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9 changed files with 684 additions and 554 deletions

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@ -429,8 +429,10 @@ provide similar or better string helpers.
### Q: How can I display custom shapes? (using low-level ImDrawList API) ### Q: How can I display custom shapes? (using low-level ImDrawList API)
- You can use the low-level `ImDrawList` api to render shapes within a window. - You can use the low-level `ImDrawList` api to render shapes within a window.
```cpp ```cpp
ImGui::Begin("My shapes"); if (!ImGui::Begin("My shapes"))
return;
ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImDrawList* draw_list = ImGui::GetWindowDrawList();

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@ -52,7 +52,8 @@ Result:
Code: Code:
```cpp ```cpp
// Create a window called "My First Tool", with a menu bar. // Create a window called "My First Tool", with a menu bar.
ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar); if (!ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar))
return;
if (ImGui::BeginMenuBar()) if (ImGui::BeginMenuBar())
{ {
if (ImGui::BeginMenu("File")) if (ImGui::BeginMenu("File"))

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@ -122,17 +122,21 @@ int main(int, char**)
ImGui_ImplWin32_NewFrame(); ImGui_ImplWin32_NewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
#if 1
// Enable Debugging
io.ConfigDebugBeginReturnValue = io.KeyShift;
#endif
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if (show_demo_window) if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window); ImGui::ShowDemoWindow(&show_demo_window);
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
if (ImGui::Begin("Hello, world!")) // Create a window called "Hello, world!" and append into it.
{ {
static float f = 0.0f; static float f = 0.0f;
static int counter = 0; static int counter = 0;
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
ImGui::Checkbox("Another Window", &show_another_window); ImGui::Checkbox("Another Window", &show_another_window);
@ -150,9 +154,9 @@ int main(int, char**)
} }
// 3. Show another simple window. // 3. Show another simple window.
if (show_another_window) // Passing a pointer to our bool variable in the Begin() call: the window will have a closing button that will clear the bool when clicked.
if (show_another_window && ImGui::Begin("Another Window", &show_another_window))
{ {
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
ImGui::Text("Hello from another window!"); ImGui::Text("Hello from another window!");
if (ImGui::Button("Close Me")) if (ImGui::Button("Close Me"))
show_another_window = false; show_another_window = false;

147
imgui.cpp
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@ -1083,6 +1083,9 @@ ImGuiIO::ImGuiIO()
ConfigWindowsMoveFromTitleBarOnly = false; ConfigWindowsMoveFromTitleBarOnly = false;
ConfigMemoryCompactTimer = 60.0f; ConfigMemoryCompactTimer = 60.0f;
// Debug options
ConfigDebugBeginReturnValue = false;
// Platform Functions // Platform Functions
BackendPlatformName = BackendRendererName = NULL; BackendPlatformName = BackendRendererName = NULL;
BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
@ -4107,13 +4110,29 @@ void ImGui::NewFrame()
UpdateDebugToolItemPicker(); UpdateDebugToolItemPicker();
// Create implicit/fallback window - which we will only render it if the user has added something to it. // Create implicit/fallback window - which we will only render it if the user has added something to it.
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. // - We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
// This fallback is particularly important as it avoid ImGui:: calls from crashing. // - This fallback is particularly important as it avoid ImGui:: calls from crashing.
// - The fallback window exceptionally doesn't call End() automatically if Begin() returns false (this is intended).
g.WithinFrameScopeWithImplicitWindow = true; g.WithinFrameScopeWithImplicitWindow = true;
SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver);
Begin("Debug##Default"); bool ret = Begin("Debug##Default");
IM_UNUSED(ret);
IM_ASSERT(ret);
IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true); IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true);
// [DEBUG] When io.ConfigDebugBeginReturnValue is set, we make Begin() return false at different level of the window stack to validate Begin()/End() behavior in user code.
if (g.IO.ConfigDebugBeginReturnValue)
{
g.DebugBeginReturnValueCullDepth = (g.DebugBeginReturnValueCullDepth == -1) ? 0 : ((g.DebugBeginReturnValueCullDepth + ((g.FrameCount % 4) == 0 ? 1 : 0)) % 10);
char buf[64];
ImFormatString(buf, IM_ARRAYSIZE(buf), "Cull depth %d", g.DebugBeginReturnValueCullDepth);
GetForegroundDrawList()->AddText(ImVec2(0, 0), IM_COL32(255, 255, 0, 255), buf);
}
else
{
g.DebugBeginReturnValueCullDepth = -1;
}
CallContextHooks(&g, ImGuiContextHookType_NewFramePost); CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
} }
@ -4134,13 +4153,15 @@ void ImGui::UpdateDebugToolItemPicker()
g.DebugItemPickerActive = false; g.DebugItemPickerActive = false;
} }
ImGui::SetNextWindowBgAlpha(0.60f); ImGui::SetNextWindowBgAlpha(0.60f);
ImGui::BeginTooltip(); if (ImGui::BeginTooltip())
{
ImGui::Text("HoveredId: 0x%08X", hovered_id); ImGui::Text("HoveredId: 0x%08X", hovered_id);
ImGui::Text("Press ESC to abort picking."); ImGui::Text("Press ESC to abort picking.");
ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!"); ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
} }
}
void ImGui::Initialize(ImGuiContext* context) void ImGui::Initialize(ImGuiContext* context)
{ {
@ -5120,15 +5141,10 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
bool ret = Begin(title, NULL, flags); bool ret = Begin(title, NULL, flags);
g.Style.ChildBorderSize = backup_border_size; g.Style.ChildBorderSize = backup_border_size;
ImGuiWindow* child_window = g.CurrentWindow; ImGuiWindow* child_window = g.LastBeginWindow; // FIXME-NEWBEGIN
child_window->ChildId = id; child_window->ChildId = id;
child_window->AutoFitChildAxises = (ImS8)auto_fit_axises; child_window->AutoFitChildAxises = (ImS8)auto_fit_axises;
// Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
// While this is not really documented/defined, it seems that the expected thing to do.
if (child_window->BeginCount == 1)
parent_window->DC.CursorPos = child_window->Pos;
// Process navigation-in immediately so NavInit can run on first frame // Process navigation-in immediately so NavInit can run on first frame
if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll)) if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll))
{ {
@ -5160,6 +5176,11 @@ void ImGui::EndChild()
IM_ASSERT(g.WithinEndChild == false); IM_ASSERT(g.WithinEndChild == false);
IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls
// Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
// While this is not really documented/defined, it seems that the expected thing to do.
