imgui/backends
2022-07-06 17:48:01 +02:00
..
vulkan Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft) 2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp Docs update, binaries link + Backend: Allegro: fix warning (#5281) 2022-05-04 15:16:05 +02:00
imgui_impl_allegro5.h Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:13:36 +01:00
imgui_impl_android.cpp Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. (#4921, #4858) 2022-01-27 17:46:48 +01:00
imgui_impl_android.h Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:15:24 +01:00
imgui_impl_dx9.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_dx9.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx10.cpp Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 2022-06-11 12:52:27 +02:00
imgui_impl_dx10.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx11.cpp Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 2022-06-11 12:52:27 +02:00
imgui_impl_dx11.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_dx12.cpp Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 2022-06-11 12:52:27 +02:00
imgui_impl_dx12.h Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914) 2022-01-20 15:53:28 +01:00
imgui_impl_glfw.cpp Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724) 2022-07-06 17:48:01 +02:00
imgui_impl_glfw.h Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). (#4981) 2022-02-07 16:11:05 +01:00
imgui_impl_glut.cpp Backends: Glut: Fix comparison operator precedence. 2022-03-01 15:20:40 +01:00
imgui_impl_glut.h Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:14:01 +01:00
imgui_impl_metal.h Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403) 2022-06-30 20:16:45 +02:00
imgui_impl_metal.mm Backends: Metal: Add dispatch synchronization. (#5447) 2022-07-05 15:24:37 +02:00
imgui_impl_opengl2.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_opengl2.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_opengl3_loader.h Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. (#4468, #3381, #2981, #4825, #4832, #5127) 2022-05-23 12:47:40 +02:00
imgui_impl_opengl3.cpp Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. (#5321) 2022-05-23 12:56:15 +02:00
imgui_impl_opengl3.h Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844) 2022-04-13 20:43:35 +02:00
imgui_impl_osx.h Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403) 2022-06-30 20:16:45 +02:00
imgui_impl_osx.mm Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724) 2022-07-06 17:48:01 +02:00
imgui_impl_sdl.cpp Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724) 2022-07-06 17:48:01 +02:00
imgui_impl_sdl.h Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) 2022-02-04 16:51:29 +01:00
imgui_impl_sdlrenderer.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_sdlrenderer.h Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926) 2021-12-03 12:28:03 +01:00
imgui_impl_vulkan.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_vulkan.h Backends: Vulkan: Don't use VK_PRESENT_MODE_MAX_ENUM_KHR as specs state it isn't part of the API. (#5254) 2022-05-03 12:51:51 +02:00
imgui_impl_wgpu.cpp Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 2022-04-07 14:28:08 +02:00
imgui_impl_wgpu.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_win32.cpp Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724) 2022-07-06 17:48:01 +02:00
imgui_impl_win32.h Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) 2022-02-28 20:51:50 +01:00