Merge branch 'testing' into Mapping

This commit is contained in:
Jonas Betzendahl 2014-04-28 23:35:14 +02:00
commit 49518e3006
16 changed files with 886 additions and 375 deletions

8
.gitignore vendored
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@ -1,3 +1,11 @@
/.dist-buildwrapper
/.project
/.settings
.cabal-sandbox
*.trace
cabal.sandbox.config
deps/hsSDL2*
deps/*.deb
dist/*
*.swp

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@ -11,20 +11,20 @@ executable Pioneers
} else {
ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
}
other-module
other-modules:
Map.Map,
Map.Combinators,
Map.Types,
Map.Graphics,
Map.Creation,
Map.StaticMaps,
IQM.Types,
IQM.TestMain,
IQM.Parser,
Importer.IQM.Types,
Importer.IQM.Parser,
Render.Misc,
Render.Render,
Render.RenderObject,
Render.Types,
UI.Callbacks,
Types,
UI.SurfaceOverlay
Types
main-is: Main.hs
build-depends:
@ -36,6 +36,8 @@ executable Pioneers
array >=0.4,
random >=1.0.1,
transformers >=0.3.0,
unordered-containers >= 0.2.1,
hashable >= 1.0.1.1,
mtl >=2.1.2,
stm >=2.4.2,
vector >=0.10.9 && <0.11,
@ -45,7 +47,36 @@ executable Pioneers
SDL2 >= 0.1.0,
time >=1.4.0,
GLUtil >= 0.7,
attoparsec >= 0.11.2
other-modules: Render.Types
attoparsec >= 0.11.2,
attoparsec-binary >= 0.1
Default-Language: Haskell2010
test-suite QuickCheckTests
type: exitcode-stdio-1.0
hs-source-dirs: tests, src
main-is: MainTestSuite.hs
build-depends: base,
OpenGL >=2.9,
bytestring >=0.10,
OpenGLRaw >=1.4,
text >=0.11,
array >=0.4,
random >=1.0.1,
transformers >=0.3.0,
unordered-containers >= 0.2.1,
hashable >= 1.0.1.1,
mtl >=2.1.2,
stm >=2.4.2,
vector >=0.10.9 && <0.11,
distributive >=0.3.2,
linear >=1.3.1,
lens >=4.0,
SDL2 >= 0.1.0,
time >=1.4.0,
GLUtil >= 0.7,
attoparsec >= 0.11.2,
attoparsec-binary >= 0.1,
QuickCheck,
test-framework,
test-framework-quickcheck2
Default-Language: Haskell2010

4
README
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@ -1,4 +0,0 @@
Pioneers
========
A Settlers II inspired game written in Haskell

38
README.md Normal file
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@ -0,0 +1,38 @@
# Pioneers
A Settlers II inspired game written in Haskell
## Development-Status
Bugtracker/Wiki: http://redmine.pwning.de/projects/pioneers
## Compiling
1. Clone this repository
2. Set up cabal-sandbox
$ cabal sandbox init
$ cd deps
$ ./getDeps.sh
$ cd ..
$ cabal sandbox add-source deps/hsSDL2
3. install libraries `sudo apt-get install libsdl2 libsdl2-dev libghc-llvm-dev` - make sure libsdl2 is in version 2.0.1+ (shipped with Ubuntu since 14.04)
4. install dependencies `cabal install --only-dependencies`
5. build `cabal build`
6. run `./Pioneers`
Step 2 is likely to break in the future due to restructuring in hsSDL2. This will be updated accordingly then.
## Features
Note, that most of it is just planned and due to change.
- modern OpenGL3.x-Engine
- themeable with different Cultures
- rock-solid Multiplayer (no desync, just slightly more lag in case of resync)
## Why Haskell?
- There are not enough good games written in functional languages.
- More robust and easier to reason about lateron

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@ -2,6 +2,101 @@
#extension GL_ARB_tessellation_shader : require
//#include "shaders/3rdParty/noise.glsl"
vec3 mod289(vec3 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 mod289(vec4 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 permute(vec4 x) {
return mod289(((x*34.0)+1.0)*x);
}
vec4 taylorInvSqrt(vec4 r)
{
return 1.79284291400159 - 0.85373472095314 * r;
}
float snoise(vec3 v)
{
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
// First corner
vec3 i = floor(v + dot(v, C.yyy) );
vec3 x0 = v - i + dot(i, C.xxx) ;
// Other corners
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 - g;
vec3 i1 = min( g.xyz, l.zxy );
vec3 i2 = max( g.xyz, l.zxy );
// x0 = x0 - 0.0 + 0.0 * C.xxx;
// x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx;
vec3 x1 = x0 - i1 + C.xxx;
vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
// Permutations
i = mod289(i);
vec4 p = permute( permute( permute(
i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
float n_ = 0.142857142857; // 1.0/7.0
vec3 ns = n_ * D.wyz - D.xzx;
vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
vec4 x_ = floor(j * ns.z);
vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
vec4 x = x_ *ns.x + ns.yyyy;
vec4 y = y_ *ns.x + ns.yyyy;
vec4 h = 1.0 - abs(x) - abs(y);
vec4 b0 = vec4( x.xy, y.xy );
vec4 b1 = vec4( x.zw, y.zw );
//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
vec4 s0 = floor(b0)*2.0 + 1.0;
vec4 s1 = floor(b1)*2.0 + 1.0;
vec4 sh = -step(h, vec4(0.0));
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
vec3 p0 = vec3(a0.xy,h.x);
vec3 p1 = vec3(a0.zw,h.y);
vec3 p2 = vec3(a1.xy,h.z);
vec3 p3 = vec3(a1.zw,h.w);
//Normalise gradients
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
// Mix final noise value
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
m = m * m;
return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
dot(p2,x2), dot(p3,x3) ) );
}
layout(triangles, equal_spacing, cw) in;
in vec3 tcPosition[];
in vec4 tcColor[];
@ -38,6 +133,7 @@ void main()
float i2 = (1-gl_TessCoord.z)*gl_TessCoord.z * length(cross(tcNormal[2],tessNormal));
float standout = i0+i1+i2;
tePosition = tePosition+tessNormal*standout;
tePosition = tePosition+0.05*snoise(tePosition);
gl_Position = ProjectionMatrix * ViewMatrix * vec4(tePosition, 1);
fogDist = gl_Position.z;