if (window->BeginCount == 1)
window->ParentWindow->DC.CursorPos = window->Pos;
g.WithinEndChild = true; g.WithinEndChild = true;
if (window->BeginCount > 1) if (window->BeginCount > 1)
{ {
@ -5981,6 +6002,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
g.CurrentWindowStack.push_back(window); g.CurrentWindowStack.push_back(window);
g.CurrentWindow = window; g.CurrentWindow = window;
g.LastBeginWindow = window;
window->DC.StackSizesOnBegin.SetToCurrentState(); window->DC.StackSizesOnBegin.SetToCurrentState();
g.CurrentWindow = NULL; g.CurrentWindow = NULL;
@ -6740,7 +6762,24 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->SkipItems = skip_items; window->SkipItems = skip_items;
} }
return !window->SkipItems; // FIXME-OPT
bool debug_skip = (g.DebugBeginReturnValueCullDepth == g.CurrentWindowStack.Size) && (window->Flags & ImGuiWindowFlags_DockNodeHost) == 0;
if (window->SkipItems || debug_skip)
{
// The implicit fallback is NOT automatically ended as an exception to the rule,
// allowing it to always be able to receive commands without crashing.
if (window->IsFallbackWindow)
return true;
if (window->Flags & ImGuiWindowFlags_Popup)
EndPopup();
else if (window->Flags & ImGuiWindowFlags_ChildWindow)
EndChild();
else
End();
return false;
}
return true;
} }
void ImGui::End() void ImGui::End()
@ -6751,6 +6790,34 @@ void ImGui::End()
// Error checking: verify that user hasn't called End() too many times! // Error checking: verify that user hasn't called End() too many times!
if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
{ {
// - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching End() if Begin() returned true!.
// - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of Begin() was inconsistent with most other BeginXXX()
// functions, and would require the user to always call End() even if Begin() returned false.
// - When transitioning a codebase from < 1.XX to >= 1.XX, code needs to be refactored the following way:
// Before ------------------------------------> After
// ImGui::Begin("Hello"); if (ImGui::Begin("Hello"))
// ImGui::Button("OK"); {
// ImGui::End(); ImGui::Button("OK");
// ImGui::End();
// }
//
// Before ------------------------------------> After
// if (ImGui::Begin("Hello")) if (ImGui::Begin("Hello"))
// { {
// ImGui::Button("OK"); ImGui::Button("OK");
// } ImGui::End();
// ImGui::End(); }
//
// Before ------------------------------------> After
// if (!ImGui::Begin("Hello")) if (!ImGui::Begin("Hello"))
// { return;
// ImGui::End(); ImGui::Button("OK");
// return; ImGui::End();
// }
// ImGui::Button("OK");
// ImGui::End();
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
return; return;
} }
@ -8475,12 +8542,12 @@ void ImGui::SetScrollHereY(float center_y_ratio)
// [SECTION] TOOLTIPS // [SECTION] TOOLTIPS
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void ImGui::BeginTooltip() bool ImGui::BeginTooltip()
{ {
BeginTooltipEx(ImGuiWindowFlags_None, ImGuiTooltipFlags_None); return BeginTooltipEx(ImGuiWindowFlags_None, ImGuiTooltipFlags_None);
} }
void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags) bool ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -8509,7 +8576,11 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags toolt
ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount); ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
} }
ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking; ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking;
Begin(window_name, NULL, flags | extra_flags); bool ret = Begin(window_name, NULL, flags | extra_flags);
// FIXME-NEWBEGIN: adding a bool to API...
//IM_UNUSED(ret);
//IM_ASSERT(ret);
return ret;
} }
void ImGui::EndTooltip() void ImGui::EndTooltip()
@ -8520,7 +8591,8 @@ void ImGui::EndTooltip()
void ImGui::SetTooltipV(const char* fmt, va_list args) void ImGui::SetTooltipV(const char* fmt, va_list args)
{ {
BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); if (!BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip))
return;
TextV(fmt, args); TextV(fmt, args);
EndTooltip(); EndTooltip();
} }
@ -8765,11 +8837,9 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
else else
ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
// NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking; flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking;
bool is_open = Begin(name, NULL, flags); bool is_open = Begin(name, NULL, flags);
if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
EndPopup();
return is_open; return is_open;
} }
@ -8811,9 +8881,11 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
const bool is_open = Begin(name, p_open, flags); const bool is_open = Begin(name, p_open, flags);
if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
{ {
EndPopup();
if (is_open) if (is_open)
{
EndPopup();
ClosePopupToLevel(g.BeginPopupStack.Size, true); ClosePopupToLevel(g.BeginPopupStack.Size, true);
}
return false; return false;
} }
return is_open; return is_open;
@ -10188,7 +10260,10 @@ void ImGui::NavUpdateWindowingOverlay()
SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); bool ret = Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings);
PopStyleVar();
if (!ret)
return;
for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--) for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--)
{ {
ImGuiWindow* window = g.WindowsFocusOrder[n]; ImGuiWindow* window = g.WindowsFocusOrder[n];
@ -10200,7 +10275,6 @@ void ImGui::NavUpdateWindowingOverlay()
Selectable(label, g.NavWindowingTarget == window); Selectable(label, g.NavWindowingTarget == window);
} }
End(); End();
PopStyleVar();
} }
@ -10312,7 +10386,9 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
{ {
// Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit) // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit)
// We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents. // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents.
