18 lines
305 B
Plaintext
18 lines
305 B
Plaintext
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#version 140
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#constant projection matrix
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uniform mat4 fg_ProjectionMatrix;
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#vertex-data
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in vec4 fg_Color;
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in vec4 fg_Vertex;
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in vec4 fg_Normal;
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#output-data for later stages
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smooth out vec4 fg_SmoothColor;
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void main()
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{
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fg_SmoothColor = fg_Color;
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gl_Position = fg_ProjectionMatrix * fg_Vertex;
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}
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