pioneers/shaders/vertex.shader

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#version 140
#constant projection matrix
uniform mat4 fg_ProjectionMatrix;
#vertex-data
in vec4 fg_Color;
in vec4 fg_Vertex;
in vec4 fg_Normal;
#output-data for later stages
smooth out vec4 fg_SmoothColor;
void main()
{
fg_SmoothColor = fg_Color;
gl_Position = fg_ProjectionMatrix * fg_Vertex;
}