BeginTooltip(); bool ret = BeginTooltip(); // FIXME-NEWBEGIN: problematic
IM_UNUSED(ret);
IM_ASSERT(ret);
if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
{ {
ImGuiWindow* tooltip_window = g.CurrentWindow; ImGuiWindow* tooltip_window = g.CurrentWindow;
@ -13201,8 +13277,10 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
window_flags |= ImGuiWindowFlags_NoTitleBar; window_flags |= ImGuiWindowFlags_NoTitleBar;
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
Begin(window_label, NULL, window_flags); bool ret = Begin(window_label, NULL, window_flags);
PopStyleVar(); PopStyleVar();
IM_UNUSED(ret);
IM_ASSERT(ret); // FIXME-NEWBEGIN
beginned_into_host_window = true; beginned_into_host_window = true;
node->HostWindow = host_window = g.CurrentWindow; node->HostWindow = host_window = g.CurrentWindow;
@ -13385,7 +13463,8 @@ bool ImGui::DockNodeBeginAmendTabBar(ImGuiDockNode* node)
return false; return false;
if (node->SharedFlags & ImGuiDockNodeFlags_KeepAliveOnly) if (node->SharedFlags & ImGuiDockNodeFlags_KeepAliveOnly)
return false; return false;
Begin(node->HostWindow->Name); if (!Begin(node->HostWindow->Name))
return false;
PushOverrideID(node->ID); PushOverrideID(node->ID);
bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node); bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node);
IM_ASSERT(ret); IM_ASSERT(ret);
@ -14472,10 +14551,12 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla
if (node->Windows.Size > 0 || node->IsSplitNode()) if (node->Windows.Size > 0 || node->IsSplitNode())
PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0)); PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0));
PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f); PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
Begin(title, NULL, window_flags); bool ret = Begin(title, NULL, window_flags);
PopStyleVar(); PopStyleVar();
if (node->Windows.Size > 0 || node->IsSplitNode()) if (node->Windows.Size > 0 || node->IsSplitNode())
PopStyleColor(); PopStyleColor();
if (!ret)
return; // FIXME-NEWBEGIN
ImGuiWindow* host_window = g.CurrentWindow; ImGuiWindow* host_window = g.CurrentWindow;
host_window->DockNodeAsHost = node; host_window->DockNodeAsHost = node;
@ -14526,12 +14607,16 @@ ImGuiID ImGui::DockSpaceOverViewport(ImGuiViewport* viewport, ImGuiDockNodeFlags
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
Begin(label, NULL, host_window_flags); bool ret = Begin(label, NULL, host_window_flags);
PopStyleVar(3); PopStyleVar(3);
ImGuiID dockspace_id = GetID("DockSpace"); ImGuiID dockspace_id = GetID("DockSpace");
// FIXME-NEWBEGIN: KeepAlive if not visible?
if (ret)
{
DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class); DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class);
End(); End();
}
return dockspace_id; return dockspace_id;
} }
@ -15667,9 +15752,8 @@ static void RenderViewportsThumbnails()
static void MetricsHelpMarker(const char* desc) static void MetricsHelpMarker(const char* desc)
{ {
ImGui::TextDisabled("(?)"); ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered() && ImGui::BeginTooltip())
{ {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::TextUnformatted(desc); ImGui::TextUnformatted(desc);
ImGui::PopTextWrapPos(); ImGui::PopTextWrapPos();
@ -15680,10 +15764,7 @@ static void MetricsHelpMarker(const char* desc)
void ImGui::ShowMetricsWindow(bool* p_open) void ImGui::ShowMetricsWindow(bool* p_open)
{ {
if (!Begin("Dear ImGui Metrics/Debugger", p_open)) if (!Begin("Dear ImGui Metrics/Debugger", p_open))
{
End();
return; return;
}
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiIO& io = g.IO; ImGuiIO& io = g.IO;

41
imgui.h
View File

@ -68,6 +68,9 @@ Index of this file:
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch #define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
#define IMGUI_HAS_DOCK 1 // Docking WIP branch #define IMGUI_HAS_DOCK 1 // Docking WIP branch
// Features
#define IMGUI_HAS_NEWBEGIN 1
// Define attributes of all API symbols declarations (e.g. for DLL under Windows) // Define attributes of all API symbols declarations (e.g. for DLL under Windows)
// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h) // IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h)
// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API) // Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API)
@ -101,6 +104,16 @@ Index of this file:
#define IM_FMTLIST(FMT) #define IM_FMTLIST(FMT)
#endif #endif
#if (__cplusplus >= 201703)
#define IM_NODISCARD [[nodiscard]]
#elif defined(__GNUC__) && (__GNUC__ >= 4)
#define IM_NODISCARD __attribute__ ((warn_unused_result))
#elif defined(_MSC_VER) && (_MSC_VER >= 1700)
#define IM_NODISCARD _Check_return_
#else
#define IM_NODISCARD
#endif
// Warnings // Warnings
#if defined(__clang__) #if defined(__clang__)
#pragma clang diagnostic push #pragma clang diagnostic push
@ -297,24 +310,23 @@ namespace ImGui
// - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times. // - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times.
// Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin(). // Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin().
// - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting
// anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! // anything to the window.
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, // - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching End() if Begin() returned true!.
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function // - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of Begin() was inconsistent with most other BeginXXX()
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] // functions, and would require the user to always call End() even if Begin() returned false.
// - Note that the bottom of window stack always contains a window called "Debug". // - Note that the bottom of window stack always contains a window called "Debug".
IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); IM_NODISCARD IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
IMGUI_API void End(); IMGUI_API void End();
// Child Windows // Child Windows
// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value. // - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching EndChild() if BeginChild() returned true!.
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, // - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of BeginChild() was inconsistent with most other BeginXXX()
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function // functions, and would require the user to always call EndChild() even if BeginChild() returned false. This has been changed.
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] IM_NODISCARD IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); IM_NODISCARD IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
IMGUI_API void EndChild(); IMGUI_API void EndChild();
// Windows Utilities // Windows Utilities
@ -622,7 +634,7 @@ namespace ImGui
// Tooltips // Tooltips
// - Tooltip are windows following the mouse which do not take focus away. // - Tooltip are windows following the mouse which do not take focus away.
IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items). IMGUI_API bool BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items).
IMGUI_API void EndTooltip(); IMGUI_API void EndTooltip();
IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip(). IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip().
IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
@ -822,7 +834,7 @@ namespace ImGui
IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
IMGUI_API ImGuiStorage* GetStateStorage(); IMGUI_API ImGuiStorage* GetStateStorage();
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame IM_NODISCARD IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window) IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window)
// Text Utilities // Text Utilities
@ -1821,6 +1833,9 @@ struct ImGuiIO
bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected. bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
float ConfigMemoryCompactTimer; // = 60.0f // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable. float ConfigMemoryCompactTimer; // = 60.0f // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable.
