- added simple shader - rewrote map to cater BufferArray - completele rewrote Main - Split off stuff into Render-Module - cleaned up .cabal-file to bare minimum - created RenderObjects for the purpose of moving rendering there
- some formatting - changed y/z-Coords on Map (y is height now, map is in x/z-plane)
- rudimentary vertex and fragment-shader in shaders/.. - created new Render-Module (unfinished and untested)