2014-01-03 17:46:41 +01:00
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#version 330
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2014-01-02 03:35:38 +01:00
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2014-01-03 03:01:54 +01:00
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//color from earlier stages
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2014-01-02 03:35:38 +01:00
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smooth in vec4 fg_SmoothColor;
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2014-01-03 03:01:54 +01:00
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//color of pixel
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2014-01-02 03:35:38 +01:00
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out vec4 fg_FragColor;
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void main(void)
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{
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2014-01-03 03:01:54 +01:00
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//copy-shader
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2014-01-04 14:09:42 +01:00
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fg_FragColor = fg_SmoothColor;
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2014-01-03 03:01:54 +01:00
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}
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