// Debug options
bool ConfigDebugBeginReturnValue; // = false // When set, some calls to Begin() will return false to facilitate testing and transitioning to 1.78 Begin()/End() pairing behavior. Will cycle through each unique window depth then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering. Your code will assert in End() if calling End() incorrectly.
//------------------------------------------------------------------ //------------------------------------------------------------------
// Platform Functions // Platform Functions
// (the imgui_impl_xxxx backend files are setting those up for you) // (the imgui_impl_xxxx backend files are setting those up for you)

View File

@ -179,9 +179,8 @@ static void ShowExampleMenuFile();
static void HelpMarker(const char* desc) static void HelpMarker(const char* desc)
{ {
ImGui::TextDisabled("(?)"); ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered() && ImGui::BeginTooltip())
{ {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
ImGui::TextUnformatted(desc); ImGui::TextUnformatted(desc);
ImGui::PopTextWrapPos(); ImGui::PopTextWrapPos();
@ -300,10 +299,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); } if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); }
if (show_app_style_editor) if (show_app_style_editor)
{ {
ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor); if (ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor))
{
ImGui::ShowStyleEditor(); ImGui::ShowStyleEditor();
ImGui::End(); ImGui::End();
} }
}
// Demonstrate the various window flags. Typically you would just use the default! // Demonstrate the various window flags. Typically you would just use the default!
static bool no_titlebar = false; static bool no_titlebar = false;
@ -339,11 +340,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
// Main body of the Demo window starts here. // Main body of the Demo window starts here.
if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags)) if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
return; return;
}
// Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details. // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details.
@ -623,9 +620,8 @@ static void ShowDemoWindowWidgets()
ImGui::SameLine(); ImGui::SameLine();
ImGui::Text("- or me"); ImGui::Text("- or me");
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered() && ImGui::BeginTooltip())
{ {
ImGui::BeginTooltip();
ImGui::Text("I am a fancy tooltip"); ImGui::Text("I am a fancy tooltip");
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr));
@ -1008,9 +1004,8 @@ static void ShowDemoWindowWidgets()
ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint
ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); // 50% opaque white ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); // 50% opaque white
ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col); ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col);
if (ImGui::IsItemHovered()) if (ImGui::IsItemHovered() && ImGui::BeginTooltip())
{ {
ImGui::BeginTooltip();
float region_sz = 32.0f; float region_sz = 32.0f;
float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; float region_x = io.MousePos.x - pos.x - region_sz * 0.5f;
float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; float region_y = io.MousePos.y - pos.y - region_sz * 0.5f;
@ -2109,9 +2104,12 @@ static void ShowDemoWindowWidgets()
static bool embed_all_inside_a_child_window = false; static bool embed_all_inside_a_child_window = false;
ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window); ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window);
bool visible = true;
if (embed_all_inside_a_child_window) if (embed_all_inside_a_child_window)
ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true); visible = ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true);
if (visible)
{
// Testing IsWindowFocused() function with its various flags. // Testing IsWindowFocused() function with its various flags.
// Note that the ImGuiFocusedFlags_XXX flags can be combined. // Note that the ImGuiFocusedFlags_XXX flags can be combined.
ImGui::BulletText( ImGui::BulletText(
@ -2146,11 +2144,14 @@ static void ShowDemoWindowWidgets()
ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow));
ImGui::BeginChild("child", ImVec2(0, 50), true); if (ImGui::BeginChild("child", ImVec2(0, 50), true))
{
ImGui::Text("This is another child window for testing the _ChildWindows flag."); ImGui::Text("This is another child window for testing the _ChildWindows flag.");
ImGui::EndChild(); ImGui::EndChild();
}
if (embed_all_inside_a_child_window) if (embed_all_inside_a_child_window)
ImGui::EndChild(); ImGui::EndChild();
}
static char unused_str[] = "This widget is only here to be able to tab-out of the widgets above."; static char unused_str[] = "This widget is only here to be able to tab-out of the widgets above.";
ImGui::InputText("unused", unused_str, IM_ARRAYSIZE(unused_str), ImGuiInputTextFlags_ReadOnly); ImGui::InputText("unused", unused_str, IM_ARRAYSIZE(unused_str), ImGuiInputTextFlags_ReadOnly);
@ -2159,12 +2160,11 @@ static void ShowDemoWindowWidgets()
// This is useful in particular if you want to create a context menu associated to the title bar of a window. // This is useful in particular if you want to create a context menu associated to the title bar of a window.
// This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties). // This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties).
static bool test_window = false; static bool test_window = false;
ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
if (test_window)
{
// FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck. // FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck.
// Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"? // Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"?
