event is invoked on
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-> a -> m (w, a) -- ^widget after the event and the altered handler
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onMousePressed _ _ wg a = return (wg, a)
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onMousePressed _ wg a = return (wg, a)
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-- |The function 'onMouseReleased' is called when the primary button is released
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-- while the pressing event occured within the widget ('isInside').
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--
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-- Thus, the mouse is either within the widget or outside while still dragging.
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onMouseReleased :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen x coordinate
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onMouseReleased :: Pixel -- ^screen position
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-> w -- ^wdiget the event is invoked on
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-> a -> m (w, a) -- ^widget after the event and the altered handler
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onMouseReleased _ _ wg a = return (wg, a)
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onMouseReleased _ wg a = return (wg, a)
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-- |The function 'onMousePressed' is called when the secondary button is pressed
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-- while inside a screen coordinate within the widget ('isInside').
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onMousePressedAlt :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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-> w -- ^widget the event is invoked on
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-> a -> m (w, a) -- ^widget after the event and the altered handler
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onMousePressedAlt _ _ wg a = return (wg, a)
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onMousePressedAlt :: Pixel -- ^screen position
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-> w -- ^widget the event is invoked on
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-> a -> m (w, a) -- ^widget after the event and the altered handler
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onMousePressedAlt _ wg a = return (wg, a)
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-- |The function 'onMouseReleased' is called when the secondary button is released
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-- while the pressing event occured within the widget ('isInside').
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--
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-- Thus, the mouse is either within the widget or outside while still dragging.
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onMouseReleasedAlt :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen x coordinate
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onMouseReleasedAlt :: Pixel -- ^screen position
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-> w -- ^wdiget the event is invoked on
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-> a -> m (w, a) -- ^widget after the event and the altered handler
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onMouseReleasedAlt _ _ wg a = return (wg, a)
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onMouseReleasedAlt _ wg a = return (wg, a)
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-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
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-- widget's space ('isInside').
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onMouseMove :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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onMouseMove :: Pixel -- ^screen position
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-> w -- ^widget the event is invoked on
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-> a -> m (w, a) -- ^widget after the event and the altered handler
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onMouseMove _ _ wg a = return (wg, a)
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onMouseMove _ wg a = return (wg, a)
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-- |The function 'onMouseMove' is invoked when the mouse enters the
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-- widget's space ('isInside').
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onMouseEnter :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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onMouseEnter :: Pixel -- ^screen position
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-> w -- ^widget the event is invoked on
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-> a -> m (w, a) -- ^widget after the event and the altered handler
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onMouseEnter _ _ wg a = return (wg, a)
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onMouseEnter _ wg a = return (wg, a)
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-- |The function 'onMouseMove' is invoked when the mouse leaves the
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-- widget's space ('isInside').
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onMouseLeave :: ScreenUnit -- ^screen x coordinate
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-> ScreenUnit -- ^screen y coordinate
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onMouseLeave :: Pixel -- ^screen position
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-> w -- ^widget the event is invoked on
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-> a -> m (w, a) -- ^widget after the event and the altered handler
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onMouseLeave _ _ wg a = return (wg, a)
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onMouseLeave _ wg a = return (wg, a)
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instance (MouseHandler h m w) => MouseHandler (MouseHandlerSwitch h) m w where
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onMousePressed x y w (MouseHandlerSwitch h) = do
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(w', h') <- onMousePressedAlt x y w h
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onMousePressed p w (MouseHandlerSwitch h) = do
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(w', h') <- onMousePressedAlt p w h
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return (w', MouseHandlerSwitch h')
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onMouseReleased x y w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseReleasedAlt x y w h
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onMouseReleased p w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseReleasedAlt p w h
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return (w', MouseHandlerSwitch h')
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onMousePressedAlt x y w (MouseHandlerSwitch h) = do
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(w', h') <- onMousePressed x y w h
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onMousePressedAlt p w (MouseHandlerSwitch h) = do
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(w', h') <- onMousePressed p w h
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return (w', MouseHandlerSwitch h')
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onMouseReleasedAlt x y w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseReleased x y w h
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onMouseReleasedAlt p w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseReleased p w h
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return (w', MouseHandlerSwitch h')
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onMouseMove x y w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseMove x y w h
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onMouseMove p w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseMove p w h
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return (w', MouseHandlerSwitch h')
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onMouseEnter x y w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseEnter x y w h
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onMouseEnter p w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseEnter p w h
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return (w', MouseHandlerSwitch h')
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onMouseLeave x y w (MouseHandlerSwitch h) = do
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(w', h') <- onMouseLeave x y w h
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onMouseLeave p w (MouseHandlerSwitch h) = do
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||||
(w', h') <- onMouseLeave p w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
|
||||
instance (Monad m, GUIClickable w) => MouseHandler (ButtonHandler m w) m w where
|
||||
-- |Change 'UIButtonState's '_buttonstateIsFiring' to @True@.
|
||||
onMousePressed _ _ wg h =
|
||||
onMousePressed _ wg h =
|
||||
return (updateButtonState (\s -> s {_buttonstateIsFiring = True}) wg, h)
|
||||
|
||||
-- |Change 'UIButtonState's '_buttonstateIsFiring' to @False@ and
|
||||
-- call 'action' if inside the widget or
|
||||
-- set '_buttonstateIsDeferred' to false otherwise.
