Rokas Kupstys
|
f6951bb67d
|
Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. (#2117)
|
2020-01-07 21:13:24 +01:00 |
|
omar
|
c706ff6f3a
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2019-12-18 20:49:41 +01:00 |
|
omar
|
0f7105e156
|
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147 ) (#2800, 2802)
|
2019-12-17 14:35:45 +01:00 |
|
NeroBurner-tux
|
78ff147181
|
SDL: On wayland use SDL_GetMouseState (#2802)
When the SDL Video backend is set to wayland the function
`SDL_GetGlobalMouseState` does not work. Most probably a security measure
for programs to not grab everything the user does
https://wiki.libsdl.org/SDL_GetGlobalMouseState
using SDL_GetMouseState https://wiki.libsdl.org/SDL_GetMouseState works
on wayland
|
2019-12-17 14:33:36 +01:00 |
|
omar
|
992736dc5d
|
Merge branch 'refs/heads/master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
2019-12-13 17:06:27 +01:00 |
|
omar
|
8342e5b91a
|
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
Amend b5cad20d79 , 945a509773
+ unrelated minor typos
|
2019-12-05 15:45:30 +01:00 |
|
Rokas Kupstys
|
945a509773
|
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
|
2019-12-05 15:32:10 +01:00 |
|
omar
|
7feccf9ab2
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
|
2019-10-18 16:50:30 +02:00 |
|
omar
|
53278be61f
|
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
|
2019-10-18 16:18:05 +02:00 |
|
omar
|
575df6f192
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
|
2019-09-17 16:35:50 +02:00 |
|
omar
|
9cda3035fd
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2019-07-22 10:29:14 -07:00 |
|
omar
|
f0348ddffc
|
Amend 0f86116 , renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
|
2019-07-21 18:39:50 -07:00 |
|
Aaron Cooper
|
0f86116a69
|
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
|
2019-07-21 18:29:11 -07:00 |
|
omar
|
adbbd17cb6
|
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
|
2019-06-18 23:37:57 +02:00 |
|
Vincent Hamm
|
3e8eebfbec
|
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
|
2019-06-18 23:16:52 +02:00 |
|
omar
|
e2c1f0a7cd
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
2019-06-18 23:12:50 +02:00 |
|
Vincent Hamm
|
cc4d76cc23
|
Implement SDL/dx11 sample
|
2019-06-18 11:05:29 +02:00 |
|
omar
|
431aa4e456
|
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
|
2019-06-06 16:13:30 +02:00 |
|
omar
|
dfb82d5c22
|
Merge branch 'master' into docking
# Conflicts:
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# imgui.cpp
|
2019-04-25 17:53:11 +02:00 |
|
omar
|
6789ea3482
|
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
|
2019-04-23 12:38:59 +02:00 |
|
David Amador
|
994a92d79d
|
Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
|
2019-04-23 12:14:05 +02:00 |
|
omar
|
882d480b5e
|
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
|
2019-04-15 01:01:39 +02:00 |
|
omar
|
9afb849e16
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
|
2019-03-12 18:28:47 +01:00 |
|
omar
|
cfa8f672f6
|
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
|
2019-03-12 18:27:14 +01:00 |
|
omar
|
7f6a025c93
|
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306)
|
2019-02-11 19:00:33 +01:00 |
|
omar
|
f6fbb99a9c
|
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
|
2019-02-05 15:45:26 +01:00 |
|
omar
|
8079344cee
|
Merge branch 'master' into viewport
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
|
2019-01-20 22:12:06 +01:00 |
|
omar
|
2c38b32db1
|
Removed trailing spaces (#2038, #2299)
|
2019-01-20 17:56:17 +01:00 |
|
omar
|
951c9dd68b
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2019-01-02 19:00:31 +01:00 |
|
omar
|
d9a4cbc429
|
Examples: Comments about GLFW/SDL versions
|
2019-01-02 16:04:13 +01:00 |
|
omar
|
a9a60a24c1
|
Tweaked asserts
|
2018-12-23 17:51:50 +01:00 |
|
omar
|
2889a14f86
|
Build fix for master.
|
2018-12-21 16:45:24 +01:00 |
|
omar
|
9d0bc3f9ab
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2018-12-21 16:43:12 +01:00 |
|
omar
|
b1cd52b674
|
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
|
2018-12-21 16:41:29 +01:00 |
|
omar
|
afe9c5c5f7
|
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5 . (#1542, #2117)
|
2018-12-21 16:26:17 +01:00 |
|
omar
|
8dd83c5fe8
|
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117)
|
2018-12-20 22:28:31 +01:00 |
|
omar
|
f3a0b17bb8
|
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
|
2018-12-06 16:30:10 +01:00 |
|
omar
|
48f6fdb349
|
Fixed typo.
|
2018-11-30 18:30:21 +01:00 |
|
omar
|
7658035e5a
|
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
|
2018-11-30 18:30:21 +01:00 |
|
omar
|
afeefadb4e
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
|
2018-11-30 18:24:43 +01:00 |
|
omar
|
a423f032ee
|
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
|
2018-11-30 18:18:15 +01:00 |
|
omar
|
01f940dc9a
|
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
|
2018-11-28 22:50:48 +01:00 |
|
omar
|
5261e5a6ba
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2018-11-26 14:53:51 +01:00 |
|
omar
|
35d648341b
|
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
|
2018-11-23 18:12:37 +01:00 |
|
omar
|
d8ab2c1ac9
|
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
|
2018-11-23 16:55:33 +01:00 |
|
Brandon
|
5f79a28a07
|
Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
|
2018-10-18 10:48:18 +02:00 |
|
omar
|
e73217d6f7
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2018-10-12 15:50:48 +02:00 |
|
Michael Vetter
|
084c26aa41
|
Fix spacing in imgui_imp_sdl example (#2111)
|
2018-10-05 10:04:10 +02:00 |
|
omar
|
6cc380fc41
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
|
2018-09-26 21:34:52 +02:00 |
|
omar
|
7c3b9172ad
|
Examples: Referring to missing gamepad support in back-end that are missing it.
|
2018-09-20 10:37:55 +02:00 |
|