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@ -8,84 +8,98 @@ module Importer.IQM.Parser (parseIQM) where
import Importer.IQM.Types
import Data.Attoparsec.ByteString.Char8
import Data.Attoparsec.ByteString
import Data.Attoparsec.Binary
import Data.ByteString.Char8 (pack)
import Data.ByteString (split, null)
import Data.ByteString (split, null, ByteString)
import Data.ByteString.Unsafe (unsafeUseAsCString)
import qualified Data.ByteString as B
import Data.Word
import Data.Int
import Unsafe.Coerce
import Control.Monad.Trans.State
import Control.Monad.Trans.Class
import Control.Monad
import Foreign.Ptr
import Foreign.Marshal.Alloc
import Foreign.Marshal.Utils
import Prelude as P hiding (take, null)
-- | helper-function for creating an integral out of [8-Bit Ints]
w8ToInt :: Integral a => a -> a -> a
w8ToInt i add = 256*i + add
_w8ToInt :: Integral a => a -> a -> a
_w8ToInt i add = 256*i + add
-- | shorthand-function for parsing Word8 into Integrals
parseNum :: (Integral a, Integral b) => [a] -> b
parseNum = (foldl1 w8ToInt) . map fromIntegral
_parseNum :: (Integral a, Integral b) => [a] -> b
_parseNum = foldl1 _w8ToInt . map fromIntegral
-- | read a 16-Bit Int from Parsing-Input and log 2 bytes in our Parsing-Monad
--
-- begins with _ to defeat ghc-warnings. Rename if used!
_int16 :: CParser Int16
_int16 :: CParser Word16
_int16 = do
ret <- lift $ do
a <- anyWord8 :: Parser Word8
b <- anyWord8 :: Parser Word8
return $ parseNum [b,a]
return $ _parseNum [b,a]
modify (+2)
return ret
-- | read a 32-Bit Int from Parsing-Input and log 4 bytes in our Parsing-Monad
int32 :: CParser Int32
int32 = do
_int32 :: CParser Int32
_int32 = do
ret <- lift $ do
a <- anyWord8 :: Parser Word8
b <- anyWord8 :: Parser Word8
c <- anyWord8 :: Parser Word8
d <- anyWord8 :: Parser Word8
return $ parseNum [d,c,b,a]
return $ _parseNum [d,c,b,a]
modify (+4)
return $ ret
return ret
w32leCParser :: CParser Word32
w32leCParser = do
ret <- lift anyWord32le
modify (+4)
return ret
-- | Parser for the header
readHeader :: CParser IQMHeader
readHeader = do
_ <- lift $ string (pack "INTERQUAKEMODEL\0")
v <- int32
-- when v /= 2 then --TODO: error something
size' <- int32
flags' <- int32
num_text' <- int32
ofs_text' <- int32
num_meshes' <- int32
ofs_meshes' <- int32
num_vertexarrays' <- int32
num_vertexes' <- int32
ofs_vertexarrays' <- int32
num_triangles' <- int32
ofs_triangles' <- int32
ofs_adjacency' <- int32
num_joints' <- int32
ofs_joints' <- int32
num_poses' <- int32
ofs_poses' <- int32
num_anims' <- int32
ofs_anims' <- int32
num_frames' <- int32
num_framechannels' <- int32
ofs_frames' <- int32
ofs_bounds' <- int32
num_comment' <- int32
ofs_comment' <- int32
num_extensions' <- int32
ofs_extensions' <- int32
modify (+16)
v <- w32leCParser
lift $ when (v /= 2) $ fail "Version /= 2.\nThis Parser only supports Version 2 of the InterQuake-Model IQM"
-- when v /= 2 then fail parsing.
size' <- w32leCParser
flags' <- w32leCParser
num_text' <- w32leCParser
ofs_text' <- w32leCParser
num_meshes' <- w32leCParser
ofs_meshes' <- w32leCParser
num_vertexarrays' <- w32leCParser
num_vertexes' <- w32leCParser
ofs_vertexarrays' <- w32leCParser
num_triangles' <- w32leCParser
ofs_triangles' <- w32leCParser
ofs_adjacency' <- w32leCParser
num_joints' <- w32leCParser
ofs_joints' <- w32leCParser
num_poses' <- w32leCParser
ofs_poses' <- w32leCParser
num_anims' <- w32leCParser
ofs_anims' <- w32leCParser
num_frames' <- w32leCParser
num_framechannels' <- w32leCParser
ofs_frames' <- w32leCParser
ofs_bounds' <- w32leCParser
num_comment' <- w32leCParser
ofs_comment' <- w32leCParser
num_extensions' <- w32leCParser
ofs_extensions' <- w32leCParser
return IQMHeader { version = v
, filesize = size'
, flags = flags'
, flags = fromIntegral flags'
, num_text = num_text'
, ofs_text = ofs_text'
, num_meshes = num_meshes'
@ -115,12 +129,12 @@ readHeader = do
-- | Parser for Mesh-Structure
readMesh :: CParser IQMMesh
readMesh = do
name <- int32
mat <- int32
fv <- int32
nv <- int32
ft <- int32
nt <- int32
name <- w32leCParser
mat <- w32leCParser
fv <- w32leCParser
nv <- w32leCParser
ft <- w32leCParser
nt <- w32leCParser
return IQMMesh
{ meshName = if name == 0 then Nothing else Just (Mesh name)
, meshMaterial = mat
@ -140,12 +154,32 @@ readMeshes n = do
ms <- readMeshes (n-1)
return $ m:ms
-- | Parser for Mesh-Structure
readVAF :: CParser IQMVertexArray
readVAF = do
vat <- rawEnumToVAT =<< w32leCParser
flags' <- w32leCParser
format <- rawEnumToVAF =<< w32leCParser
size <- w32leCParser
offset <- w32leCParser
return $ IQMVertexArray vat (fromIntegral flags') format (fromIntegral size) offset nullPtr
-- | helper to read n consecutive Meshes tail-recursive
readVAFs :: Int -> CParser [IQMVertexArray]
readVAFs 1 = do
f <- readVAF
return [f]
readVAFs n = do
f <- readVAF
fs <- readVAFs (n-1)
return $ f:fs
-- | helper-Notation for subtracting 2 integral values of different kind in the precision
-- of the target-kind
(.-) :: forall a a1 a2.
(Num a, Integral a2, Integral a1) =>
a1 -> a2 -> a
(.-) a b = (fromIntegral a) - (fromIntegral b)
(.-) a b = fromIntegral a - fromIntegral b
infix 5 .-
@ -162,18 +196,69 @@ skipToCounter a = do
put d
-- | Parses an IQM-File and handles back the Haskell-Structure
parseIQM :: CParser IQM
parseIQM = do
put 0 --start at offset 0
--
-- Does a 2-Pass-Parsing. Reads in Structure on first pass (O(n))and
-- fills the Structure in a 2nd Pass from Offsets (O(memcpy'd bytes)).
parseIQM :: String -> IO IQM
parseIQM a =
do
f <- B.readFile a
-- Parse Headers/Offsets
let result = parse doIQMparse f
raw <- case result of
Done _ x -> return x
y -> error $ show y
-- Fill Vertex-Arrays with data of Offsets
let va = vertexArrays raw
va' <- mapM (readInVAO f) va
return $ raw {
vertexArrays = va'
}
-- | Allocates memory for the Vertex-data and copies it over there
-- from the given input-String
--
-- Note: The String-Operations are O(1), so only O(numberOfCopiedBytes)
-- is needed in term of computation.
readInVAO :: ByteString -> IQMVertexArray -> IO IQMVertexArray
readInVAO d (IQMVertexArray type' a format num offset ptr) =
do
let
byteLen = fromIntegral num * vaSize format
data' = skipDrop (fromIntegral offset) byteLen d
unless (ptr == nullPtr) $ error $ "Error reading Vertex-Array: Double Read of " ++ show type'
p <- mallocBytes byteLen
putStrLn $ concat ["Allocating ", show byteLen, " Bytes at ", show p]
unsafeUseAsCString data' (\s -> copyBytes p s byteLen)
return $ IQMVertexArray type' a format num offset $ castPtr p
-- | Real internal Parser.
--
-- Consumes the String only once, thus in O(n). But all Data-Structures are
-- not allocated and copied. readInVAO has to be called on each one.
doIQMparse :: Parser IQM
doIQMparse =
flip evalStateT 0 $ --evaluate parser with state starting at 0
do
h <- readHeader --read header
skipToCounter $ ofs_text h --skip 0-n bytes to get to text
text <- lift . take . fromIntegral $ num_text h --read texts
modify . (+) . fromIntegral $ num_text h --put offset forward
skipToCounter $ ofs_meshes h --skip 0-n bytes to get to meshes
meshes' <- readMeshes (fromIntegral (num_meshes h)) --read meshes
meshes' <- readMeshes $ fromIntegral $ num_meshes h --read meshes
skipToCounter $ ofs_vertexarrays h --skip 0-n bytes to get to Vertex-Arrays
vaf <- readVAFs $ fromIntegral $ num_vertexarrays h --read Vertex-Arrays
return IQM
{ header = h
, texts = filter (not.null) (split (unsafeCoerce '\0') text)
, meshes = meshes'
, vertexArrays = vaf
}
-- | Helper-Function for Extracting a random substring out of a Bytestring
-- by the Offsets provided.
--
-- O(1).
skipDrop :: Int -> Int -> ByteString -> ByteString
skipDrop a b= B.drop b . B.take a