ImGui::Begin("Title bar Hovered/Active tests", &test_window); ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
if (test_window && ImGui::Begin("Title bar Hovered/Active tests", &test_window))
{
if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered()
{ {
if (ImGui::MenuItem("Close")) { test_window = false; } if (ImGui::MenuItem("Close")) { test_window = false; }
@ -2199,11 +2199,13 @@ static void ShowDemoWindowLayout()
ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar; ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar;
if (disable_mouse_wheel) if (disable_mouse_wheel)
window_flags |= ImGuiWindowFlags_NoScrollWithMouse; window_flags |= ImGuiWindowFlags_NoScrollWithMouse;
ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags); if (ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags))
{
for (int i = 0; i < 100; i++) for (int i = 0; i < 100; i++)
ImGui::Text("%04d: scrollable region", i); ImGui::Text("%04d: scrollable region", i);
ImGui::EndChild(); ImGui::EndChild();
} }
}
ImGui::SameLine(); ImGui::SameLine();
@ -2215,7 +2217,10 @@ static void ShowDemoWindowLayout()
if (!disable_menu) if (!disable_menu)
window_flags |= ImGuiWindowFlags_MenuBar; window_flags |= ImGuiWindowFlags_MenuBar;
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f); ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags); bool visible = ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags);
ImGui::PopStyleVar();
if (visible)
{
if (!disable_menu && ImGui::BeginMenuBar()) if (!disable_menu && ImGui::BeginMenuBar())
{ {
if (ImGui::BeginMenu("Menu")) if (ImGui::BeginMenu("Menu"))
@ -2237,7 +2242,7 @@ static void ShowDemoWindowLayout()
ImGui::EndTable(); ImGui::EndTable();
} }
ImGui::EndChild(); ImGui::EndChild();
ImGui::PopStyleVar(); }
} }
ImGui::Separator(); ImGui::Separator();
@ -2256,14 +2261,17 @@ static void ShowDemoWindowLayout()
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x); ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x);
ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100));
ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None); bool visible = ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None);
ImGui::PopStyleColor();
if (visible)
{
for (int n = 0; n < 50; n++) for (int n = 0; n < 50; n++)
ImGui::Text("Some test %d", n); ImGui::Text("Some test %d", n);
ImGui::EndChild(); ImGui::EndChild();
}
bool child_is_hovered = ImGui::IsItemHovered(); bool child_is_hovered = ImGui::IsItemHovered();
ImVec2 child_rect_min = ImGui::GetItemRectMin(); ImVec2 child_rect_min = ImGui::GetItemRectMin();
ImVec2 child_rect_max = ImGui::GetItemRectMax(); ImVec2 child_rect_max = ImGui::GetItemRectMax();
ImGui::PopStyleColor();
ImGui::Text("Hovered: %d", child_is_hovered); ImGui::Text("Hovered: %d", child_is_hovered);
ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y); ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y);
} }
@ -2780,7 +2788,8 @@ static void ShowDemoWindowLayout()
const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0; const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0;
const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i);
const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags); if (ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags))
{
if (ImGui::BeginMenuBar()) if (ImGui::BeginMenuBar())
{ {
ImGui::TextUnformatted("abc"); ImGui::TextUnformatted("abc");
@ -2790,8 +2799,6 @@ static void ShowDemoWindowLayout()
ImGui::SetScrollY(scroll_to_off_px); ImGui::SetScrollY(scroll_to_off_px);
if (scroll_to_pos) if (scroll_to_pos)
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f); ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f);
if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items
{
for (int item = 0; item < 100; item++) for (int item = 0; item < 100; item++)
{ {
if (enable_track && item == track_item) if (enable_track && item == track_item)
@ -2804,11 +2811,15 @@ static void ShowDemoWindowLayout()
ImGui::Text("Item %d", item); ImGui::Text("Item %d", item);
} }
} }
}
float scroll_y = ImGui::GetScrollY(); float scroll_y = ImGui::GetScrollY();
float scroll_max_y = ImGui::GetScrollMaxY(); float scroll_max_y = ImGui::GetScrollMaxY();
ImGui::EndChild(); ImGui::EndChild();
ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y); ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y);
}
else
{
ImGui::Text("N/A");
}
ImGui::EndGroup(); ImGui::EndGroup();
} }
ImGui::PopID(); ImGui::PopID();
@ -2826,13 +2837,14 @@ static void ShowDemoWindowLayout()
float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f; float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f;
ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0); ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0);
ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i);
bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags); float scroll_x = 0.0f;
float scroll_max_x = 0.0f;
if (ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags))
{
if (scroll_to_off) if (scroll_to_off)
ImGui::SetScrollX(scroll_to_off_px); ImGui::SetScrollX(scroll_to_off_px);
if (scroll_to_pos) if (scroll_to_pos)
ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f); ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f);
if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items
{
for (int item = 0; item < 100; item++) for (int item = 0; item < 100; item++)
{ {
if (enable_track && item == track_item) if (enable_track && item == track_item)
@ -2846,10 +2858,10 @@ static void ShowDemoWindowLayout()
} }
ImGui::SameLine(); ImGui::SameLine();
} }
} scroll_x = ImGui::GetScrollX();
float scroll_x = ImGui::GetScrollX(); scroll_max_x = ImGui::GetScrollMaxX();
float scroll_max_x = ImGui::GetScrollMaxX();
ImGui::EndChild(); ImGui::EndChild();
}
ImGui::SameLine(); ImGui::SameLine();
const char* names[] = { "Left", "25%", "Center", "75%", "Right" }; const char* names[] = { "Left", "25%", "Center", "75%", "Right" };
ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x); ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x);
@ -2866,7 +2878,10 @@ static void ShowDemoWindowLayout()
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f));
ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30); ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30);
ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar); float scroll_x = 0.0f;
float scroll_max_x = 0.0f;
if (ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar))
{
for (int line = 0; line < lines; line++) for (int line = 0; line < lines; line++)
{ {
// Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine() // Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine()
@ -2890,9 +2905,10 @@ static void ShowDemoWindowLayout()
ImGui::PopID(); ImGui::PopID();
} }
} }
float scroll_x = ImGui::GetScrollX(); scroll_x = ImGui::GetScrollX();
float scroll_max_x = ImGui::GetScrollMaxX(); scroll_max_x = ImGui::GetScrollMaxX();
ImGui::EndChild(); ImGui::EndChild();
}
ImGui::PopStyleVar(2); ImGui::PopStyleVar(2);
float scroll_x_delta = 0.0f; float scroll_x_delta = 0.0f;
ImGui::SmallButton("<<"); ImGui::SmallButton("<<");
@ -2909,10 +2925,13 @@ static void ShowDemoWindowLayout()
{ {
// Demonstrate a trick: you can use Begin to set yourself in the context of another window // Demonstrate a trick: you can use Begin to set yourself in the context of another window
// (here we are already out of your child window) // (here we are already out of your child window)
ImGui::BeginChild("scrolling"); // FIXME-NEWBEGIN: Becomes more awkward
if (ImGui::BeginChild("scrolling"))
{
ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta);
ImGui::EndChild(); ImGui::EndChild();
} }
}
ImGui::Spacing(); ImGui::Spacing();
static bool show_horizontal_contents_size_demo_window = false; static bool show_horizontal_contents_size_demo_window = false;
@ -2931,7 +2950,8 @@ static void ShowDemoWindowLayout()
static float contents_size_x = 300.0f; static float contents_size_x = 300.0f;
if (explicit_content_size) if (explicit_content_size)
ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f)); ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f));
ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0); if (ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0))
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0)); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0)); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0));
HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles."); HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles.");
@ -3009,11 +3029,12 @@ static void ShowDemoWindowLayout()
} }
if (show_child) if (show_child)
{ {
ImGui::BeginChild("child", ImVec2(0, 0), true); if (ImGui::BeginChild("child", ImVec2(0, 0), true))
ImGui::EndChild(); ImGui::EndChild();
} }
ImGui::End(); ImGui::End();
} }
}
ImGui::TreePop(); ImGui::TreePop();
} }
@ -5147,10 +5168,10 @@ static void ShowDemoWindowColumns()
{ {
ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f));
ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f); ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f);
ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar); if (ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar))
ImGui::Columns(10); {
// Also demonstrate using clipper for large vertical lists // Also demonstrate using clipper for large vertical lists
ImGui::Columns(10);
int ITEMS_COUNT = 2000; int ITEMS_COUNT = 2000;
ImGuiListClipper clipper; ImGuiListClipper clipper;
clipper.Begin(ITEMS_COUNT); clipper.Begin(ITEMS_COUNT);
@ -5165,6 +5186,7 @@ static void ShowDemoWindowColumns()
} }
ImGui::Columns(1); ImGui::Columns(1);
ImGui::EndChild(); ImGui::EndChild();
}
ImGui::TreePop(); ImGui::TreePop();
} }
@ -5388,10 +5410,8 @@ static void ShowDemoWindowMisc()
void ImGui::ShowAboutWindow(bool* p_open) void ImGui::ShowAboutWindow(bool* p_open)
{ {
if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize)) if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::End();
return; return;
}
ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Separator(); ImGui::Separator();
ImGui::Text("By Omar Cornut and all Dear ImGui contributors."); ImGui::Text("By Omar Cornut and all Dear ImGui contributors.");
@ -5399,14 +5419,13 @@ void ImGui::ShowAboutWindow(bool* p_open)
static bool show_config_info = false; static bool show_config_info = false;
ImGui::Checkbox("Config/Build Information", &show_config_info); ImGui::Checkbox("Config/Build Information", &show_config_info);
if (show_config_info)
{
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
ImGuiStyle& style = ImGui::GetStyle(); ImGuiStyle& style = ImGui::GetStyle();
const bool copy_to_clipboard = show_config_info && ImGui::Button("Copy to clipboard");
bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); const ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18);
ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18); if (show_config_info && ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove))
ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove); {
if (copy_to_clipboard) if (copy_to_clipboard)
{ {
ImGui::LogToClipboard(); ImGui::LogToClipboard();
@ -5660,9 +5679,8 @@ static void NodeFont(ImFont* font)
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50)); draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
if (glyph) if (glyph)
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n)); font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2)) if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2) && ImGui::BeginTooltip())
{ {
ImGui::BeginTooltip();
ImGui::Text("Codepoint: U+%04X", base + n); ImGui::Text("Codepoint: U+%04X", base + n);
ImGui::Separator(); ImGui::Separator();
ImGui::Text("Visible: %d", glyph->Visible); ImGui::Text("Visible: %d", glyph->Visible);
@ -5804,7 +5822,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
"Left-click on color square to open color picker,\n" "Left-click on color square to open color picker,\n"
"Right-click to open edit options menu."); "Right-click to open edit options menu.");
ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); if (ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened))
{
ImGui::PushItemWidth(-160); ImGui::PushItemWidth(-160);
for (int i = 0; i < ImGuiCol_COUNT; i++) for (int i = 0; i < ImGuiCol_COUNT; i++)
{ {
@ -5827,6 +5846,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
} }
ImGui::PopItemWidth(); ImGui::PopItemWidth();
ImGui::EndChild(); ImGui::EndChild();
}
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
@ -5890,7 +5910,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
if (ImGui::IsItemActive()) if (ImGui::IsItemActive())
{ {
ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos()); ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
ImGui::BeginTooltip(); if (ImGui::BeginTooltip())
{
ImVec2 p = ImGui::GetCursorScreenPos(); ImVec2 p = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImDrawList* draw_list = ImGui::GetWindowDrawList();
float RAD_MIN = 10.0f, RAD_MAX = 80.0f; float RAD_MIN = 10.0f, RAD_MAX = 80.0f;
@ -5904,6 +5925,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::Dummy(ImVec2(off_x, RAD_MAX * 2.0f)); ImGui::Dummy(ImVec2(off_x, RAD_MAX * 2.0f));
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
}
ImGui::SameLine(); ImGui::SameLine();
HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically."); HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically.");
@ -5986,10 +6008,12 @@ static void ShowExampleMenuFile()
{ {
static bool enabled = true; static bool enabled = true;
ImGui::MenuItem("Enabled", "", &enabled); ImGui::MenuItem("Enabled", "", &enabled);
ImGui::BeginChild("child", ImVec2(0, 60), true); if (ImGui::BeginChild("child", ImVec2(0, 60), true))
{
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++)
ImGui::Text("Scrolling Text %d", i); ImGui::Text("Scrolling Text %d", i);
ImGui::EndChild(); ImGui::EndChild();
}
static float f = 0.5f; static float f = 0.5f;
static int n = 0; static int n = 0;
ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
@ -6099,10 +6123,7 @@ struct ExampleAppConsole
{ {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(title, p_open)) if (!ImGui::Begin(title, p_open))
{
ImGui::End();
return; return;
}
// As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar.
// So e.g. IsItemHovered() will return true when hovering the title bar. // So e.g. IsItemHovered() will return true when hovering the title bar.
@ -6148,7 +6169,8 @@ struct ExampleAppConsole
// Reserve enough left-over height for 1 separator + 1 input text // Reserve enough left-over height for 1 separator + 1 input text
const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar))
{
if (ImGui::BeginPopupContextWindow()) if (ImGui::BeginPopupContextWindow())
{ {
if (ImGui::Selectable("Clear")) ClearLog(); if (ImGui::Selectable("Clear")) ClearLog();
@ -6209,6 +6231,7 @@ struct ExampleAppConsole
ImGui::PopStyleVar(); ImGui::PopStyleVar();
ImGui::EndChild(); ImGui::EndChild();
}
ImGui::Separator(); ImGui::Separator();
// Command-line // Command-line
@ -6432,10 +6455,7 @@ struct ExampleAppLog
void Draw(const char* title, bool* p_open = NULL) void Draw(const char* title, bool* p_open = NULL)
{ {
if (!ImGui::Begin(title, p_open)) if (!ImGui::Begin(title, p_open))
{
ImGui::End();
return; return;
}
// Options menu // Options menu
if (ImGui::BeginPopup("Options")) if (ImGui::BeginPopup("Options"))
@ -6455,8 +6475,8 @@ struct ExampleAppLog
Filter.Draw("Filter", -100.0f); Filter.Draw("Filter", -100.0f);
ImGui::Separator(); ImGui::Separator();
ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar); if (ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar))
{
if (clear) if (clear)
Clear(); Clear();
if (copy) if (copy)
@ -6513,6 +6533,7 @@ struct ExampleAppLog
ImGui::SetScrollHereY(1.0f); ImGui::SetScrollHereY(1.0f);
ImGui::EndChild(); ImGui::EndChild();
}
ImGui::End(); ImGui::End();
} }
}; };
@ -6526,7 +6547,8 @@ static void ShowExampleAppLog(bool* p_open)
// We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window. // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window.
