12 lines
179 B
Plaintext
12 lines
179 B
Plaintext
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#version 140
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#color from earlier stages
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smooth in vec4 fg_SmoothColor;
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#color of pixel
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out vec4 fg_FragColor;
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void main(void)
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{
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fg_FragColor = fg_SmoothColor; #copy-shader
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)
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