imgui/backends
Martin Ejdestig c9aef16066 Backends: Vulkan: Remove duplicated and dead code in Vulkan backend (#6001)
Sampler, descriptor set layout and pipeline layout are created in exact
same way directly in ImGui_ImplVulkan_CreateDeviceObjects(). The removed
functions are local and only has call chain that starts in
ImGui_ImplVulkan_CreateDeviceObjects(), so will always do early return.
2023-01-02 16:25:34 +01:00
..
vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. (#5937) 2022-11-30 14:46:45 +01:00
imgui_impl_allegro5.h Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:13:36 +01:00
imgui_impl_android.cpp Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) 2022-09-26 10:43:26 +02:00
imgui_impl_android.h Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:15:24 +01:00
imgui_impl_dx9.cpp Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2022-10-11 12:35:41 +02:00
imgui_impl_dx9.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx10.cpp Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2022-10-11 12:35:41 +02:00
imgui_impl_dx10.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx11.cpp Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2022-10-11 12:35:41 +02:00
imgui_impl_dx11.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx12.cpp Backends: DX12: Fixed stale comments. (#5798) 2022-10-20 08:25:00 +02:00
imgui_impl_dx12.h Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 2022-01-20 15:53:28 +01:00
imgui_impl_glfw.cpp Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908) 2022-11-22 18:08:25 +01:00
imgui_impl_glfw.h Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2022-10-11 12:35:41 +02:00
imgui_impl_glut.cpp Examples: disable GL related warnings on Mac + amend to ignore list. 2022-09-27 22:25:45 +02:00
imgui_impl_glut.h Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:14:01 +01:00
imgui_impl_metal.h Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403) 2022-06-30 20:16:45 +02:00
imgui_impl_metal.mm Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount' (#5603) 2022-08-23 12:52:45 +02:00
imgui_impl_opengl2.cpp Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2022-10-11 12:35:41 +02:00
imgui_impl_opengl2.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_opengl3_loader.h Backends: OpenGL: Update comments. (#4445, #5642, #4649) 2022-09-05 15:58:31 +02:00
imgui_impl_opengl3.cpp Backends: OpenGL3: Fix for zealous warning. (#5947) 2022-12-03 15:12:20 +01:00
imgui_impl_opengl3.h Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2022-10-11 12:35:41 +02:00
imgui_impl_osx.h Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. (#5937) 2022-11-30 14:46:45 +01:00
imgui_impl_osx.mm Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. (#5937) 2022-11-30 14:46:45 +01:00
imgui_impl_sdl.cpp Backends: SDL: fix build on WinRT (#6019, #5974) 2023-01-02 15:02:43 +01:00
imgui_impl_sdl.h Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) 2022-02-04 16:51:29 +01:00
imgui_impl_sdlrenderer.cpp Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2022-10-11 12:35:41 +02:00
imgui_impl_sdlrenderer.h Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 2021-12-03 12:28:03 +01:00
imgui_impl_vulkan.cpp Backends: Vulkan: Remove duplicated and dead code in Vulkan backend (#6001) 2023-01-02 16:25:34 +01:00
imgui_impl_vulkan.h Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2022-10-11 12:35:41 +02:00
imgui_impl_wgpu.cpp Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914) 2022-11-24 12:52:38 +01:00
imgui_impl_wgpu.h Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) 2022-11-10 16:28:44 +01:00
imgui_impl_win32.cpp Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. (#5923, #456) 2022-11-29 19:07:50 +01:00
imgui_impl_win32.h Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. (#5923, #456) 2022-11-29 19:07:50 +01:00