2014-01-02 02:35:38 +00:00
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module Render.Misc where
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2014-01-02 12:02:01 +00:00
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import Control.Monad
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import qualified Data.ByteString as B (ByteString)
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import Graphics.Rendering.OpenGL.GL.Shaders
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import Graphics.Rendering.OpenGL.GL.StateVar
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import Graphics.Rendering.OpenGL.GL.StringQueries
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import Graphics.Rendering.OpenGL.GLU.Errors
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import System.IO (hPutStrLn, stderr)
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2014-01-03 02:01:54 +00:00
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import Graphics.Rendering.OpenGL.Raw.Core31
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import Foreign.Marshal.Array (allocaArray, pokeArray)
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2014-01-02 02:35:38 +00:00
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2014-01-03 02:01:54 +00:00
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up :: (Double, Double, Double)
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up = (0.0, 1.0, 1.0)
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2014-01-02 02:35:38 +00:00
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checkError :: String -> IO ()
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checkError functionName = get errors >>= mapM_ reportError
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2014-01-02 12:02:01 +00:00
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where reportError e =
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2014-01-02 02:35:38 +00:00
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hPutStrLn stderr (showError e ++ " detected in " ++ functionName)
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showError (Error category message) =
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"GL error " ++ show category ++ " (" ++ message ++ ")"
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dumpInfo :: IO ()
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dumpInfo = do
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2014-01-02 12:02:01 +00:00
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let dump message var = putStrLn . ((message ++ ": ") ++) =<< get var
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2014-01-02 02:35:38 +00:00
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dump "Vendor" vendor
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dump "Renderer" renderer
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dump "Version" glVersion
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dump "GLSL" shadingLanguageVersion
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checkError "dumpInfo"
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checked :: (t -> IO ()) -> (t -> GettableStateVar Bool) -> (t -> GettableStateVar String) -> String -> t -> IO ()
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checked action getStatus getInfoLog message object = do
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action object
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status <- get (getStatus object)
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unless status $
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hPutStrLn stderr . ((message ++ " log: ") ++) =<< get (getInfoLog object)
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compileAndCheck :: Shader -> IO ()
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compileAndCheck = checked compileShader compileStatus shaderInfoLog "compile"
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compileShaderSource :: ShaderType -> B.ByteString -> IO Shader
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compileShaderSource st source = do
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shader <- createShader st
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shaderSourceBS shader $= source
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compileAndCheck shader
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return shader
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linkAndCheck :: Program -> IO ()
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linkAndCheck = checked linkProgram linkStatus programInfoLog "link"
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createProgramUsing :: [Shader] -> IO Program
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createProgramUsing shaders = do
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program <- createProgram
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attachedShaders program $= shaders
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linkAndCheck program
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2014-01-02 12:02:01 +00:00
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return program
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2014-01-03 02:01:54 +00:00
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lookAtUniformMatrix4fv :: (Double, Double, Double) --origin
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-> (Double, Double, Double) --camera-pos
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-> (Double, Double, Double) --up
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-> GLint -> GLsizei -> IO () --rest of GL-call
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lookAtUniformMatrix4fv o c u num size = allocaArray 16 $ \projMat ->
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do
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pokeArray projMat $ lookAt o c u
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glUniformMatrix4fv num size 1 projMat
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-- generats 4x4-Projection-Matrix
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lookAt :: (Double, Double, Double) -> (Double, Double, Double) -> (Double, Double, Double) -> [GLfloat]
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lookAt origin eye up =
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map (fromRational . toRational) [
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xx, yx, zx, 0,
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xy, yy, zy, 0,
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xz, yz, zz, 0,
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-(x *. eye), -(y *. eye), -(z *. eye), 1
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]
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where
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z@(zx,zy,zz) = normal (origin .- eye)
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x@(xx,xy,xz) = normal (up *.* z)
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y@(yx,yy,yz) = z *.* x
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normal :: (Double, Double, Double) -> (Double, Double, Double)
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normal x = (1.0 / (sqrt (x *. x))) .* x
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infixl 5 .*
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--scaling
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(.*) :: Double -> (Double, Double, Double) -> (Double, Double, Double)
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a .* (x,y,z) = (a*x, a*y, a*z)
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infixl 5 .-
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--subtraction
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(.-) :: (Double, Double, Double) -> (Double, Double, Double) -> (Double, Double, Double)
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(a,b,c) .- (x,y,z) = (a-x, b-y, c-z)
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infixl 5 *.*
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--cross-product for left-hand-system
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(*.*) :: (Double, Double, Double) -> (Double, Double, Double) -> (Double, Double, Double)
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(a,b,c) *.* (x,y,z) = ( c*y - b*z
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, a*z - c*x
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, b*x - a*y
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)
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infixl 5 *.
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--dot-product
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(*.) :: (Double, Double, Double) -> (Double, Double, Double) -> Double
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(a,b,c) *. (x,y,z) = a*x + b*y + c*z
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