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@ -1,19 +1,39 @@
-- | Int32 or Int64 - depending on implementation. Format just specifies "uint".
-- 4-Byte in the documentation indicates Int32 - but not specified!
-- {-# LANGUAGE ExistentialQuantification, RankNTypes, CPP, BangPatterns #-}
-- | Word32 or Word64 - depending on implementation. Format just specifies "uint".
-- 4-Byte in the documentation indicates Word32 - but not specified!
module Importer.IQM.Types where
import Control.Monad.Trans.State.Lazy (StateT)
import Data.Int
import Data.Word
import Data.ByteString
import Data.Attoparsec.ByteString.Char8
import Control.Monad.Trans.State.Lazy (StateT)
import Foreign.Ptr
import Graphics.Rendering.OpenGL.Raw.Types
import Prelude as P
import Foreign.Storable
import Foreign.C.Types
-- | Mesh-Indices to distinguish the meshes referenced
newtype Mesh = Mesh Int32 deriving (Show, Eq)
newtype Mesh = Mesh Word32 deriving (Show, Eq)
-- | State-Wrapped Parser-Monad which is capable of counting the
-- Bytes read for offset-gap reasons
type CParser a = StateT Int64 Parser a
-- | Alias
type Flags = GLbitfield -- ^ Alias for UInt32
-- | Alias
type Offset = Word32 -- ^ Alias for UInt32
-- | Alias
type Index = GLuint -- ^ Alias for UInt32
-- | Alias
type NumComponents = GLsizei -- ^ Alias for UInt32
-- | Data-BLOB inside IQM
type IQMData = Ptr IQMVertexArrayFormat -- ^ Pointer for Data
-- | Header of IQM-Format.
--
@ -23,33 +43,33 @@ type CParser a = StateT Int64 Parser a
--
-- ofs_* fields are aligned at 4-byte-boundaries
data IQMHeader = IQMHeader
{ version :: Int32 -- ^ Must be 2
, filesize :: Int32
, flags :: Int32
, num_text :: Int32
, ofs_text :: Int32
, num_meshes :: Int32
, ofs_meshes :: Int32
, num_vertexarrays :: Int32
, num_vertexes :: Int32
, ofs_vertexarrays :: Int32
, num_triangles :: Int32
, ofs_triangles :: Int32
, ofs_adjacency :: Int32
, num_joints :: Int32
, ofs_joints :: Int32
, num_poses :: Int32
, ofs_poses :: Int32
, num_anims :: Int32
, ofs_anims :: Int32
, num_frames :: Int32
, num_framechannels :: Int32
, ofs_frames :: Int32
, ofs_bounds :: Int32
, num_comment :: Int32
, ofs_comment :: Int32
, num_extensions :: Int32 -- ^ stored as linked list, not as array.
, ofs_extensions :: Int32
{ version :: !Word32 -- ^ Must be 2
, filesize :: !Word32
, flags :: !Flags
, num_text :: !Word32
, ofs_text :: !Offset
, num_meshes :: !Word32
, ofs_meshes :: !Offset
, num_vertexarrays :: !Word32
, num_vertexes :: !Word32
, ofs_vertexarrays :: !Offset
, num_triangles :: !Word32
, ofs_triangles :: !Offset
, ofs_adjacency :: !Offset
, num_joints :: !Word32
, ofs_joints :: !Offset
, num_poses :: !Word32
, ofs_poses :: !Offset
, num_anims :: !Word32
, ofs_anims :: !Offset
, num_frames :: !Word32
, num_framechannels :: !Word32
, ofs_frames :: !Offset
, ofs_bounds :: !Offset
, num_comment :: !Word32
, ofs_comment :: !Offset
, num_extensions :: !Word32 -- ^ stored as linked list, not as array.
, ofs_extensions :: !Offset
} deriving (Show, Eq)
-- | Format of an IQM-Mesh Structure.
@ -57,13 +77,29 @@ data IQMHeader = IQMHeader
-- Read it like a Header of the Meshes lateron in the Format
data IQMMesh = IQMMesh
{ meshName :: Maybe Mesh
, meshMaterial :: Int32
, meshFirstVertex :: Int32
, meshNumVertexes :: Int32
, meshFirstTriangle :: Int32
, meshNumTriangles :: Int32
, meshMaterial :: Word32
, meshFirstVertex :: Word32
, meshNumVertexes :: Word32
, meshFirstTriangle :: Word32
, meshNumTriangles :: Word32
} deriving (Show, Eq)
-- | Format of IQM-Triangle Structure
data IQMTriangle = IQMTriangle VertexIndex VertexIndex VertexIndex
-- | Type-Alias for Word32 indicating an index on vertices in IQMMesh
type VertexIndex = Word32
-- | Type-Alias for Word32 indicating an index on IQMTriangle
type TriangleIndex = Word32
-- | From the IQM-Format-Description:
--
-- each value is the index of the adjacent triangle for edge 0, 1, and 2, where ~0 (= -1)
-- indicates no adjacent triangle indexes are relative to the iqmheader.ofs_triangles array
-- and span all meshes, where 0 is the first triangle, 1 is the second, 2 is the third, etc.
data IQMAdjacency = IQMAdjacency TriangleIndex TriangleIndex TriangleIndex
-- | Format of a whole IQM-File
--
-- still unfinished!
@ -71,5 +107,97 @@ data IQM = IQM
{ header :: IQMHeader
, texts :: [ByteString]
, meshes :: [IQMMesh]
, vertexArrays :: [IQMVertexArray]
} deriving (Show, Eq)
-- | Different Vertex-Array-Types in IQM
--
-- Custom Types have to be > 0x10 as of specification
data IQMVertexArrayType = IQMPosition
| IQMTexCoord
| IQMNormal
| IQMTangent
| IQMBlendIndexes
| IQMBlendWeights
| IQMColor
| IQMCustomVAT Word32
deriving (Show, Eq)
-- | Lookup-Function for internal enum to VertexArrayFormat
rawEnumToVAT :: Word32 -> CParser IQMVertexArrayType
rawEnumToVAT 0 = return IQMPosition
rawEnumToVAT 1 = return IQMTexCoord
rawEnumToVAT 2 = return IQMNormal
rawEnumToVAT 3 = return IQMTangent
rawEnumToVAT 4 = return IQMBlendIndexes
rawEnumToVAT 5 = return IQMBlendWeights
rawEnumToVAT 6 = return IQMColor
rawEnumToVAT a = return $ IQMCustomVAT a
-- | Vetrex-Array-Format of the data found at offset
data IQMVertexArrayFormat = IQMbyte
| IQMubyte
| IQMshort
| IQMushort
| IQMint
| IQMuint
| IQMhalf
| IQMfloat
| IQMdouble
-- | Unknown Word32
deriving (Show, Eq)
-- | Get the Size (in Bytes) of the given IQMVertexArrayFormat-Struct
vaSize :: IQMVertexArrayFormat -> Int
vaSize IQMbyte = sizeOf (undefined :: CSChar)
vaSize IQMubyte = sizeOf (undefined :: CUChar)
vaSize IQMshort = sizeOf (undefined :: CShort)
vaSize IQMushort = sizeOf (undefined :: CUShort)
vaSize IQMint = sizeOf (undefined :: CInt)
vaSize IQMuint = sizeOf (undefined :: CUInt)
vaSize IQMhalf = sizeOf (undefined :: Word16) --TODO: Find 16-Bit-Float-Datatype FIXME!
vaSize IQMfloat = sizeOf (undefined :: CFloat)
vaSize IQMdouble = sizeOf (undefined :: CDouble)
--mallocVArray :: Storable a => IQMVertexArrayFormat -> Int -> IO (Ptr a)
--mallocVArray IQMbyte n = mallocArray n :: IO (Ptr CSChar)
--mallocVArray IQMubyte n = mallocArray n :: IO (Ptr CUChar)
-- | Lookup-Function for internal enum to VertexArrayFormat
rawEnumToVAF :: Word32 -> CParser IQMVertexArrayFormat
rawEnumToVAF 0 = return IQMbyte
rawEnumToVAF 1 = return IQMubyte
rawEnumToVAF 2 = return IQMshort
rawEnumToVAF 3 = return IQMushort
rawEnumToVAF 4 = return IQMint
rawEnumToVAF 5 = return IQMuint
rawEnumToVAF 6 = return IQMhalf
rawEnumToVAF 7 = return IQMfloat
rawEnumToVAF 8 = return IQMdouble
--rawEnumToVAF a = return $ Unknown a
rawEnumToVAF a = fail $ P.concat ["unrecognized enum(",show a,") in VertexArrayFormat"]
-- | A Vertex-Array-Definiton.
--
-- The Vertex starts at Offset and has num_vertexes * NumComponents entries.
--
-- All Vertex-Arrays seem to have the same number of components, just differ in Type, Format
-- and Flags
data IQMVertexArray = IQMVertexArray
IQMVertexArrayType
Flags
IQMVertexArrayFormat
NumComponents
Offset
IQMData
deriving (Eq)
instance Show IQMVertexArray where
show (IQMVertexArray t fl fo nc off dat) = "IQMVertexArray (Type: " ++ show t ++
", Flags: " ++ show fl ++
", Format: " ++ show fo ++
", NumComponents: " ++ show nc ++
", Offset: " ++ show off ++
", Data at: " ++ show dat ++
")"

