mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-20 23:06:36 +00:00
5a679a45cc
If you were conveniently using the imgui copy of those STB headers in your project, you will have to update your include paths. The reason for this change is to avoid conflicts for projects that may also be importing their own copy of the STB libraries. Note that imgui's copy of stb_textedit.h is modified. |
||
---|---|---|
.. | ||
imgui_freetype.cpp | ||
imgui_freetype.h | ||
README.md |
imgui_freetype
This is an attempt to replace stb_truetype (the default imgui's font rasterizer) with FreeType. Currently not optimal and probably has some limitations or bugs. By Vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained by @ocornut.
Usage
- Get latest FreeType binaries or build yourself.
- Add imgui_freetype.h/cpp alongside your imgui sources.
- Include imgui_freetype.h after imgui.h.
- Call ImGuiFreeType::BuildFontAtlas() BEFORE calling ImFontAtlas::GetTexDataAsRGBA32() or ImFontAtlas::Build() (so normal Build() won't be called):
// See ImGuiFreeType::RasterizationFlags
unsigned int flags = ImGuiFreeType::NoHinting;
ImGuiFreeType::BuildFontAtlas(io.Fonts, flags);
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
Gamma Correct Blending FreeType assumes blending in linear space rather than gamma space. See FreeType note for FT_Render_Glyph. For correct results you need to be using sRGB and convert to linear space in the pixel shader output. The default imgui styles will be impacted by this change (alpha values will need tweaking).
Test code Usage
#include "misc/freetype/imgui_freetype.h"
#include "misc/freetype/imgui_freetype.cpp"
// Load various small fonts
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 13.0f);
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 13.0f);
io.Fonts->AddFontDefault();
FreeTypeTest freetype_test;
// Main Loop
while (true)
{
if (freetype_test.UpdateRebuild())
{
// REUPLOAD FONT TEXTURE TO GPU
// e.g ImGui_ImplGlfwGL3_InvalidateDeviceObjects() + ImGui_ImplGlfwGL3_CreateDeviceObjects()
}
ImGui::NewFrame();
freetype_test.ShowFreetypeOptionsWindow();
...
}
}
Test code
#include "misc/freetype/imgui_freetype.h"
#include "misc/freetype/imgui_freetype.cpp"
struct FreeTypeTest
{
enum FontBuildMode
{
FontBuildMode_FreeType,
FontBuildMode_Stb,
};
FontBuildMode BuildMode;
bool WantRebuild;
float FontsMultiply;
unsigned int FontsFlags;
FreeTypeTest()
{
BuildMode = FontBuildMode_FreeType;
WantRebuild = true;
FontsMultiply = 1.0f;
FontsFlags = 0;
}
// Call _BEFORE_ NewFrame()
bool UpdateRebuild()
{
if (!WantRebuild)
return false;
ImGuiIO& io = ImGui::GetIO();
for (int n = 0; n < io.Fonts->Fonts.Size; n++)
{
io.Fonts->Fonts[n]->ConfigData->RasterizerMultiply = FontsMultiply;
io.Fonts->Fonts[n]->ConfigData->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00;
}
if (BuildMode == FontBuildMode_FreeType)
ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags);
else if (BuildMode == FontBuildMode_Stb)
io.Fonts->Build();
WantRebuild = false;
return true;
}
// Call to draw interface
void ShowFreetypeOptionsWindow()
{
ImGui::Begin("FreeType Options");
ImGui::ShowFontSelector("Fonts");
WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
ImGui::SameLine();
WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb);
WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f);
if (BuildMode == FontBuildMode_FreeType)
{
WantRebuild |= ImGui::CheckboxFlags("NoHinting", &FontsFlags, ImGuiFreeType::NoHinting);
WantRebuild |= ImGui::CheckboxFlags("NoAutoHint", &FontsFlags, ImGuiFreeType::NoAutoHint);
WantRebuild |= ImGui::CheckboxFlags("ForceAutoHint", &FontsFlags, ImGuiFreeType::ForceAutoHint);
WantRebuild |= ImGui::CheckboxFlags("LightHinting", &FontsFlags, ImGuiFreeType::LightHinting);
WantRebuild |= ImGui::CheckboxFlags("MonoHinting", &FontsFlags, ImGuiFreeType::MonoHinting);
WantRebuild |= ImGui::CheckboxFlags("Bold", &FontsFlags, ImGuiFreeType::Bold);
WantRebuild |= ImGui::CheckboxFlags("Oblique", &FontsFlags, ImGuiFreeType::Oblique);
}
ImGui::End();
}
};
Known issues
- Output texture has excessive resolution (lots of vertical waste).
- FreeType's memory allocator is not overridden.
cfg.OversampleH
,OversampleV
are ignored (but perhaps not so necessary with this rasterizer).
Obligatory comparison screenshots
Using Windows built-in segoeui.ttf font. Open in new browser tabs, view at 1080p+.