scaled map correctly; fixed whacky cam

- scaled map correctly by factor 10
- fixed whacky camera (vorzeichenfehler -.-)
- adapted view-distance
- adapted scroll-speed
- adapted model-position
This commit is contained in:
Nicole Dresselhaus 2014-09-24 01:14:43 +02:00
parent 8630ef951d
commit 1ad81d6ae5
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GPG Key ID: BC16D887851A1A80
8 changed files with 39 additions and 27 deletions

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@ -96,8 +96,8 @@ float snoise(vec3 v)
float fog(float dist) {
dist = max(0,dist - 50);
dist = dist * 0.05;
// dist = dist*dist;
dist = dist * 0.005;
dist = dist*dist;
return 1-exp(-dist);
}

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@ -117,7 +117,7 @@ main = do
let camStack' = Map.empty
glHud' <- initHud
let zDistClosest' = 2
zDistFarthest' = zDistClosest' + 10
zDistFarthest' = zDistClosest' + 100
--TODO: Move near/far/fov to state for runtime-changability & central storage
aks = ArrowKeyState {
_up = False
@ -190,12 +190,13 @@ run = do
cam <- readTVar (state ^. camera)
game' <- readTVar (state ^. game)
let
scrollFactor = 1
multc = cos $ cam ^. yAngle
mults = sin $ cam ^. yAngle
modx x' = x' - 0.2 * kxrot * multc
- 0.2 * kyrot * mults
mody y' = y' + 0.2 * kxrot * mults
- 0.2 * kyrot * multc
modx x' = x' - kxrot * multc * scrollFactor
- kyrot * mults * scrollFactor
mody y' = y' + kxrot * mults * scrollFactor
- kyrot * multc * scrollFactor
cam' <- return $ camObject %~ (\c -> moveBy c (\(x,y) -> (modx x,mody y)) (game' ^. currentMap)) $ cam
writeTVar (state ^. camera) cam'
@ -232,7 +233,7 @@ run = do
now' <- getCurrentTime
return (now',tessChange,sleepAmount,ddiff,hasChanged)
-- set state with new clock-time
--liftIO $ putStrLn $ unwords ["clockFactor:",show (state ^. io.tessClockFactor),"\ttc:", show (tc (state ^. gl.glMap.stateTessellationFactor)),"\tsleep ",show frameTime,"ms"]
--liftIO $ putStrLn $ unwords ["clockFactor:",show (state ^. io.tessClockFactor),"\ttc:", show (tc (state ^. gl.glMap.stateTessellationFactor)),"\tframe took ",show frameTime,"ms"]
if hC then
do
liftIO $ putStrLn $ unwords ["modifying TessFactor to",show $ tc $ state ^. gl.glMap.stateTessellationFactor]
@ -273,7 +274,7 @@ adjustWindow = do
fbHeight = state ^. window.height
fov = 90 --field of view
near = 1 --near plane
far = 100 --far plane
far = 500 --far plane
ratio = fromIntegral fbWidth / fromIntegral fbHeight
frust = createFrustum fov near far ratio
liftIO $ glViewport 0 0 (fromIntegral fbWidth) (fromIntegral fbHeight)

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@ -7,7 +7,8 @@ fgColorIndex,
fgNormalIndex,
fgVertexIndex,
mapStride,
getMapBufferObject
getMapBufferObject,
unitLength
)
where
@ -39,6 +40,10 @@ type MapEntry = (
)
type GraphicsMap = Array (Int, Int) MapEntry
-- | length of 1 Unit in World-Coordinates
unitLength :: Double
unitLength = 10.0
-- converts from classical x/z to striped version of a map
convertToStripeMap :: PlayMap -> PlayMap
convertToStripeMap mp = array (stripify l, stripify u) (map (stripify *** strp) (assocs mp))
@ -205,6 +210,8 @@ colorLookup hs t = if inRange (bounds hs) t then c else (0.0, 0.0, 0.0)
coordLookup :: (Int,Int) -> GLfloat -> V3 GLfloat
coordLookup (x,z) y =
if even x then
V3 (fromIntegral $ x `div` 2) y (fromIntegral (2 * z) * lineHeight)
(f unitLength) *^ V3 (fromIntegral $ x `div` 2) y (fromIntegral (2 * z) * lineHeight)
else
V3 (fromIntegral (x `div` 2) + 0.5) y (fromIntegral (2 * z + 1) * lineHeight)
(f unitLength) *^ V3 (fromIntegral (x `div` 2) + 0.5) y (fromIntegral (2 * z + 1) * lineHeight)
where
f = fromRational.toRational