// Most of the contents of the window will be added by the log.Draw() call. // Most of the contents of the window will be added by the log.Draw() call.
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
ImGui::Begin("Example: Log", p_open); if (ImGui::Begin("Example: Log", p_open))
{
if (ImGui::SmallButton("[Debug] Add 5 entries")) if (ImGui::SmallButton("[Debug] Add 5 entries"))
{ {
static int counter = 0; static int counter = 0;
@ -6542,6 +6564,7 @@ static void ShowExampleAppLog(bool* p_open)
} }
} }
ImGui::End(); ImGui::End();
}
// Actually call in the regular Log helper (which will Begin() into the same window as we just did) // Actually call in the regular Log helper (which will Begin() into the same window as we just did)
log.Draw("Example: Log", p_open); log.Draw("Example: Log", p_open);
@ -6555,8 +6578,8 @@ static void ShowExampleAppLog(bool* p_open)
static void ShowExampleAppLayout(bool* p_open) static void ShowExampleAppLayout(bool* p_open)
{ {
ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar)) if (!ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar))
{ return;
if (ImGui::BeginMenuBar()) if (ImGui::BeginMenuBar())
{ {
if (ImGui::BeginMenu("File")) if (ImGui::BeginMenu("File"))
@ -6570,7 +6593,8 @@ static void ShowExampleAppLayout(bool* p_open)
// Left // Left
static int selected = 0; static int selected = 0;
{ {
ImGui::BeginChild("left pane", ImVec2(150, 0), true); if (ImGui::BeginChild("left pane", ImVec2(150, 0), true))
{
for (int i = 0; i < 100; i++) for (int i = 0; i < 100; i++)
{ {
char label[128]; char label[128];
@ -6580,12 +6604,14 @@ static void ShowExampleAppLayout(bool* p_open)
} }
ImGui::EndChild(); ImGui::EndChild();
} }
}
ImGui::SameLine(); ImGui::SameLine();
// Right // Right
{ {
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us if (ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing()))) // Leave room for 1 line below us
{
ImGui::Text("MyObject: %d", selected); ImGui::Text("MyObject: %d", selected);
ImGui::Separator(); ImGui::Separator();
if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
@ -6603,12 +6629,12 @@ static void ShowExampleAppLayout(bool* p_open)
ImGui::EndTabBar(); ImGui::EndTabBar();
} }
ImGui::EndChild(); ImGui::EndChild();
}
if (ImGui::Button("Revert")) {} if (ImGui::Button("Revert")) {}
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button("Save")) {} if (ImGui::Button("Save")) {}
ImGui::EndGroup(); ImGui::EndGroup();
} }
}
ImGui::End(); ImGui::End();
} }
@ -6668,10 +6694,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
{ {
ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Example: Property editor", p_open)) if (!ImGui::Begin("Example: Property editor", p_open))
{
ImGui::End();
return; return;
}
HelpMarker( HelpMarker(
"This example shows how you may implement a property editor using two columns.\n" "This example shows how you may implement a property editor using two columns.\n"
@ -6703,10 +6726,7 @@ static void ShowExampleAppLongText(bool* p_open)
{ {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Example: Long text display", p_open)) if (!ImGui::Begin("Example: Long text display", p_open))
{
ImGui::End();
return; return;
}
static int test_type = 0; static int test_type = 0;
static ImGuiTextBuffer log; static ImGuiTextBuffer log;
@ -6725,7 +6745,9 @@ static void ShowExampleAppLongText(bool* p_open)
log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i); log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i);
lines += 1000; lines += 1000;
} }
ImGui::BeginChild("Log");
if (ImGui::BeginChild("Log"))
{
switch (test_type) switch (test_type)
{ {
case 0: case 0:
@ -6753,6 +6775,7 @@ static void ShowExampleAppLongText(bool* p_open)
break; break;
} }
ImGui::EndChild(); ImGui::EndChild();
}
ImGui::End(); ImGui::End();
} }
@ -6764,10 +6787,7 @@ static void ShowExampleAppLongText(bool* p_open)
static void ShowExampleAppAutoResize(bool* p_open) static void ShowExampleAppAutoResize(bool* p_open)
{ {
if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::End();
return; return;
}
static int lines = 10; static int lines = 10;
ImGui::TextUnformatted( ImGui::TextUnformatted(
@ -6817,10 +6837,12 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step
ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) if (!ImGui::Begin("Example: Constrained Resize", p_open, flags))
{ return;
if (ImGui::IsWindowDocked()) if (ImGui::IsWindowDocked())
ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!"); ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!");
if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine(); if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine(); if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); } if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
@ -6831,7 +6853,6 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
ImGui::Checkbox("Auto-resize", &auto_resize); ImGui::Checkbox("Auto-resize", &auto_resize);
for (int i = 0; i < display_lines; i++) for (int i = 0; i < display_lines; i++)
ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, ""); ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, "");
}
ImGui::End(); ImGui::End();
} }
@ -6860,8 +6881,9 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
ImGui::SetNextWindowViewport(viewport->ID); ImGui::SetNextWindowViewport(viewport->ID);
} }
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
if (ImGui::Begin("Example: Simple overlay", p_open, window_flags)) if (!ImGui::Begin("Example: Simple overlay", p_open, window_flags))
{ return;
ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
ImGui::Separator(); ImGui::Separator();
if (ImGui::IsMousePosValid()) if (ImGui::IsMousePosValid())
@ -6878,7 +6900,6 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
if (p_open && ImGui::MenuItem("Close")) *p_open = false; if (p_open && ImGui::MenuItem("Close")) *p_open = false;
ImGui::EndPopup(); ImGui::EndPopup();
} }
}
ImGui::End(); ImGui::End();
} }
@ -6896,23 +6917,29 @@ static void ShowExampleAppWindowTitles(bool*)
// Using "##" to display same title but have unique identifier. // Using "##" to display same title but have unique identifier.