View File

@ -16,7 +16,6 @@ import Control.Concurrent.STM (TQueue,
newTQueueIO)
import Control.Monad.RWS.Strict (ask, evalRWST, get, liftIO, modify)
import Control.Monad.Trans.State (evalStateT)
import Data.Functor ((<$>))
import Data.Monoid (mappend)
@ -46,17 +45,21 @@ import UI.Callbacks
import Map.Graphics
import Types
import Importer.IQM.Parser
import Data.Attoparsec.Char8 (parseTest)
import qualified Data.ByteString as B
--import Data.Attoparsec.Char8 (parseTest)
--import qualified Data.ByteString as B
-- import qualified Debug.Trace as D (trace)
--------------------------------------------------------------------------------
testParser :: IO ()
testParser = do
f <- B.readFile "sample.iqm"
parseTest (evalStateT parseIQM 0) f
testParser :: String -> IO ()
testParser a = putStrLn . show =<< parseIQM a
{-do
f <- B.readFile a
putStrLn "reading in:"
putStrLn $ show f
putStrLn "parsed:"
parseTest parseIQM f-}
--------------------------------------------------------------------------------
@ -82,9 +85,7 @@ main =
(Size fbWidth fbHeight) <- glGetDrawableSize window'
initRendering
--generate map vertices
(mapBuffer, vert) <- getMapBufferObject
(mapprog, ci, ni, vi, pri, vii, mi, nmi, tli, tlo, mapTex) <- initMapShader
overTex <- GL.genObjectName
glMap' <- initMapShader 4 =<< getMapBufferObject
print window'
eventQueue <- newTQueueIO :: IO (TQueue Event)
putStrLn "foo"
@ -103,29 +104,13 @@ main =
far = 500 --far plane
ratio = fromIntegral fbWidth / fromIntegral fbHeight
frust = createFrustum fov near far ratio
(guiMap, guiRoots) = createGUI
aks = ArrowKeyState {
_up = False
, _down = False
, _left = False
, _right = False
}
glMap' = GLMapState
{ _shdrVertexIndex = vi
, _shdrNormalIndex = ni
, _shdrColorIndex = ci
, _shdrProjMatIndex = pri
, _shdrViewMatIndex = vii
, _shdrModelMatIndex = mi
, _shdrNormalMatIndex = nmi
, _shdrTessInnerIndex = tli
, _shdrTessOuterIndex = tlo
, _stateTessellationFactor = 4
, _stateMap = mapBuffer
, _mapVert = vert
, _mapProgram = mapprog
, _mapTexture = mapTex
, _overviewTexture = overTex
}
env = Env
{ _eventsChan = eventQueue
, _windowObject = window'
@ -174,6 +159,8 @@ main =
}
, _ui = UIState
{ _uiHasChanged = True
, _uiMap = guiMap
, _uiRoots = guiRoots
}
}
@ -302,7 +289,7 @@ adjustWindow = do
let hudtexid = state ^. gl.glHud.hudTexture
maptexid = state ^. gl.glMap.mapTexture
maptexid = state ^. gl.glMap.renderedMapTexture
allocaBytes (fbWidth*fbHeight*4) $ \ptr -> do
--default to ugly pink to see if
--somethings go wrong.

View File

@ -40,5 +40,5 @@ giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
remdups :: Ord a => [a] -> [a]
remdups = map head . group . sort
prop_rd_idempot :: Ord a => [a] -> Bool
prop_rd_idempot :: [Int] -> Bool
prop_rd_idempot xs = remdups xs == (remdups . remdups) xs

View File

@ -50,22 +50,11 @@ initBuffer varray =
checkError "initBuffer"
return bufferObject
initMapShader :: IO (
Program -- the GLSL-Program
, AttribLocation -- color
, AttribLocation -- normal
, AttribLocation -- vertex
, UniformLocation -- ProjectionMat
, UniformLocation -- ViewMat
, UniformLocation -- ModelMat
, UniformLocation -- NormalMat
, UniformLocation -- TessLevelInner
, UniformLocation -- TessLevelOuter
, TextureObject -- Texture where to draw into
) -- ^ (the GLSL-Program, color, normal, vertex, ProjectionMat, ViewMat,
-- ModelMat, NormalMat, TessLevelInner, TessLevelOuter,
-- Texture where to draw into)
initMapShader = do
initMapShader ::
Int -- ^ initial Tessallation-Factor
-> (BufferObject,NumArrayIndices) -- ^ Buffer with Data and DataDescriptor
-> IO GLMapState
initMapShader tessFac (buf, vertDes) = do
! vertexSource <- B.readFile mapVertexShaderFile
! tessControlSource <- B.readFile mapTessControlShaderFile
! tessEvalSource <- B.readFile mapTessEvalShaderFile
@ -120,9 +109,30 @@ initMapShader = do
putStrLn $ unlines $ ["Indices: ", show (colorIndex, normalIndex, vertexIndex)]
tex <- genObjectName
overTex <- genObjectName
texts <- genObjectNames 6
checkError "initShader"
return (program, colorIndex, normalIndex, vertexIndex, projectionMatrixIndex, viewMatrixIndex, modelMatrixIndex, normalMatrixIndex, tessLevelInner, tessLevelOuter, tex)
return GLMapState
{ _mapProgram = program
, _shdrColorIndex = colorIndex
, _shdrNormalIndex = normalIndex
, _shdrVertexIndex = vertexIndex
, _shdrProjMatIndex = projectionMatrixIndex
, _shdrViewMatIndex = viewMatrixIndex
, _shdrModelMatIndex = modelMatrixIndex
, _shdrNormalMatIndex = normalMatrixIndex
, _shdrTessInnerIndex = tessLevelInner
, _shdrTessOuterIndex = tessLevelOuter
, _renderedMapTexture = tex
, _stateTessellationFactor = tessFac
, _stateMap = buf
, _mapVert = vertDes
, _overviewTexture = overTex
, _mapTextures = texts
}
initHud :: IO GLHud
initHud = do
@ -193,13 +203,13 @@ renderOverview = do
DepthAttachment
Renderbuffer
(state ^. gl.glRenderbuffer)
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
framebufferTexture2D
Framebuffer
(ColorAttachment 0)
Texture2D
(state ^. gl.glMap.mapTexture)
(state ^. gl.glMap.renderedMapTexture)
0
-- Render to FrameBufferObject
@ -285,13 +295,13 @@ render = do
DepthAttachment
Renderbuffer
(state ^. gl.glRenderbuffer)
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
framebufferTexture2D
Framebuffer
(ColorAttachment 0)
Texture2D
(state ^. gl.glMap.mapTexture)
(state ^. gl.glMap.renderedMapTexture)
0
-- Render to FrameBufferObject
@ -371,7 +381,7 @@ render = do
uniform (hud ^. hudTexIndex) $= Index1 (0::GLint)
activeTexture $= TextureUnit 1
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
uniform (hud ^. hudBackIndex) $= Index1 (1::GLint)
bindBuffer ArrayBuffer $= Just (hud ^. hudVBO)

