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								 omar | d0c98bf880 | Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution. | 2019-02-19 20:13:06 +01:00 |  | 
			
				
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								 omar | 2c38b32db1 | Removed trailing spaces (#2038, #2299) | 2019-01-20 17:56:17 +01:00 |  | 
			
				
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								 omar | d5b22fb635 | Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. | 2018-12-20 22:58:34 +01:00 |  | 
			
				
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								 omar | 772354377b | Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759) | 2018-11-08 16:24:41 +01:00 |  | 
			
				
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								 omar | 9d155c73bc | Examples: Misc comments mainly related to GLFW callbacks. (#1759) | 2018-11-08 16:06:22 +01:00 |  | 
			
				
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								 omar | f388216ff0 | Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091) | 2018-11-05 17:28:09 +01:00 |  | 
			
				
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								 omar | 788febf044 | Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097) | 2018-09-24 10:13:01 +02:00 |  | 
			
				
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								 omar | 1afd29d382 | Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. | 2018-09-13 16:50:13 +02:00 |  | 
			
				
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								 MindSpunk | 7eadcf7d7d | example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036) | 2018-09-09 21:09:58 +02:00 |  | 
			
				
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								 omar | 4dea0327e7 | Examples: Vulkan:  Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections. | 2018-08-25 21:16:08 +02:00 |  | 
			
				
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								 omar | ff83d0e369 | Examples: Using fully qualified "Dear ImGui" name in window titles. | 2018-07-23 17:31:13 +02:00 |  | 
			
				
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								 omar | 73e13a0762 | Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. | 2018-07-16 22:17:34 +02:00 |  | 
			
				
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								 codecnotsupported | b62cc5c150 | Fix include Example_glfw_vulkan cmake (#1916) Probably got broken because of the refactor. | 2018-06-30 10:53:36 +02:00 |  | 
			
				
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								 omar | d68633398b | Examples: Vulkan: nverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings. | 2018-06-22 10:02:02 +02:00 |  | 
			
				
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								 omar | 8d58fbb5ed | Examples: Renamed example folders. (#1870) | 2018-06-10 15:42:14 +02:00 |  |