mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-23 16:16:36 +00:00
9576dfd5e7
Scheduled builds now are triggered by a dummy "scheduled" workflow that is invoked by the timer. This gives forks an ability to disable scheduled builds while maintaining ability to perform CI builds in forked repository. Similarly static analysis is invoked on completion of "build" workflow, ensuring analysis is performed with every build. Also should build workflow triggers change, we do not need to replicate same changes in static analysis workflow file.
491 lines
20 KiB
YAML
491 lines
20 KiB
YAML
name: build
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on:
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push:
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pull_request:
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workflow_run:
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# Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling
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# "scheduled" workflow, while maintaining ability to perform local CI builds.
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workflows:
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- scheduled
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branches:
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- master
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- docking
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types:
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- requested
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jobs:
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Windows:
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runs-on: windows-2019
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env:
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VS_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\
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MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
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steps:
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- uses: actions/checkout@v2
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- name: Install Dependencies
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shell: powershell
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run: |
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Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip"
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Expand-Archive -Path SDL2-devel-2.0.10-VC.zip
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echo "SDL2_DIR=$(pwd)\SDL2-devel-2.0.10-VC\SDL2-2.0.10\" >>${env:GITHUB_ENV}
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Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip
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Expand-Archive -Path vulkan-sdk-1.1.121.2.zip
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echo "VULKAN_SDK=$(pwd)\vulkan-sdk-1.1.121.2\" >>${env:GITHUB_ENV}
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- name: Fix Projects
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shell: powershell
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run: |
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# WARNING: This will need updating if toolset/sdk change in project files!
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gci -recurse -filter "*.vcxproj" | ForEach-Object {
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# Fix SDK and toolset for most samples.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
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- name: Build example_null (extra warnings, mingw 64-bit)
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run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (extra warnings, msvc 64-bit)
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shell: cmd
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run: |
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cd examples\example_null
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call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
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.\build_win32.bat /W4
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- name: Build example_null (single file build)
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shell: bash
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp
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- name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS)
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shell: bash
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_WIN32_FUNCTIONS
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp
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- name: Build example_null (as DLL)
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shell: cmd
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run: |
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call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat"
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echo #ifdef _EXPORT > example_single_file.cpp
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echo # define IMGUI_API __declspec(dllexport) >> example_single_file.cpp
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echo #else >> example_single_file.cpp
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echo # define IMGUI_API __declspec(dllimport) >> example_single_file.cpp
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echo #endif >> example_single_file.cpp
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echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp
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echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp
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cl.exe /D_USRDLL /D_WINDLL /D_EXPORT /I. example_single_file.cpp /LD /FeImGui.dll /link
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cl.exe /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp
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- name: Build Win32 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_sdl_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_win32_directx10
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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- name: Build Win32 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_sdl_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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- name: Build x64 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx10
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx12
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
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Linux:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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- name: Install Dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev
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- name: Build example_null (extra warnings, gcc 32-bit)
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run: |
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (extra warnings, gcc 64-bit)
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run: |
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (extra warnings, clang 32-bit)
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run: |