View File

@ -5,12 +5,14 @@ import Control.Concurrent.STM (TQueue)
import qualified Graphics.Rendering.OpenGL.GL as GL
import Graphics.UI.SDL as SDL (Event, Window)
import Foreign.C (CFloat)
import qualified Data.HashMap.Strict as Map
import Data.Time (UTCTime)
import Linear.Matrix (M44)
import Control.Monad.RWS.Strict (RWST)
import Control.Lens
import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject)
import Render.Types
import UI.UIBaseData
--Static Read-Only-State
@ -74,6 +76,26 @@ data KeyboardState = KeyboardState
{ _arrowsPressed :: !ArrowKeyState
}
-- | State in which all map-related Data is stored
--
-- The map itself is rendered with mapProgram and the shaders given here directly
-- This does not include any objects on the map - only the map itself
--
-- _mapTextures must contain the following Textures (in this ordering) after initialisation:
--
-- 1. Grass
--
-- 2. Sand
--
-- 3. Water
--
-- 4. Stone
--
-- 5. Snow
--
-- 6. Dirt (blended on grass)
data GLMapState = GLMapState
{ _shdrVertexIndex :: !GL.AttribLocation
, _shdrColorIndex :: !GL.AttribLocation
@ -88,8 +110,9 @@ data GLMapState = GLMapState
, _stateMap :: !GL.BufferObject
, _mapVert :: !GL.NumArrayIndices
, _mapProgram :: !GL.Program
, _mapTexture :: !TextureObject
, _renderedMapTexture :: !TextureObject --TODO: Probably move to UI?
, _overviewTexture :: !TextureObject
, _mapTextures :: ![TextureObject] --TODO: Fix size on list?
}
data GLHud = GLHud
@ -112,6 +135,8 @@ data GLState = GLState
data UIState = UIState
{ _uiHasChanged :: !Bool
, _uiMap :: Map.HashMap UIId (GUIAny Pioneers)
, _uiRoots :: [UIId]
}
data State = State
@ -125,6 +150,9 @@ data State = State
, _ui :: !UIState
}
type Pioneers = RWST Env () State IO
-- when using TemplateHaskell order of declaration matters
$(makeLenses ''State)
$(makeLenses ''GLState)
$(makeLenses ''GLMapState)
@ -140,8 +168,6 @@ $(makeLenses ''Position)
$(makeLenses ''Env)
$(makeLenses ''UIState)
type Pioneers = RWST Env () State IO
data Structure = Flag -- Flag
| Woodcutter -- Huts
| Forester

View File

@ -1,54 +1,86 @@
{-# LANGUAGE ExistentialQuantification #-}
module UI.Callbacks where
import Control.Monad.Trans (liftIO)
import Types
import UI.UITypes
import qualified Graphics.Rendering.OpenGL.GL as GL
import Control.Lens ((^.), (.~), (%~))
import Render.Misc (genColorData)
import Control.Lens ((^.), (.~))
import Control.Monad (liftM)
import Control.Monad.RWS.Strict (get, modify)
import Control.Monad.Trans (liftIO)
import qualified Data.HashMap.Strict as Map
import Data.List (foldl')
import Data.Maybe
import Foreign.Marshal.Array (pokeArray)
import Foreign.Marshal.Alloc (allocaBytes)
import Control.Monad.RWS.Strict (get, liftIO, modify)
import Render.Misc (genColorData)
import Types
import UI.UIBaseData
import UI.UIClasses
import UI.UIOperations
data Pixel = Pixel Int Int
getGUI :: [GUIAny]
getGUI = [ toGUIAny $ GUIContainer 0 0 120 80 [] 1
, toGUIAny $ GUIPanel $ GUIContainer 0 0 0 0
[toGUIAny $ GUIContainer 0 80 100 200 [] 4
,toGUIAny $GUIButton 50 400 200 175 2 defaultUIState testMessage
] 3
]
createGUI :: (Map.HashMap UIId (GUIAny Pioneers), [UIId])
createGUI = (Map.fromList [ (UIId 0, GUIAnyP $ GUIPanel $ GUIContainer 0 0 0 0 [UIId 1, UIId 2] 0)
, (UIId 1, GUIAnyC $ GUIContainer 20 50 120 80 [] 1)
, (UIId 2, GUIAnyP $ GUIPanel $ GUIContainer 100 140 0 0 [UIId 3, UIId 4] 3)
, (UIId 3, GUIAnyC $ GUIContainer 100 140 130 200 [] 4 )
, (UIId 4, GUIAnyB (GUIButton 30 200 60 175 2 defaultUIState ) (ButtonHandler testMessage))
], [UIId 0])
testMessage :: (Show w) => w -> ScreenUnit -> ScreenUnit -> IO w
getGUI :: Map.HashMap UIId (GUIAny Pioneers) -> [GUIAny Pioneers]
getGUI hmap = Map.elems hmap
getRootIds :: Pioneers [UIId]
getRootIds = do
state <- get
return $ state ^. ui.uiRoots
getRoots :: Pioneers [GUIAny Pioneers]
getRoots = do
state <- get
rootIds <- getRootIds
let hMap = state ^. ui.uiMap
return $ toGUIAnys hMap rootIds
testMessage :: w -> ScreenUnit -> ScreenUnit -> Pioneers w
testMessage w x y = do
putStrLn ("\tclick on " ++ show x ++ "," ++ show y)
liftIO $ putStrLn ("\tclick on " ++ show x ++ "," ++ show y)
return w
-- | Handler for UI-Inputs.
-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
clickHandler :: Pixel -> Pioneers ()
clickHandler (Pixel x y) = case concatMap (isInside x y) getGUI of
clickHandler (Pixel x y) = do
state <- get
let hMap = state ^. ui.uiMap
roots <- getRootIds
hits <- liftM concat $ mapM (getInsideId hMap x y) roots
case hits of
[] -> liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
hit -> liftIO $ do
_ <- sequence $ map (\w ->
_ -> do
changes <- sequence $ map (\uid -> do
let w = toGUIAny hMap uid
short <- getShorthand w
bound <- getBoundary w
prio <- getPriority w
liftIO $ putStrLn $ "hitting " ++ short ++ ": " ++ show bound ++ " " ++ show prio
++ " at [" ++ show x ++ "," ++ show y ++ "]"
case w of
(GUIAnyB b h) -> do
putStrLn $ "hitting " ++ getShorthand w ++ ": " ++ show (getBoundary w) ++ " " ++ show (getPriority w)
++ " at ["++show x++","++show y++"]"
(b', h') <- onMousePressed x y b h
_ <- onMouseReleased x y b' h'
return ()
_ -> putStrLn $ "hitting " ++ getShorthand w ++ ": " ++ show (getBoundary w) ++ " " ++ show (getPriority w)
++ " at ["++show x++","++show y++"]"
) hit
(b'', h'') <- onMouseReleased x y b' h'
return $ Just (uid, GUIAnyB b'' h'')
_ -> return Nothing
) $ hits
let newMap :: Map.HashMap UIId (GUIAny Pioneers)
newMap = foldl' (\hm (uid, w') -> Map.insert uid w' hm) hMap $ catMaybes changes
modify $ ui.uiMap .~ newMap
return ()
-- | Handler for UI-Inputs.
-- Indicates an alternate click on something (e.g. right-click, touch&hold on Touchpad, ...
alternateClickHandler :: Pixel -> Pioneers ()
@ -67,36 +99,40 @@ alternateClickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["alternate pres
prepareGUI :: Pioneers ()
prepareGUI = do
state <- get
roots <- getRoots
let tex = (state ^. gl.glHud.hudTexture)
liftIO $ do
-- bind texture - all later calls work on this one.
GL.textureBinding GL.Texture2D GL.$= Just tex
mapM_ (copyGUI tex) getGUI
mapM_ (copyGUI tex) roots
modify $ ui.uiHasChanged .~ False
--TODO: Perform border-checking ... is xoff + width and yoff+height inside the screen-coordinates..
copyGUI :: GL.TextureObject -> GUIAny -> IO ()
copyGUI :: GL.TextureObject -> GUIAny Pioneers -> Pioneers ()
copyGUI tex widget = do
let (xoff, yoff, width, height) = getBoundary widget
(xoff, yoff, wWidth, wHeight) <- getBoundary widget
state <- get
let
hMap = state ^. ui.uiMap
int = fromInteger.toInteger --conversion between Int8, GLInt, Int, ...
--temporary color here. lateron better some getData-function to
--get a list of pixel-data or a texture.
color = case widget of
(GUIAnyC _) -> [255,0,0,128]
(GUIAnyB _ _) -> [255,255,0,255]
(GUIAnyP _) -> [128,128,128,255]
(GUIAnyP _) -> [128,128,128,128]
_ -> [255,0,255,255]
allocaBytes (width*height*4) $ \ptr -> do
liftIO $ allocaBytes (wWidth*wHeight*4) $ \ptr -> do
--copy data into C-Array
pokeArray ptr (genColorData (width*height) color)
pokeArray ptr (genColorData (wWidth*wHeight) color)
GL.texSubImage2D
GL.Texture2D
0
(GL.TexturePosition2D (int xoff) (int yoff))
(GL.TextureSize2D (int width) (int height))
(GL.TextureSize2D (int wWidth) (int wHeight))
(GL.PixelData GL.RGBA GL.UnsignedByte ptr)
mapM_ (copyGUI tex) (getChildren widget)
copyGUI _ _ = return ()
nextChildrenIds <- getChildren widget
mapM_ (copyGUI tex) $ toGUIAnys hMap $ nextChildrenIds
--TODO: Add scroll-Handler, return (Pioneers Bool) to indicate event-bubbling etc.
--TODO: Maybe queues are better?

