- scaled map correctly by factor 10 - fixed whacky camera (vorzeichenfehler -.-) - adapted view-distance - adapted scroll-speed - adapted model-position
111 lines
4.2 KiB
Haskell
111 lines
4.2 KiB
Haskell
module Map.Map where
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import Map.Types
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import Map.Graphics (unitLength)
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import Data.Array (bounds, (!))
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import Data.List (sort, group)
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import Debug.Trace
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-- WARNING: Does NOT Check for neighbours exceeding maximum map coordinates yet.
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unsafeGiveNeighbours :: (Int, Int) -- ^ original coordinates
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-> [(Int,Int)] -- ^ list of neighbours
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unsafeGiveNeighbours (x,z) = filter (not . negative) allNs
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where
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allNs = if even z then [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x+1,z+1), (x+1,z-1)]
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else [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x-1,z+1), (x-1,z-1)]
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negative :: (Int, Int) -> Bool
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negative (a,b) = a < 0 || b < 0
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giveNeighbours :: PlayMap -- ^ Map on which to find neighbours
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-> (Int, Int) -- ^ original coordinates
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-> [(Int, Int)] -- ^ list of neighbours
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giveNeighbours mp (x,z) = filter (not . outOfBounds mp) allNs
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where
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allNs = if even z then [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x+1,z+1), (x+1,z-1)]
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else [(x+1,z), (x-1,z), (x,z+1), (x,z-1), (x-1,z+1), (x-1,z-1)]
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outOfBounds :: PlayMap -> (Int, Int) -> Bool
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outOfBounds mp' (a,b) = let (lo,hi) = bounds mp' in
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a < fst lo || b < snd lo || a > fst hi || b > snd hi
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giveNeighbourhood :: PlayMap -- ^ map on which to find neighbourhood
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-> Int -- ^ iterative
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-> (Int, Int) -- ^ original coordinates
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-> [(Int, Int)] -- ^ neighbourhood
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giveNeighbourhood _ 0 (a,b) = [(a,b)]
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giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
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remdups . concat $ ns : map (giveNeighbourhood mp (n-1)) ns
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-- | Calculates the height of any given point on the map.
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-- Does not add camera distance to ground to that.
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giveMapHeight :: PlayMap
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-> (Double, Double)
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-> Double
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giveMapHeight mop (x, z)
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| outsideMap (x/unitLength,z'/unitLength) = 0.0
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| otherwise = height' --sum $ map (\(p,d) -> hlu p * (d / totald)) tups
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where
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z' = z * 2/ sqrt 3
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rx = (x/unitLength) - (fromIntegral $ floor (x/unitLength ))
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rz = (z'/unitLength) - (fromIntegral $ floor (z'/unitLength))
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hoi = map (hlu . clmp . tadd (floor (x/unitLength), floor (z'/unitLength))) mods
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where
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mods = [(0,0),(0,1),(1,0),(1,1)]
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tadd (a,b) (c,d) = (a+c,b+d)
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height' = height*unitLength
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height = --trace (show [rx,rz] ++ show hoi)
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(1-rz) * ((1-rx) * (hoi !! 0) + rx * (hoi !! 2))
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+ rz * ((1-rx) * (hoi !! 1) + rx * (hoi !! 3))
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outsideMap :: (Double, Double) -> Bool
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outsideMap (mx, mz) = let ((a,b),(c,d)) = bounds mop
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fr = fromIntegral
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in mx < fr a || mx > fr c || mz < fr b || mz > fr d
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-- Height LookUp on PlayMap
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hlu :: (Int, Int) -> Double
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hlu (k,j) = let (Node _ (_,_,y) _ _ _ _ _ _) = mop ! (k,j) in y
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-- reference Points
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refs :: [(Int, Int)]
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refs = remdups $ map (clmp . tadd (floor x, floor z')) mods
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where
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mods = [(-1,-1),(-1,2),(0,0),(0,1),(1,0),(1,1),(2,-1),(2,2)]
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tadd (a,b) (c,d) = (a+c,b+d)
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-- tupels with reference point and distance
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tups = zip refs weights --map (\t -> (t, dist (x,z') t)) refs
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where
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weights = [1,2,1,2,4,2,1,2,1]
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-- total distance of all for reference point from the point in question
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totald = sum $ map snd tups
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-- clamp, as she is programmed
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clamp :: (Ord a) => a -> a -> a -> a
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clamp mn mx = max mn . min mx
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-- clamp for tupels
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clmp :: (Int, Int) -> (Int, Int)
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clmp (a,b) = let ((xmin,zmin),(xmax,zmax)) = bounds mop
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in (clamp (xmin+2) (xmax-2) a,clamp (zmin+2) (zmax-2) b)
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-- Real distance on PlayMap
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dist :: (Double, Double) -> (Int, Int) -> Double
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dist (x1,z1) pmp = let xf = x1 - realx
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zf = z1 - realz
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in sqrt $ xf*xf + zf*zf
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where
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realx = (\(Node _ (nx,_,_) _ _ _ _ _ _) -> nx) (mop ! pmp)
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realz = (\(Node _ (_,nz,_) _ _ _ _ _ _) -> nz) (mop ! pmp)
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-- removing duplicates in O(n log n), losing order and adding Ord requirement
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remdups :: Ord a => [a] -> [a]
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remdups = map head . group . sort
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