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The header is called "SDL_opengl.h" - case matters on Linux. The main() function must indeed be called main(), on Windows it'll be renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h (which is included by SDL.h) I added an entry to the example's README that describes how to build it on Linux.
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How to Build
- On Windows with Visual Studio's CLI
<sdl2path> is your SDL2 folder.
cl /MD /I <sdl2path\include> /I ..\.. main.cpp imgui_impl_sdl.cpp ..\..\imgui.cpp /link /LIBPATH:<sdl2path\lib> SDL2.lib SDL2main.lib
- On Linux and similar Unices
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl.cpp ../../imgui.cpp `sdl2-config --libs` -lGL -o sdl2example