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@ -1,6 +1,7 @@
module Map.Map where
import Map.Types
import Map.Graphics (unitLength)
import Data.Array (bounds, (!))
import Data.List (sort, group)
@ -44,21 +45,23 @@ giveMapHeight :: PlayMap
-> (Double, Double)
-> Double
giveMapHeight mop (x, z)
| outsideMap (x,z') = 0.0
| otherwise = height --sum $ map (\(p,d) -> hlu p * (d / totald)) tups
| outsideMap (x/unitLength,z'/unitLength) = 0.0
| otherwise = height' --sum $ map (\(p,d) -> hlu p * (d / totald)) tups
where
z' = z * 2/ sqrt 3
rx = x - (fromIntegral $ floor (x +0.5))
rz = z' - (fromIntegral $ floor (z'+0.5))
rx = (x/unitLength) - (fromIntegral $ floor (x/unitLength ))
rz = (z'/unitLength) - (fromIntegral $ floor (z'/unitLength))
hoi = map (hlu . clmp . tadd (floor x, floor z')) mods
hoi = map (hlu . clmp . tadd (floor (x/unitLength), floor (z'/unitLength))) mods
where
mods = [(0,0),(0,1),(1,0),(1,1)]
tadd (a,b) (c,d) = (a+c,b+d)
height' = height*unitLength
height = --trace (show [rx,rz] ++ show hoi)
rz * (rx * (hoi !! 0) + (1-rx) * (hoi !! 2))
+ (1-rz) * (rx * (hoi !! 1) + (1-rx) * (hoi !! 3))
(1-rz) * ((1-rx) * (hoi !! 0) + rx * (hoi !! 2))
+ rz * ((1-rx) * (hoi !! 1) + rx * (hoi !! 3))
outsideMap :: (Double, Double) -> Bool
outsideMap (mx, mz) = let ((a,b),(c,d)) = bounds mop

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@ -68,13 +68,14 @@ createProgramUsing shaders = do
createFrustum :: Float -> Float -> Float -> Float -> M44 CFloat
createFrustum fov n' f' rat =
let
f = realToFrac f'
n = realToFrac n'
s = realToFrac $ recip (tan $ fov*0.5 * pi / 180)
ff = fromRational.toRational
f = ff f'
n = ff n'
s = ff $ recip (tan $ fov*0.5 * pi / 180)
(ratw,rath) = if rat > 1 then
(1,1/realToFrac rat)
(1,1/ff rat)
else
(realToFrac rat,1)
(ff rat,1)
in
V4 (V4 (s/ratw) 0 0 0)
(V4 0 (s/rath) 0 0)

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@ -189,7 +189,7 @@ initMapShader tessFac (buf, vertDes) = do
testobj <- parseIQM "models/holzfaellerHaus1.iqm"
cube <- parseIQM "models/box.iqm"
let objs = [ MapObject testobj (L.V3 20 3 20) (MapObjectState ())
let objs = [ MapObject testobj (L.V3 20 10 20) (MapObjectState ())
, MapObject cube (L.V3 25 5 25) (MapObjectState ())
]

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@ -9,7 +9,7 @@ import qualified Data.HashMap.Strict as Map
import Data.Time (UTCTime)
import Linear.Matrix (M44)
import Linear (V3)
import Control.Monad.RWS.Strict (RWST, liftIO, get)
import Control.Monad.RWS.Strict (RWST, get)
import Control.Monad.Writer.Strict
--import Control.Monad (when)
import Control.Lens

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@ -123,7 +123,7 @@ eventCallback e = do
state <- get
liftIO $ atomically $ do
cam <- readTVar (state ^. camera)
let zDist' = (cam ^. zDist) + realToFrac (negate vscroll)
let zDist' = (cam ^. zDist) + 4*realToFrac (negate vscroll)
zDist'' = curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist'
cam' <- return $ zDist .~ zDist'' $ cam
writeTVar (state ^. camera) cam'