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imgui_freetype: Documentation, tweaks. (#618)
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@ -120,9 +120,7 @@ In this document:
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Dear Imgui uses stb_truetype.h to rasterize fonts (with optional oversampling).
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This technique and implementation are not ideal for fonts rendered at _small sizes_, which may appear a little blurry.
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There is an implementation of the ImFontAtlas builder using FreeType that you can use:
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https://github.com/ocornut/imgui_club
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There is an implementation of the ImFontAtlas builder using FreeType that you can use in the misc/freetype/ folder.
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FreeType supports auto-hinting which tends to improve the readability of small fonts.
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Note that this code currently creates textures that are unoptimally too large (could be fixed with some work)
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126
misc/freetype/README.md
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126
misc/freetype/README.md
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# imgui_freetype
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This is an attempt to replace stb_truetype (the default imgui's font rasterizer) with FreeType.
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Currently not optimal and probably has some limitations or bugs.
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By [Vuhdo](https://github.com/Vuhdo) (Aleksei Skriabin). Improvements by @mikesart. Maintained by @ocornut.
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**Usage**
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1. Get latest FreeType binaries or build yourself.
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2. Add imgui_freetype.h/cpp alongside your imgui sources.
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3. Include imgui_freetype.h after imgui.h.
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4. Call ImGuiFreeType::BuildFontAtlas() *BEFORE* calling ImFontAtlas::GetTexDataAsRGBA32() or ImFontAtlas::Build() (so normal Build() won't be called):
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```cpp
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// See ImGuiFreeType::RasterizationFlags
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unsigned int flags = ImGuiFreeType::DisableHinting;
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ImGuiFreeType::BuildFontAtlas(io.Fonts, flags);
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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```
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**Test code Usage**
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```cpp
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#include "misc/freetype/imgui_freetype.h"
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#include "misc/freetype/imgui_freetype.cpp"
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// Load various small fonts
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 13.0f);
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io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 13.0f);
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io.Fonts->AddFontDefault();
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FreeTypeTest freetype_test;
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// Main Loop
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while (true)
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{
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if (freetype_test.UpdateRebuild())
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{
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// REUPLOAD FONT TEXTURE TO GPU
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// e.g ImGui_ImplGlfwGL3_InvalidateDeviceObjects() + ImGui_ImplGlfwGL3_CreateDeviceObjects()
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}
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ImGui::NewFrame();
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freetype_test.ShowFreetypeOptionsWindow();
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...
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}
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}
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```
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**Test code**
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```cpp
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#include "misc/freetype/imgui_freetype.h"
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#include "misc/freetype/imgui_freetype.cpp"
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struct FreeTypeTest
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{
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enum FontBuildMode
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{
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FontBuildMode_FreeType,
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FontBuildMode_Stb,
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};
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FontBuildMode BuildMode;
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bool WantRebuild;
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float FontsMultiply;
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unsigned int FontsFlags;
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FreeTypeTest()
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{
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BuildMode = FontBuildMode_FreeType;
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WantRebuild = true;
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FontsMultiply = 1.0f;
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FontsFlags = 0;
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}
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// Call _BEFORE_ NewFrame()
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bool UpdateRebuild()
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{
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if (!WantRebuild)
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return false;
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ImGuiIO& io = ImGui::GetIO();
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for (int n = 0; n < io.Fonts->Fonts.Size; n++)
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{
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io.Fonts->Fonts[n]->ConfigData->RasterizerMultiply = FontsMultiply;
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io.Fonts->Fonts[n]->ConfigData->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00;
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}
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if (BuildMode == FontBuildMode_FreeType)
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ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags);
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else if (BuildMode == FontBuildMode_Stb)
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io.Fonts->Build();
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WantRebuild = false;
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return true;
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}
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// Call to draw interface
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void ShowFreetypeOptionsWindow()
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{