74
src/UI/UIBaseData.hs Normal file
View File

@ -0,0 +1,74 @@
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
-- data and classes are separated into several modules to avoid cyclic dependencies with the Type module
module UI.UIBaseData where
import Data.Hashable
import Data.Ix
-- |Unit of screen/window
type ScreenUnit = Int
newtype UIId = UIId Int deriving (Eq,Ord,Show,Read,Bounded,Ix,Hashable)
-- |The state of a clickable ui widget.
data UIButtonState = UIButtonState
{ _buttonstateIsFiring :: Bool
-- ^firing if pressed but not confirmed
, _buttonstateIsFiringAlt :: Bool
-- ^firing if pressed but not confirmed (secondary mouse button)
, _buttonstateIsDeferred :: Bool -- ^ deferred if e. g. dragging but outside component
, _buttonstateIsDeferredAlt :: Bool
-- ^deferred if e. g. dragging but outside component (secondary mouse button)
, _buttonstateIsReady :: Bool
-- ^ready if mouse is above component
, _buttonstateIsActivated :: Bool
-- ^in activated state (e. g. toggle button)
} deriving (Eq, Show)
-- |Switches primary and secondary mouse actions.
-- "monad type" "widget type" "original handler"
data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
-- |A 'UI.UIClasses.MouseHandler' with button behaviour.
data ButtonHandler m w = ButtonHandler
{ _action :: (w -> ScreenUnit -> ScreenUnit -> m w) }
instance Show (ButtonHandler m w) where
show _ = "ButtonHandler ***"
-- |A collection data type that may hold any usable ui element. @m@ is a monad.
data GUIAny m = GUIAnyC GUIContainer
| GUIAnyP GUIPanel
| GUIAnyB GUIButton (ButtonHandler m GUIButton)
deriving (Show)
-- |A 'GUIContainer' is a widget that may contain additional widgets but does not have a
-- functionality itself.
data GUIContainer = GUIContainer { _uiScreenX :: ScreenUnit, _uiScreenY :: ScreenUnit
, _uiWidth :: ScreenUnit, _uiHeight :: ScreenUnit
, _uiChildren :: [UIId]
, _uiPriority :: Int
} deriving (Show)
-- |A 'GUIPanel' is much like a 'GUIContainer' but it resizes automatically according to its
-- children components.
data GUIPanel = GUIPanel { _panelContainer :: GUIContainer} deriving (Show)
-- |A 'GUIButton' is a clickable 'GUIWidget'. Its functinality must be
-- provided by an appropriate 'MouseHanlder'.
data GUIButton = GUIButton { _uiScreenXB :: ScreenUnit, _uiScreenYB :: ScreenUnit
, _uiWidthB :: ScreenUnit, _uiHeightB :: ScreenUnit
, _uiPriorityB :: Int
, _uiButtonState :: UIButtonState
} deriving ()
instance Show GUIButton where
show w = "GUIButton {_screenXB = " ++ show (_uiScreenXB w)
++ " _screenYB = " ++ show (_uiScreenYB w)
++ " _widthB = " ++ show (_uiWidthB w)
++ " _heightB = " ++ show (_uiHeightB w)
++ " _priorityB = " ++ show (_uiScreenYB w)
++ " _buttonState = " ++ show (_uiButtonState w)
++ "}"

