fixed shader for windows

This commit is contained in:
Nicole Dresselhaus 2014-04-22 18:06:09 +02:00
parent 7575521e4d
commit 48082c87d9

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@ -9,7 +9,7 @@ in vec3 tcNormal[];
out vec4 teColor; out vec4 teColor;
smooth out vec3 tePosition; smooth out vec3 tePosition;
smooth out vec3 teNormal; smooth out vec3 teNormal;
out float fogDist; smooth out float fogDist;
smooth out float gmix; //mixture of gravel smooth out float gmix; //mixture of gravel
//out vec3 tePatchDistance; //out vec3 tePatchDistance;
//constant projection matrix //constant projection matrix