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	Backends: DX12: Fixed stale comments. (#5798)
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		| @@ -530,7 +530,7 @@ bool    ImGui_ImplDX12_CreateDeviceObjects() | ||||
|  | ||||
|     // By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A) | ||||
|     // If you would like to use this DX12 sample code but remove this dependency you can: | ||||
|     //  1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] | ||||
|     //  1) compile once, save the compiled shader blobs into a file or source code and assign them to psoDesc.VS/PS [preferred solution] | ||||
|     //  2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL. | ||||
|     // See https://github.com/ocornut/imgui/pull/638 for sources and details. | ||||
|  | ||||
| @@ -579,7 +579,7 @@ bool    ImGui_ImplDX12_CreateDeviceObjects() | ||||
|             }"; | ||||
|  | ||||
|         if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), nullptr, nullptr, nullptr, "main", "vs_5_0", 0, 0, &vertexShaderBlob, nullptr))) | ||||
|             return false; // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! | ||||
|             return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! | ||||
|         psoDesc.VS = { vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize() }; | ||||
|  | ||||
|         // Create the input layout | ||||
| @@ -613,7 +613,7 @@ bool    ImGui_ImplDX12_CreateDeviceObjects() | ||||
|         if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), nullptr, nullptr, nullptr, "main", "ps_5_0", 0, 0, &pixelShaderBlob, nullptr))) | ||||
|         { | ||||
|             vertexShaderBlob->Release(); | ||||
|             return false; // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! | ||||
|             return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! | ||||
|         } | ||||
|         psoDesc.PS = { pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize() }; | ||||
|     } | ||||
|   | ||||
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