|
||||
onMouseReleased x y wg h@(ButtonHandler action) = if _buttonstateIsFiring $ getButtonState wg
|
||||
onMouseReleased p wg h@(ButtonHandler action) = if _buttonstateIsFiring $ getButtonState wg
|
||||
then do
|
||||
wg' <- action wg x y
|
||||
wg' <- action wg p
|
||||
return (updateButtonState (\s -> s {_buttonstateIsFiring = False}) wg', h)
|
||||
else return (updateButtonState (\s -> s {_buttonstateIsDeferred = False}) wg, h)
|
||||
|
||||
-- |Do nothing.
|
||||
onMouseMove _ _ wg h = return (wg, h)
|
||||
onMouseMove _ wg h = return (wg, h)
|
||||
|
||||
-- |Set 'UIButtonState's '_buttonstateIsReady' to @True@ and
|
||||
-- update dragging state (only drag if inside widget).
|
||||
-- In detail, change 'UIButtonState's '_buttonstateIsDeferred' to '_buttonstateIsFiring's current value
|
||||
-- and set '_buttonstateIsFiring' to @False@.
|
||||
onMouseEnter _ _ wg h = return
|
||||
onMouseEnter _ wg h = return
|
||||
(updateButtonState (\s -> s { _buttonstateIsFiring = _buttonstateIsDeferred s
|
||||
, _buttonstateIsDeferred = False
|
||||
, _buttonstateIsReady = True
|
||||
@ -176,7 +168,7 @@ instance (Monad m, GUIClickable w) => MouseHandler (ButtonHandler m w) m w where
|
||||
-- update dragging state (only drag if inside widget).
|
||||
-- In detail, change 'UIButtonState's '_buttonstateIsFiring' to '_buttonstateIsDeferred's current value
|
||||
-- and set '_buttonstateIsDeferred's' to @False@.
|
||||
onMouseLeave _ _ wg h = return
|
||||
onMouseLeave _ wg h = return
|
||||
(updateButtonState (\s -> s { _buttonstateIsFiring = False
|
||||
, _buttonstateIsDeferred = _buttonstateIsFiring s
|
||||
, _buttonstateIsReady = False
|
||||
@ -193,9 +185,9 @@ instance GUIWidget T.Pioneers (GUIAny T.Pioneers) where
|
||||
getChildren (GUIAnyC w) = getChildren w
|
||||
getChildren (GUIAnyP w) = getChildren w
|
||||
getChildren (GUIAnyB w _) = getChildren w
|
||||
isInside x y (GUIAnyC w) = (isInside x y) w
|
||||
isInside x y (GUIAnyP w) = (isInside x y) w
|
||||
isInside x y (GUIAnyB w _) = (isInside x y) w
|
||||
isInside p (GUIAnyC w) = (isInside p) w
|
||||
isInside p (GUIAnyP w) = (isInside p) w
|
||||
isInside p (GUIAnyB w _) = (isInside p) w
|
||||
getPriority (GUIAnyC w) = getPriority w
|
||||
getPriority (GUIAnyP w) = getPriority w
|
||||
getPriority (GUIAnyB w _) = getPriority w
|
||||
|
@ -32,16 +32,15 @@ toGUIAnys m = mapMaybe (flip Map.lookup m)
|
||||
--
|
||||
-- This function returns the widgets themselves unlike 'getInsideId'.
|
||||
getInside :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> Pixel -- ^screen position
|
||||
-> GUIAny Pioneers -- ^the parent widget
|
||||
-> Pioneers [GUIAny Pioneers]
|
||||
getInside hMap x' y' wg = do
|
||||
inside <- isInside x' y' wg
|
||||
getInside hMap (x',y') wg = do
|
||||
inside <- isInside (x',y') wg
|
||||
if inside -- test inside parent's bounding box
|
||||
then do
|
||||
childrenIds <- getChildren wg
|
||||
hitChildren <- liftM concat $ mapM (getInside hMap x' y') (toGUIAnys hMap childrenIds)
|
||||
hitChildren <- liftM concat $ mapM (getInside hMap (x',y')) (toGUIAnys hMap childrenIds)
|
||||
case hitChildren of
|
||||
[] -> return [wg]
|
||||
_ -> return hitChildren
|
||||
@ -58,17 +57,16 @@ getInside hMap x' y' wg = do
|
||||
--
|
||||
-- This function returns the 'UIId's of the widgets unlike 'getInside'.
|
||||
getInsideId :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> Pixel -- ^screen position
|
||||
-> UIId -- ^the parent widget
|
||||
-> Pioneers [UIId]
|
||||
getInsideId hMap x' y' uid = do
|
||||
getInsideId hMap (x',y') uid = do
|
||||
let wg = toGUIAny hMap uid
|
||||
inside <- isInside x' y' wg
|
||||
inside <- isInside (x',y') wg
|
||||
if inside -- test inside parent's bounding box
|
||||
then do
|
||||
childrenIds <- getChildren wg
|
||||
hitChildren <- liftM concat $ mapM (getInsideId hMap x' y') childrenIds
|
||||
hitChildren <- liftM concat $ mapM (getInsideId hMap (x',y')) childrenIds
|
||||
case hitChildren of
|
||||
[] -> return [uid]
|
||||
_ -> return hitChildren
|
||||
|
Loading…
Reference in New Issue
Block a user