fixed shader for windows
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@ -9,7 +9,7 @@ in vec3 tcNormal[];
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out vec4 teColor;
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smooth out vec3 tePosition;
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smooth out vec3 teNormal;
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out float fogDist;
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smooth out float fogDist;
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smooth out float gmix; //mixture of gravel
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//out vec3 tePatchDistance;
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//constant projection matrix
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