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (extra warnings, clang 64-bit)
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run: |
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (freetype)
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run: |
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make -C examples/example_null clean
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make -C examples/example_null WITH_FREETYPE=1
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- name: Build example_null (single file build)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with ImWchar32)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_USE_WCHAR32
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with large ImDrawIdx)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define ImDrawIdx unsigned int
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_METRICS_WINDOW)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_DEMO_WINDOWS
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#define IMGUI_DISABLE_METRICS_WINDOW
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_DISABLE_FILE_FUNCTIONS
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_USE_BGRA_PACKED_COLOR
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA)
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run: |
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cat > example_single_file.cpp <<'EOF'
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struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };
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struct MyVec4 { float x; float y; float z; float w;
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MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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operator MyVec2() const { return MyVec2(x, y); }
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#define IM_VEC4_CLASS_EXTRA \
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ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
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operator MyVec4() const { return MyVec4(x, y, z, w); }
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (without c++ runtime, Clang)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#define IMGUI_DISABLE_DEMO_WINDOWS
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
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- name: Build example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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- name: Build example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl_opengl2
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run: make -C examples/example_sdl_opengl2
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl_opengl3
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run: make -C examples/example_sdl_opengl3
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MacOS:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- name: Install Dependencies
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run: |
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brew install glfw3 sdl2
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- name: Build example_null (extra warnings, clang 64-bit)
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run: make -C examples/example_null WITH_EXTRA_WARNINGS=1
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- name: Build example_null (single file build)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_null (without c++ runtime)
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run: |
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cat > example_single_file.cpp <<'EOF'
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#define IMGUI_IMPLEMENTATION
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#include "misc/single_file/imgui_single_file.h"
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#include "examples/example_null/main.cpp"
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EOF
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clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp
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- name: Build example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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- name: Build example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
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if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build example_glfw_metal
|
|
run: make -C examples/example_glfw_metal
|
|
|
|
- name: Build example_sdl_metal
|
|
run: make -C examples/example_sdl_metal
|
|
|
|
- name: Build example_sdl_opengl2
|
|
run: make -C examples/example_sdl_opengl2
|
|
if: github.event_name == 'workflow_run'
|
|
|
|
- name: Build example_sdl_opengl3
|
|
run: make -C examples/example_sdl_opengl3
|
|
|
|
- name: Build example_apple_metal
|
|
run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
|
|
|
|
- name: Build example_apple_opengl2
|
|
run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
|
|
|
|
iOS:
|
|
runs-on: macos-latest
|
|
steps:
|
|
- uses: actions/checkout@v2
|
|
|
|
- name: Build example_apple_metal
|
|
run: |
|
|
# Code signing is required, but we disable it because it is irrelevant for CI builds.
|
|
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
|
|
|
|
Emscripten:
|
|
runs-on: ubuntu-18.04
|
|
steps:
|
|
- uses: actions/checkout@v2
|
|
|
|
- name: Install Dependencies
|
|
run: |
|
|
wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz
|
|
tar -xvf master.tar.gz
|
|
emsdk-master/emsdk update
|
|
emsdk-master/emsdk install latest
|
|
emsdk-master/emsdk activate latest
|
|
|
|
- name: Build example_emscripten_opengl3
|
|
run: |
|
|
pushd emsdk-master
|
|
source ./emsdk_env.sh
|
|
popd
|
|
make -C examples/example_emscripten_opengl3
|
|
|
|
- name: Build example_emscripten_wgpu
|
|
run: |
|
|
pushd emsdk-master
|
|
source ./emsdk_env.sh
|
|
popd
|
|
make -C examples/example_emscripten_wgpu
|
|
|
|
Discord-CI:
|
|
runs-on: ubuntu-18.04
|
|
if: always()
|
|
needs: [Windows, Linux, MacOS, iOS, Emscripten]
|
|
steps:
|
|
- uses: dearimgui/github_discord_notifier@latest
|
|
with:
|
|
discord-webhook: ${{ secrets.DISCORD_CI_WEBHOOK }}
|
|
github-token: ${{ github.token }}
|
|
action-task: discord-jobs
|
|
discord-filter: "'{{ github.branch }}'.match(/master|docking/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'"
|
|
discord-username: GitHub Actions
|
|
discord-job-new-failure-message: ''
|
|
discord-job-fixed-failure-message: ''
|
|
discord-job-new-failure-embed: |
|
|
{
|
|
"title": "`{{ job.name }}` job is failing on `{{ github.branch }}`!",
|
|
"description": "Commit [{{ github.context.payload.head_commit.title }}]({{ github.context.payload.head_commit.url }}) pushed to [{{ github.branch }}]({{ github.branch_url }}) broke [{{ job.name }}]({{ job.url }}) build job.\nFailing steps: {{ failing_steps }}",
|
|
"url": "{{ job.url }}",
|
|
"color": "0xFF0000",
|
|
"timestamp": "{{ run.updated_at }}"
|
|
}
|
|
discord-job-fixed-failure-embed: |
|
|
{
|
|
"title": "`{{ github.branch }}` branch is no longer failing!",
|
|
"description": "Build failures were fixed on [{{ github.branch }}]({{ github.branch_url }}) branch.",
|
|
"color": "0x00FF00",
|
|
"url": "{{ github.context.payload.head_commit.url }}",
|
|
"timestamp": "{{ run.completed_at }}"
|
|
}
|