Forgot to init the GL-Context -.-
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@ -15,6 +15,8 @@ smooth out vec4 fg_SmoothColor;
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void main()
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void main()
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{
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{
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uiaenuirtdaend
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vec3 fg_Normal = fg_NormalMatrix * fg_NormalIn; //vec3(0,1,0);
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vec3 fg_Normal = fg_NormalMatrix * fg_NormalIn; //vec3(0,1,0);
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//transform vec3 into vec4, setting w to 1
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//transform vec3 into vec4, setting w to 1
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vec4 fg_Vertex = vec4(fg_VertexIn, 1.0);
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vec4 fg_Vertex = vec4(fg_VertexIn, 1.0);
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@ -50,6 +50,7 @@ data Env = Env
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, envWindow :: !Window
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, envWindow :: !Window
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, envZDistClosest :: !Double
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, envZDistClosest :: !Double
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, envZDistFarthest :: !Double
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, envZDistFarthest :: !Double
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--, envGLContext :: !GLContext
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}
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}
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--Mutable State
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--Mutable State
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@ -91,13 +92,14 @@ type Pioneers = RWST Env () State IO
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main :: IO ()
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main :: IO ()
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main = do
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main = do
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SDL.withInit [InitVideo, InitAudio] $ do --also: InitNoParachute -> faster, without parachute!
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SDL.withInit [InitVideo, InitAudio] $ do --also: InitNoParachute -> faster, without parachute!
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window <- SDL.createWindow "Pioneers" (Position 1500 100) (Size 1024 768) [WindowOpengl -- we want openGL
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SDL.withWindow "Pioneers" (Position 1500 100) (Size 1024 768) [WindowOpengl -- we want openGL
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,WindowShown -- window should be visible
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,WindowShown -- window should be visible
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,WindowResizable -- and resizable
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,WindowResizable -- and resizable
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,WindowInputFocus -- focused (=> active)
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,WindowInputFocus -- focused (=> active)
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,WindowMouseFocus -- Mouse into it
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,WindowMouseFocus -- Mouse into it
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--,WindowInputGrabbed-- never let go of input (KB/Mouse)
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--,WindowInputGrabbed-- never let go of input (KB/Mouse)
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]
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] $ \window -> do
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withOpenGL window $ do
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(Size fbWidth fbHeight) <- glGetDrawableSize window
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(Size fbWidth fbHeight) <- glGetDrawableSize window
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initRendering
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initRendering
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--generate map vertices
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--generate map vertices
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