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
ImGui::Begin("Same title as another window##1"); if (ImGui::Begin("Same title as another window##1"))
{
ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
ImGui::End(); ImGui::End();
}
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_FirstUseEver);
ImGui::Begin("Same title as another window##2"); if (ImGui::Begin("Same title as another window##2"))
{
ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
ImGui::End(); ImGui::End();
}
// Using "###" to display a changing title but keep a static identifier "AnimatedTitle" // Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
char buf[128]; char buf[128];
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount());
ImGui::SetNextWindowPos(ImVec2(100, 300), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(100, 300), ImGuiCond_FirstUseEver);
ImGui::Begin(buf); if (ImGui::Begin(buf))
{
ImGui::Text("This window has a changing title."); ImGui::Text("This window has a changing title.");
ImGui::End(); ImGui::End();
} }
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() // [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
@ -6922,10 +6949,7 @@ static void ShowExampleAppWindowTitles(bool*)
static void ShowExampleAppCustomRendering(bool* p_open) static void ShowExampleAppCustomRendering(bool* p_open)
{ {
if (!ImGui::Begin("Example: Custom rendering", p_open)) if (!ImGui::Begin("Example: Custom rendering", p_open))
{
ImGui::End();
return; return;
}
// Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of
// overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your
@ -7201,12 +7225,14 @@ void ShowExampleAppDockSpace(bool* p_open)
// any change of dockspace/settings would lead to windows being stuck in limbo and never being visible. // any change of dockspace/settings would lead to windows being stuck in limbo and never being visible.
if (!opt_padding) if (!opt_padding)
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::Begin("DockSpace Demo", p_open, window_flags); bool ret = ImGui::Begin("DockSpace Demo", p_open, window_flags);
if (!opt_padding) if (!opt_padding)
ImGui::PopStyleVar(); ImGui::PopStyleVar();
if (opt_fullscreen) if (opt_fullscreen)
ImGui::PopStyleVar(2); ImGui::PopStyleVar(2);
if (!ret)
return; // FIXME-NEWBEGIN: KeepAlive?
// DockSpace // DockSpace
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
@ -7376,11 +7402,8 @@ void ShowExampleAppDocuments(bool* p_open)
// Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking. // Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking.
bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar); bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar);
if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow) if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow) // FIXME-NEWBEGIN
{
ImGui::End();
return; return;
}
// Menu // Menu
if (ImGui::BeginMenuBar()) if (ImGui::BeginMenuBar())

View File

@ -1438,6 +1438,7 @@ struct ImGuiContext
ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set. ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
ImGuiDockNode* HoveredDockNode; // Hovered dock node. ImGuiDockNode* HoveredDockNode; // Hovered dock node.
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow. ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow.
ImGuiWindow* LastBeginWindow; // Track the last window we called Begin() on, this is used to easily access it even if Begin() returned false.
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window. ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
ImVec2 WheelingWindowRefMousePos; ImVec2 WheelingWindowRefMousePos;
float WheelingWindowTimer; float WheelingWindowTimer;
@ -1640,6 +1641,7 @@ struct ImGuiContext
// Debug Tools // Debug Tools
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker()) bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id
int DebugBeginReturnValueCullDepth; // Cycle between 0..9 then wrap around.
ImGuiMetricsConfig DebugMetricsConfig; ImGuiMetricsConfig DebugMetricsConfig;
// Misc // Misc
@ -1675,6 +1677,7 @@ struct ImGuiContext
HoveredWindowUnderMovingWindow = NULL; HoveredWindowUnderMovingWindow = NULL;
HoveredDockNode = NULL; HoveredDockNode = NULL;
MovingWindow = NULL; MovingWindow = NULL;
LastBeginWindow = NULL;
WheelingWindow = NULL; WheelingWindow = NULL;
WheelingWindowTimer = 0.0f; WheelingWindowTimer = 0.0f;
@ -1793,6 +1796,7 @@ struct ImGuiContext
DebugItemPickerActive = false; DebugItemPickerActive = false;
DebugItemPickerBreakId = 0; DebugItemPickerBreakId = 0;
DebugBeginReturnValueCullDepth = -1;
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0; FramerateSecPerFrameIdx = 0;
@ -2445,7 +2449,7 @@ namespace ImGui
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup); IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags); IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags);
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags); IMGUI_API bool BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags);
IMGUI_API ImGuiWindow* GetTopMostPopupModal(); IMGUI_API ImGuiWindow* GetTopMostPopupModal();
IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy); IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);

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@ -1627,7 +1627,6 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
PopStyleVar(); PopStyleVar();
if (!ret) if (!ret)
{ {
EndPopup();
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
return false; return false;
} }
@ -3838,7 +3837,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
PopStyleColor(); PopStyleColor();
if (!child_visible) if (!child_visible)
{ {
EndChild();
EndGroup(); EndGroup();
return false; return false;
} }
@ -5355,7 +5353,8 @@ void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip); if (!BeginTooltipEx(0, ImGuiTooltipFlags_OverridePreviousTooltip))
return;
const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text; const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
if (text_end > text) if (text_end > text)
{ {
@ -6133,8 +6132,11 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
if (label_size.x > 0) if (label_size.x > 0)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
BeginChildFrame(id, frame_bb.GetSize()); // FIXME-NEWBEGIN: Use to be return true so we'll trigger more issues.
return true; bool ret = BeginChildFrame(id, frame_bb.GetSize());
if (!ret)
EndGroup();
return ret;
} }
// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature. // FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
@ -6568,10 +6570,7 @@ bool ImGui::BeginMainMenuBar()
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
if (!is_open) if (!is_open)
{
End();
return false; return false;
}
return true; //-V1020 return true; //-V1020
} }

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@ -104,7 +104,8 @@ struct FreeTypeTest
// Call to draw interface // Call to draw interface
void ShowFreetypeOptionsWindow() void ShowFreetypeOptionsWindow()
{ {
ImGui::Begin("FreeType Options"); if (!ImGui::Begin("FreeType Options"))
return;
ImGui::ShowFontSelector("Fonts"); ImGui::ShowFontSelector("Fonts");
WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType); WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
ImGui::SameLine(); ImGui::SameLine();