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ImGui::Begin("FreeType Options");
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ImGui::ShowFontSelector("Fonts");
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WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
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ImGui::SameLine();
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WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb);
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WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f);
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if (BuildMode == FontBuildMode_FreeType)
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{
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WantRebuild |= ImGui::CheckboxFlags("NoHinting", &FontsFlags, ImGuiFreeType::NoHinting);
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WantRebuild |= ImGui::CheckboxFlags("NoAutoHint", &FontsFlags, ImGuiFreeType::NoAutoHint);
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WantRebuild |= ImGui::CheckboxFlags("ForceAutoHint", &FontsFlags, ImGuiFreeType::ForceAutoHint);
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WantRebuild |= ImGui::CheckboxFlags("LightHinting", &FontsFlags, ImGuiFreeType::LightHinting);
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WantRebuild |= ImGui::CheckboxFlags("MonoHinting", &FontsFlags, ImGuiFreeType::MonoHinting);
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WantRebuild |= ImGui::CheckboxFlags("Bold", &FontsFlags, ImGuiFreeType::Bold);
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WantRebuild |= ImGui::CheckboxFlags("Oblique", &FontsFlags, ImGuiFreeType::Oblique);
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}
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ImGui::End();
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}
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};
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```
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**Known issues**
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- Output texture has excessive resolution (lots of vertical waste)
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- FreeType's memory allocator is not overridden.
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**Obligatory comparison screenshots**
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Using Windows built-in segoeui.ttf font. Open in new browser tabs, view at 1080p+.
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![freetype rasterizer](https://raw.githubusercontent.com/wiki/ocornut/imgui_club/images/freetype_20170817.png)
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@ -1,16 +1,17 @@
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// Wrapper to use Freetype (instead of stb_truetype) for Dear ImGui
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// Get latest version at http://www.github.com/ocornut/imgui_club
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// Original code by @Vuhdo (Aleksei Skriabin)
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// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
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// Original code by @Vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained by @ocornut
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// Changelog:
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// - v0.50: (2017/08/16) imported from https://github.com/Vuhdo/imgui_freetype, updated for latest changes in ImFontAtlas, minor tweaks.
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// - v0.50: (2017/08/16) imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks.
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// - v0.51: (2017/08/26) cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply.
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// - v0.52: (2017/09/26) fixes for imgui internal changes
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// - v0.53: (2017/10/22) minor inconsequential change to match change in master (removed an unnecessary statement)
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// - v0.54: (2018/01/22) fix for addition of ImFontAtlas::TexUvscale member
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// - v0.55: (2018/02/04) moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club)
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// Todo/Bugs:
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// - Font size has lots of waste.
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// TODO:
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// - Output texture has excessive resolution (lots of vertical waste)
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// - FreeType's memory allocator is not overridden.
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#include "imgui_freetype.h"
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// Wrapper to use Freetype (instead of stb_truetype) for Dear ImGui
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// Original code by @Vuhdo
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// Get latest version at http://www.github.com/ocornut/imgui_club
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// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
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// Original code by @Vuhdo (Aleksei Skriabin), maintained by @ocornut
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#pragma once
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@ -8,10 +8,10 @@
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namespace ImGuiFreeType
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{
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// Hinting greatly impacts visuals (and glyph sizes).
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// When disabled, FreeType generates blurrier glyphs, more or less matches the stb's output.
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// The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
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// The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
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// Hinting greatly impacts visuals (and glyph sizes).
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// When disabled, FreeType generates blurrier glyphs, more or less matches the stb's output.
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// The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
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// The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
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// You can set those flags on a per font basis in ImFontConfig::RasterizerFlags.
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// Use the 'extra_flags' parameter of BuildFontAtlas() to force a flag on all your fonts.
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@ -24,7 +24,7 @@ namespace ImGuiFreeType
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LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
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MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
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Bold = 1 << 5, // Styling: Should we artificially embolden the font?
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Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
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Oblique = 1 << 6 // Styling: Should we slant the font, emulating italic style?
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};
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IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
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