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CI: Use workflow_run to trigger scheduled builds and static analysis.
Scheduled builds now are triggered by a dummy "scheduled" workflow that is invoked by the timer. This gives forks an ability to disable scheduled builds while maintaining ability to perform CI builds in forked repository. Similarly static analysis is invoked on completion of "build" workflow, ensuring analysis is performed with every build. Also should build workflow triggers change, we do not need to replicate same changes in static analysis workflow file.
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52
.github/workflows/build.yml
vendored
52
.github/workflows/build.yml
vendored
@ -3,8 +3,16 @@ name: build
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on:
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push:
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pull_request:
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schedule:
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- cron: '0 9 * * *'
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workflow_run:
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# Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling
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# "scheduled" workflow, while maintaining ability to perform local CI builds.
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workflows:
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- scheduled
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branches:
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- master
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- docking
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types:
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- requested
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jobs:
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Windows:
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@ -98,22 +106,22 @@ jobs:
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- name: Build Win32 example_glfw_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_glfw_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_sdl_opengl3
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shell: cmd
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@ -122,7 +130,7 @@ jobs:
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- name: Build Win32 example_sdl_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build Win32 example_win32_directx9
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shell: cmd
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@ -135,12 +143,12 @@ jobs:
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- name: Build Win32 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_glfw_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_glfw_opengl3
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shell: cmd
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@ -153,17 +161,17 @@ jobs:
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- name: Build x64 example_sdl_vulkan
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_opengl2
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_opengl3
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_sdl_directx11
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shell: cmd
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@ -172,17 +180,17 @@ jobs:
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- name: Build x64 example_win32_directx9
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx10
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx11
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build x64 example_win32_directx12
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shell: cmd
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@ -344,17 +352,17 @@ jobs:
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- name: Build example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl_opengl2
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run: make -C examples/example_sdl_opengl2
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl_opengl3
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run: make -C examples/example_sdl_opengl3
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MacOS:
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runs-on: macOS-latest
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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@ -392,7 +400,7 @@ jobs:
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- name: Build example_glfw_opengl3
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run: make -C examples/example_glfw_opengl3
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build example_glfw_metal
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run: make -C examples/example_glfw_metal
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@ -402,7 +410,7 @@ jobs:
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- name: Build example_sdl_opengl2
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run: make -C examples/example_sdl_opengl2
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if: github.event_name == 'schedule'
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if: github.event_name == 'workflow_run'
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- name: Build example_sdl_opengl3
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run: make -C examples/example_sdl_opengl3
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@ -414,7 +422,7 @@ jobs:
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run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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iOS:
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runs-on: macOS-latest
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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@ -460,7 +468,7 @@ jobs:
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discord-webhook: ${{ secrets.DISCORD_CI_WEBHOOK }}
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github-token: ${{ github.token }}
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action-task: discord-jobs
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discord-filter: "'{{ github.branch }}'.match(/master|docking|tables/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'"
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discord-filter: "'{{ github.branch }}'.match(/master|docking/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'"
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discord-username: GitHub Actions
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discord-job-new-failure-message: ''
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discord-job-fixed-failure-message: ''
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15
.github/workflows/scheduled.yml
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Normal file
15
.github/workflows/scheduled.yml
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Normal file
@ -0,0 +1,15 @@
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#
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# This is a dummy workflow used to trigger scheduled builds. Forked repositories most likely should disable this
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# workflow to avoid daily builds of inactive repositories.
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#
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name: scheduled
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on:
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schedule:
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- cron: '0 9 * * *'
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jobs:
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scheduled:
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runs-on: ubuntu-latest
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steps:
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- run: exit 0
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10
.github/workflows/static-analysis.yml
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10
.github/workflows/static-analysis.yml
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@ -1,8 +1,12 @@
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name: static-analysis
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on:
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push: {}
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pull_request: {}
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workflow_run:
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# Perform static analysis together with build workflow. Build triggers of "build" workflow do not need to be repeated here.
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workflows:
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- build
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types:
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- requested
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jobs:
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PVS-Studio:
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@ -51,7 +55,7 @@ jobs:
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discord-webhook: ${{ secrets.DISCORD_CI_WEBHOOK }}
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github-token: ${{ github.token }}
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action-task: discord-jobs
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discord-filter: "'{{ github.branch }}'.match(/master|docking|tables/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'"
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discord-filter: "'{{ github.branch }}'.match(/master|docking/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'"
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discord-username: GitHub Actions
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discord-job-new-failure-message: ''
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discord-job-fixed-failure-message: ''
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@ -35,6 +35,11 @@ HOW TO UPDATE?
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VERSION 1.82 WIP (In Progresss)
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-----------------------------------------------------------------------
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Other Changes:
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- CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if
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scheduled builds builds are not required. [@rokups]
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-----------------------------------------------------------------------
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VERSION 1.81 (Released 2021-02-10)
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@ -68,9 +73,9 @@ Other Changes:
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- Code using (0,0) as a way to signify "upper-left of the host window" should use GetMainViewport()->Pos.
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- Code using io.DisplaySize as a way to signify "size of the host window" should use GetMainViewport()->Size.
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- We are also exposing a work area in ImGuiViewport ('WorkPos', 'WorkSize' vs 'Pos', 'Size' for full area):
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- For a Platform Window, the work area is generally the full area minus space used by menu-bars.
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- For a Platform Window, the work area is generally the full area minus space used by menu-bars.
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- For a Platform Monitor, the work area is generally the full area minus space used by task-bars.
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- All of this has been the case in 'docking' branch for a long time. What we've done is merely merging
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- All of this has been the case in 'docking' branch for a long time. What we've done is merely merging
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a small chunk of the multi-viewport logic into 'master' to standardize some concepts ahead of time.
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- Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. (#3760)
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- Window: Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no
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