View File

@ -1,98 +1,54 @@
{-# LANGUAGE InstanceSigs, MultiParamTypeClasses, FlexibleInstances #-}
module UI.UITypes where
module UI.UIClasses where
import Control.Lens ((^.))
import Control.Monad
--import Control.Monad.IO.Class -- MonadIO
import Control.Monad.RWS.Strict (get)
import Data.List
import Foreign.C (CFloat)
import Linear.Matrix (M44)
import Data.Maybe
import qualified Data.HashMap.Strict as Map
-- |Unit of screen/window
type ScreenUnit = Int
import qualified Types as T
import UI.UIBaseData
-- |A viewport to an OpenGL scene.
data Viewport = Viewport
{ _viewportXAngle :: !Double
, _viewportYAngle :: !Double
, _viewportZDist :: !Double
, _viewportFrustum :: !(M44 CFloat)
, _viewportPositionX :: !ScreenUnit -- ^x position in window
, _viewportPositionY :: !ScreenUnit -- ^y position in window
, _viewportWidth :: !ScreenUnit -- ^viewport width in window
, _viewportHeight :: !ScreenUnit -- ^viewport height in window
} deriving (Eq, Show)
class GUIAnyMap m w where
guiAnyMap :: (w -> b) -> GUIAny m -> b
data UIButtonState = UIButtonState
{ _buttonstateIsFiring :: Bool
-- ^firing if pressed but not confirmed
, _buttonstateIsFiringAlt :: Bool
-- ^firing if pressed but not confirmed (secondary mouse button)
, _buttonstateIsDeferred :: Bool -- ^ deferred if e. g. dragging but outside component
, _buttonstateIsDeferredAlt :: Bool
-- ^deferred if e. g. dragging but outside component (secondary mouse button)
, _buttonstateIsReady :: Bool
-- ^ready if mouse is above component
, _buttonstateIsActivated :: Bool
-- ^in activated state (e. g. toggle button)
} deriving (Eq, Show)
defaultUIState :: UIButtonState
defaultUIState = UIButtonState False False False False False False
class GUIAnyMap w where
guiAnyMap :: (w -> b) -> GUIAny -> b
toGUIAny :: w -> GUIAny
fromGUIAny :: GUIAny -> w
class (GUIAnyMap uiw) => GUIWidget uiw where
class (Monad m) => GUIWidget m uiw where
-- |The 'getBoundary' function gives the outer extents of the 'UIWidget'.
-- The bounding box wholly contains all children components.
getBoundary :: uiw -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -- ^@(x, y, width, height)@ in pixels (screen coordinates)
getBoundary :: uiw -> m (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -- ^@(x, y, width, height)@ in pixels (screen coordinates)
-- |The 'getChildren' function returns all children associated with this widget.
--
-- All children must be wholly inside the parent's bounding box specified by 'getBoundary'.
getChildren :: uiw -> [GUIAny]
getChildren _ = []
getChildren :: uiw -> m [UIId]
getChildren _ = return []
-- |The function 'isInsideSelf' tests whether a point is inside the widget itself.
-- |The function 'isInside' tests whether a point is inside the widget itself.
-- A screen position may be inside the bounding box of a widget but not considered part of the
-- component.
--
-- The default implementations tests if the point is within the rectangle specified by the
-- 'getBoundary' function.
isInsideSelf :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> uiw -- ^the parent widget
-> Bool
isInsideSelf x' y' wg = let (x, y, w, h) = getBoundary wg
in (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
-- |The function 'isInside' tests whether a point is inside the widget or any child.
-- A screen position may be inside the bounding box of a widget but not considered part of the component.
-- The function returns all hit widgets that have no hit children or 'Nothing' if the point neither hits any
-- component nor the parent widget itself.
isInside :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> uiw -- ^the parent widget
-> [GUIAny]
isInside x' y' wg =
case isInsideSelf x' y' wg of -- test inside parent's bounding box
False -> []
True -> case concat $ map (isInside x' y') (getChildren wg) of
[] -> [toGUIAny wg]
l -> l
--TODO: Priority queue?
-> m Bool
isInside x' y' wg = do
(x, y, w, h) <- getBoundary wg
return $ (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
-- |The 'getPriority' function returns the priority score of a 'GUIWidget'.
-- A widget with a high score is more in the front than a low scored widget.
getPriority :: uiw -> Int
getPriority _ = 0
getPriority :: uiw -> m Int
getPriority _ = return 0
-- |The 'getShorthand' function returns a descriptive 'String' mainly for debuggin prupose.
-- The shorthand should be unique for each instance.
getShorthand :: uiw -> String
getShorthand :: uiw -> m String
-- |A 'GUIClickable' represents a widget with a 'UIButtonState'.
--
@ -104,13 +60,13 @@ class GUIClickable w where
setButtonState s = updateButtonState (\_ -> s)
getButtonState :: w -> UIButtonState
class MouseHandler a w where
class Monad m => MouseHandler a m w where
-- |The function 'onMousePressed' is called when the primary button is pressed
-- while inside a screen coordinate within the widget ('isInside').
onMousePressed :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMousePressed _ _ wg a = return (wg, a)
-- |The function 'onMouseReleased' is called when the primary button is released
@ -120,7 +76,7 @@ class MouseHandler a w where
onMouseReleased :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen x coordinate
-> w -- ^wdiget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseReleased _ _ wg a = return (wg, a)
-- |The function 'onMousePressed' is called when the secondary button is pressed
@ -128,7 +84,7 @@ class MouseHandler a w where
onMousePressedAlt :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMousePressedAlt _ _ wg a = return (wg, a)
-- |The function 'onMouseReleased' is called when the secondary button is released
@ -138,7 +94,7 @@ class MouseHandler a w where
onMouseReleasedAlt :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen x coordinate
-> w -- ^wdiget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseReleasedAlt _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
@ -146,7 +102,7 @@ class MouseHandler a w where
onMouseMove :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseMove _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse enters the
@ -154,7 +110,7 @@ class MouseHandler a w where
onMouseEnter :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseEnter _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse leaves the
@ -162,20 +118,10 @@ class MouseHandler a w where
onMouseLeave :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseLeave _ _ wg a = return (wg, a)
-- |Switches primary and secondary mouse actions.
data MouseHandlerSwitch w h = MouseHandlerSwitch h deriving (Eq, Show)
instance Functor (MouseHandlerSwitch w) where
fmap :: (h1 -> h2) -> MouseHandlerSwitch w h1 -> MouseHandlerSwitch w h2
fmap f (MouseHandlerSwitch h) = MouseHandlerSwitch (f h)
instance Monad (MouseHandlerSwitch w) where
(>>=) :: (MouseHandlerSwitch w h1) -> (h1 -> MouseHandlerSwitch w h2) -> MouseHandlerSwitch w h2
(MouseHandlerSwitch h) >>= f = f h
return :: h -> MouseHandlerSwitch w h
return h = MouseHandlerSwitch h
instance (MouseHandler h w) => MouseHandler (MouseHandlerSwitch w h) w where
instance (MouseHandler h m w) => MouseHandler (MouseHandlerSwitch h) m w where
onMousePressed x y w (MouseHandlerSwitch h) = do
(w', h') <- onMousePressedAlt x y w h
return (w', MouseHandlerSwitch h')
@ -198,15 +144,9 @@ instance (MouseHandler h w) => MouseHandler (MouseHandlerSwitch w h) w where
(w', h') <- onMouseLeave x y w h
return (w', MouseHandlerSwitch h')
-- !!Important: one handler can only handle one single widget!!
data ButtonHandler w = ButtonHandler
{ _action :: (w -> ScreenUnit -> ScreenUnit -> IO w) }
instance Show (ButtonHandler w) where
show _ = "ButtonHandler ***"
instance (GUIClickable w) => MouseHandler (ButtonHandler w) w where
instance (Monad m, GUIClickable w) => MouseHandler (ButtonHandler m w) m w where
-- |Change 'UIButtonState's '_buttonstateIsFiring' to @True@.
onMousePressed _ _ wg h = do
onMousePressed _ _ wg h =
return (updateButtonState (\s -> s {_buttonstateIsFiring = True}) wg, h)
-- |Change 'UIButtonState's '_buttonstateIsFiring' to @False@ and
@ -243,70 +183,48 @@ instance (GUIClickable w) => MouseHandler (ButtonHandler w) w where
}) wg
, h)
data GUIAny = GUIAnyC GUIContainer
| GUIAnyP GUIPanel
| GUIAnyB GUIButton (ButtonHandler GUIButton)
deriving (Show)
instance GUIAnyMap GUIAny where
instance (Monad m) => GUIAnyMap m (GUIAny m) where
guiAnyMap f w = f w
toGUIAny = id
fromGUIAny = id
instance GUIWidget GUIAny where
instance GUIWidget T.Pioneers (GUIAny T.Pioneers) where
getBoundary (GUIAnyC w) = getBoundary w
getBoundary (GUIAnyP w) = getBoundary w
getBoundary (GUIAnyB w _) = getBoundary w
getChildren (GUIAnyC w) = getChildren w
getChildren (GUIAnyP w) = getChildren w
getChildren (GUIAnyB w _) = getChildren w
isInsideSelf x y (GUIAnyC w) = (isInsideSelf x y) w
isInsideSelf x y (GUIAnyP w) = (isInsideSelf x y) w
isInsideSelf x y (GUIAnyB w _) = (isInsideSelf x y) w
isInside x y (GUIAnyC w) = (isInside x y) w
isInside x y (GUIAnyP w) = (isInside x y) w
isInside x y (GUIAnyB w _) = (isInside x y) w
getPriority (GUIAnyC w) = getPriority w
getPriority (GUIAnyP w) = getPriority w
getPriority (GUIAnyB w _) = getPriority w
getShorthand (GUIAnyC w) = "A" ++ getShorthand w
getShorthand (GUIAnyP w) = "A" ++ getShorthand w
getShorthand (GUIAnyB w _) = "A" ++ getShorthand w
getShorthand (GUIAnyC w) = do { str <- getShorthand w; return $ "A" ++ str }
getShorthand (GUIAnyP w) = do { str <- getShorthand w; return $ "A" ++ str }
getShorthand (GUIAnyB w _) = do { str <- getShorthand w; return $ "A" ++ str }
-- |A 'GUIContainer' is a widget that may contain additional widgets but does not have a
-- functionality itself.
data GUIContainer = GUIContainer { _screenX :: ScreenUnit, _screenY :: ScreenUnit
, _width :: ScreenUnit, _height :: ScreenUnit
, _children :: [GUIAny]
, _priority :: Int
} deriving (Show)
instance GUIAnyMap GUIContainer where
instance (Monad m) => GUIAnyMap m GUIContainer where
guiAnyMap f (GUIAnyC c) = f c
guiAnyMap _ _ = error "invalid types in guiAnyMap"
toGUIAny cnt = GUIAnyC cnt
fromGUIAny (GUIAnyC cnt) = cnt
fromGUIAny _ = error "invalid GUIAny type"
instance GUIWidget GUIContainer where
getBoundary :: GUIContainer -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
getBoundary cnt = (_screenX cnt, _screenY cnt, _width cnt, _height cnt)
getChildren cnt = _children cnt
getPriority cnt = _priority cnt
getShorthand _ = "CNT"
instance (Monad m) => GUIWidget m GUIContainer where
getBoundary :: GUIContainer -> m (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
getBoundary cnt = return (_uiScreenX cnt, _uiScreenY cnt, _uiWidth cnt, _uiHeight cnt)
getChildren cnt = return $ _uiChildren cnt
getPriority cnt = return $ _uiPriority cnt
getShorthand _ = return $ "CNT"
-- |A 'GUIPanel' is much like a 'GUIContainer' but it resizes automatically according to its
-- children components.
data GUIPanel = GUIPanel { _panelContainer :: GUIContainer} deriving (Show)
instance GUIAnyMap GUIPanel where
instance GUIAnyMap m GUIPanel where
guiAnyMap f (GUIAnyP p) = f p
guiAnyMap _ _ = error "invalid types in guiAnyMap"
toGUIAny pnl = GUIAnyP pnl
fromGUIAny (GUIAnyP pnl) = pnl
fromGUIAny _ = error "invalid GUIAny type"
instance GUIWidget GUIPanel where
getBoundary pnl = case getChildren $ _panelContainer pnl of
instance GUIWidget T.Pioneers GUIPanel where
getBoundary pnl = do
state <- get
let hmap = state ^. T.ui . T.uiMap
case _uiChildren $ _panelContainer pnl of
[] -> getBoundary $ _panelContainer pnl
cs -> foldl1' determineSize $ map getBoundary cs
cs -> do
let widgets = catMaybes $ map (flip Map.lookup hmap) cs
foldl' (liftM2 determineSize) (getBoundary $ _panelContainer pnl) $ map getBoundary widgets
where
determineSize :: (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
determineSize (x, y, w, h) (x', y', w', h') =
@ -318,37 +236,16 @@ instance GUIWidget GUIPanel where
getChildren pnl = getChildren $ _panelContainer pnl
getPriority pnl = getPriority $ _panelContainer pnl
getShorthand _ = "PNL"
getShorthand _ = return $ "PNL"
-- |A 'GUIButton' is a dummy datatype for a clickable 'GUIWidget'. Its functinality must be
-- provided by an appropriate 'MouseHanlder'.
data GUIButton = GUIButton { _screenXB :: ScreenUnit, _screenYB :: ScreenUnit
, _widthB :: ScreenUnit, _heightB :: ScreenUnit
, _priorityB :: Int
, _buttonState :: UIButtonState
, _buttonAction :: (GUIButton -> ScreenUnit -> ScreenUnit -> IO GUIButton)
} deriving ()
instance Show GUIButton where
show w = "GUIButton {_screenXB = " ++ show (_screenXB w)
++ " _screenYB = " ++ show (_screenYB w)
++ " _widthB = " ++ show (_widthB w)
++ " _heightB = " ++ show (_heightB w)
++ " _priorityB = " ++ show (_screenYB w)
++ " _buttonState = " ++ show (_buttonState w)
++ " _buttonAction = " ++ "***"
++ "}"
instance GUIAnyMap GUIButton where
instance (Monad m) => GUIAnyMap m GUIButton where
guiAnyMap f (GUIAnyB btn _) = f btn
guiAnyMap _ _ = error "invalid types in guiAnyMap"
toGUIAny btn = GUIAnyB btn $ ButtonHandler $ _buttonAction btn
fromGUIAny (GUIAnyB btn _) = btn
fromGUIAny _ = error "invalid GUIAny type"
instance GUIClickable GUIButton where
getButtonState = _buttonState
updateButtonState f btn = btn {_buttonState = f $ _buttonState btn}
instance GUIWidget GUIButton where
getBoundary btn = (_screenXB btn, _screenYB btn, _widthB btn, _heightB btn)
getChildren _ = []
getPriority btn = _priorityB btn
getShorthand _ = "BTN"
getButtonState = _uiButtonState
updateButtonState f btn = btn {_uiButtonState = f $ _uiButtonState btn}
instance (Monad m) => GUIWidget m GUIButton where
getBoundary btn = return (_uiScreenXB btn, _uiScreenYB btn, _uiWidthB btn, _uiHeightB btn)
getChildren _ = return []
getPriority btn = return $ _uiPriorityB btn
getShorthand _ = return "BTN"

