omar
12d265fa31
Version 1.51 WIP tag
2017-06-13 11:30:22 +02:00
omar
a2f7c40e30
Fixed comment ( #1178 )
2017-06-13 11:29:21 +02:00
omar
1cd1ca259e
Update README.md
2017-06-02 14:01:06 +02:00
omar
5e1caaaef3
Version 1.50
2017-06-02 12:22:34 +02:00
omar
7ad84b22f8
Comments
2017-06-02 12:13:47 +02:00
omar
99ff2ec6fb
Examples: DirectX9/10/11: Comments
2017-06-02 11:28:48 +02:00
omar
2acbd1ac2d
Using ImTextureID instead of void* in ImFontAtlas, not sure why I didn't do that earlier, make things more clear
2017-06-02 11:25:45 +02:00
omar
51c200ac0d
Examples: DirectX9: Clarified texture release code ( #1163 )
2017-06-02 11:25:45 +02:00
omar
32f5ef4f98
Added Pascal binding
2017-06-01 12:25:01 +02:00
omar
62c4698a73
Further clarifications of the key indices passed to IsKeyXXX functions ( #1159 )
2017-05-27 17:55:48 +02:00
omar
c038339a4c
Merge branch 'master' into 2015-02-colorpicker
2017-05-26 13:43:36 +02:00
omar
9da53bcecd
ImFontConfig: Removed MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset. (Breaking change)
2017-05-26 13:42:36 +02:00
omar
026d021df1
Demo: Fixed warnings introduced in 0828a1fd6c
2017-05-26 13:40:53 +02:00
omar
c5c77a3476
ImFontConfig: Added GlyphOffset to explicitely offset glyphs at font build time, useful for merged fonts. May remove MergeGlyphCenterV soon.
2017-05-26 13:36:52 +02:00
omar
0828a1fd6c
Fixed computation of ImFont::MetricsTotalSurface not taking oversampling into account
2017-05-14 16:27:10 +02:00
omar
bd9868f447
Scrollbar: Avoid rendering when sizes are negative to reduce glitches (not sure how this ever slipped through - perhaps because of WindowMinSize settings).
2017-05-13 20:25:09 +02:00
omar
df52f46b13
Comments, documentation ( #1121 )
2017-05-02 10:43:00 +02:00
omar
9614552eba
README.md added link to Nicolas Guillemot flashtalk ( #1099 )
2017-05-01 17:16:40 +02:00
omar
b0db625cab
Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) ( #1042 )
2017-05-01 17:07:53 +02:00
omar
f87b152522
Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. ( #1042 #1043 )
2017-05-01 17:07:05 +02:00
Peter Particle
201d589714
Image presentation now depends on the completeness of command buffer submission through semaphores.
...
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
2017-05-01 16:54:49 +02:00
Peter Particle
a9add1ce63
Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain.
2017-05-01 16:53:54 +02:00
Peter Particle
eaae754211
Removed redundant barrier.
...
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
Peter Particle
33874073dc
Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented.
2017-05-01 16:48:16 +02:00
omar
89d03d5cca
Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
2017-05-01 16:46:57 +02:00
Peter Particle
56dff3a080
Vulkan backend: optionally enabling vulkan validation layers and debug report callback
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Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
omar
55be2f0722
Merge branch 'ParticlePeter-g_FrameIndex_not_used_fix'
2017-05-01 16:23:27 +02:00
omar
9fd3ba871b
Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix
2017-05-01 16:21:43 +02:00
omar
5418bb19ff
Examples: Vulkan: windows batch file for 64-bits.
2017-05-01 16:14:13 +02:00
omar
497381dc3d
Comments
2017-05-01 15:53:50 +02:00
omar
23e7cdcee8
Merge branch 'martty-vk_small_fix'
2017-05-01 15:27:05 +02:00
omar
ac2eb4b960
Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix
2017-05-01 15:26:29 +02:00
omar
c3d9e0a6eb
Examples: SDL2: Tweaked batch files for Win32.
2017-05-01 15:00:42 +02:00
omar
475446b8b9
Merge pull request #1080 from SaschaWillems/master
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Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
omar
b3d237a5ce
Examples: SDL2: Added build .bat files for win32.
2017-05-01 13:47:59 +02:00
omar
dbfd5d6e9a
Ignoring unreasonnable Clang -wformat-pedantic warning ( #1090 )
...
See e.g.
http://clang-developers.42468.n3.nabble.com/The-p-conversion-and-cast-to-void-td4044226.html
2017-05-01 12:55:47 +02:00
omar
89b1497843
Merge branch 'master' into 2016-02-colorpicker
2017-05-01 12:37:34 +02:00
omar
a0a6c8a2ef
Renamed ImDrawList::PathFill() to ImDrawList::PathFillConvex() for clarity. (breaking API)
2017-05-01 12:36:46 +02:00
omar
7cd55ce939
Merge branch 'ecraven-addimagequad'
2017-05-01 12:34:45 +02:00
omar
6517d68cdf
ImDrawList::AddImage* renamed uv_ parameters to be more consistent. Fix AddImageQuad to use IM_COL32_A_MASK ( #1009 )
2017-05-01 12:34:32 +02:00
omar
f06b20185f
Merge branch 'addimagequad' of https://github.com/ecraven/imgui into ecraven-addimagequad
2017-05-01 12:25:25 +02:00
omar
884c435fd3
Merge branch 'greggman-fix-opengl3-example'
2017-05-01 12:21:05 +02:00
omar
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
2017-05-01 12:20:51 +02:00
Gregg Tavares
01286f6636
Fix blend func state save/restore
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AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
omar
d878462866
End() avoid calling Columns() if no columns set is open, not sure what it wasn't the case.
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Pros: Faster. Avoid early crashes StackId underflow that are meant to be more gracefully caught by CheckStacksSize() (with more explicit assert). Cons: Excercise less code.
2017-04-30 12:10:45 +02:00
omar
bbd44b4edd
Clarified asserts in CheckStacksSize() when there is a stack mismatch
2017-04-30 12:10:45 +02:00
omar
a606f2dcb5
Update README.md
2017-04-28 13:43:11 +02:00
omar
9ab9a846a1
Update README.md
2017-04-28 13:40:50 +02:00
omar
6e69923e35
Update README.md
2017-04-28 13:32:04 +02:00
omar
32390a252f
Added UnrealEngine_ImGui link
2017-04-28 10:28:52 +02:00