79
src/UI/UIOperations.hs Normal file
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@ -0,0 +1,79 @@
module UI.UIOperations where
import Control.Monad (liftM)
import qualified Data.HashMap.Strict as Map
import Data.Maybe
import Types
import UI.UIBaseData
import UI.UIClasses
defaultUIState :: UIButtonState
defaultUIState = UIButtonState False False False False False False
toGUIAny :: Map.HashMap UIId (GUIAny m) -> UIId -> GUIAny m
toGUIAny m uid = case Map.lookup uid m of
Just w -> w
Nothing -> error "map does not contain requested key" --TODO: better error handling
{-# INLINE toGUIAny #-}
toGUIAnys :: Map.HashMap UIId (GUIAny m) -> [UIId] -> [GUIAny m]
toGUIAnys m ids = mapMaybe (flip Map.lookup m) ids
{-# INLINE toGUIAnys #-}
-- TODO: check for missing components?
-- |The function 'getInside' returns child widgets that overlap with a specific
-- screen position.
--
-- A screen position may be inside the bounding box of a widget but not
-- considered part of the component. The function returns all hit widgets that
-- have no hit children, which may be the input widget itself,
-- or @[]@ if the point does not hit the widget.
--
-- This function returns the widgets themselves unlike 'getInsideId'.
getInside :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
-> ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> GUIAny Pioneers -- ^the parent widget
-> Pioneers [GUIAny Pioneers]
getInside hMap x' y' wg = do
inside <- isInside x' y' wg
if inside -- test inside parent's bounding box
then do
childrenIds <- getChildren wg
hitChildren <- liftM concat $ mapM (getInside hMap x' y') (toGUIAnys hMap childrenIds)
case hitChildren of
[] -> return [wg]
_ -> return hitChildren
else return []
--TODO: Priority queue?
-- |The function 'getInsideId' returns child widgets that overlap with a
-- specific screen position.
--
-- A screen position may be inside the bounding box of a widget but not
-- considered part of the component. The function returns all hit widgets that
-- have no hit children, which may be the input widget itself,
-- or @[]@ if the point does not hit the widget.
--
-- This function returns the 'UIId's of the widgets unlike 'getInside'.
getInsideId :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
-> ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> UIId -- ^the parent widget
-> Pioneers [UIId]
getInsideId hMap x' y' uid = do
let wg = toGUIAny hMap uid
inside <- isInside x' y' wg
if inside -- test inside parent's bounding box
then do
childrenIds <- getChildren wg
hitChildren <- liftM concat $ mapM (getInsideId hMap x' y') childrenIds
case hitChildren of
[] -> return [uid]
_ -> return hitChildren
else return []
--TODO: Priority queue?

20
tests/MainTestSuite.hs Normal file
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@ -0,0 +1,20 @@
module Main where
import Test.Framework
import Test.Framework.Providers.QuickCheck2
import Map.Map
main :: IO ()
main = defaultMain tests
tests :: [Test]
tests =
[
testGroup "Map.Map"
[
testProperty "remdups idempotency" prop_rd_idempot
]
]