ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
2020-03-06 17:28:32 +01:00
ocornut
a7ace918fe
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_win32.cpp
# imgui.cpp
2020-03-05 11:48:57 +01:00
ocornut
a41332453e
Unicode: Changelog, comments, minimum CI integration. ( #2541 , #2538 , #2815 )
2020-03-03 18:53:29 +01:00
Cloud Wu
6d59653e82
Unicode: full Unicode Support (6 squashed commits) ( #2541 , #2538 )
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fix build for WideCharToMultiByte
[3181ff1e] Full Unicode Support
[6c9e73ac] Fix ImTextCountUtf8BytesFromChar and ImTextCharToUtf8, these APIs assume the input is an unicode code point, not UTF-16
[ba85665b] Add AddInputCharacterUTF16 for windows backend to handle WM_CHAR
[fafdcaf0] Use Windows API to convert UTF-16 for ImFileOpen
[dc7d5925] Use windows API to convert UTF-16 for clipboard
2020-03-03 18:53:29 +01:00
Omar
bb1e6f8af6
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
2020-02-17 18:33:59 +01:00
Omar
ceec3cd3fd
Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions.
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(backported from the docking branch)
2020-02-17 11:15:40 +01:00
Omar
8601187fee
Backends: Win32: Clarify how the WndProc handler requires a forward declaration.
2020-02-17 10:22:39 +01:00
omar
7e2d172ae5
Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled.
2020-02-09 17:31:18 +01:00
omar
f1b5c742ff
Viewports: Add various comments
2020-01-20 19:59:55 +01:00
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
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Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
2020-01-17 15:18:33 +01:00
omar
e499497ec5
Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. ( #2976 )
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Even if realistically it is difficult to make good use of under Windows.
+ Style editor: Use a more explicit form of RadioButton() to avoid being depending on underlying flags type. (#2983 )
2020-01-17 15:06:22 +01:00
omar
44174b1fa1
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
# imgui_internal.h
2020-01-14 20:01:27 +01:00
omar
4f7bf7e96a
Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. ( #2716 )
2020-01-14 14:58:36 +01:00
omar
861f786d81
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-01-10 14:38:09 +01:00
omar
992736dc5d
Merge branch 'refs/heads/master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2019-12-13 17:06:27 +01:00
omar
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
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Amend b5cad20d79
, 945a509773
+ unrelated minor typos
2019-12-05 15:45:30 +01:00
Rokas Kupstys
945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
2019-12-05 15:32:10 +01:00
omar
575df6f192
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
2019-09-17 16:35:50 +02:00
omar
9cda3035fd
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2019-07-22 10:29:14 -07:00
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
2019-07-21 18:39:50 -07:00
Aaron Cooper
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
2019-07-21 18:29:11 -07:00
omar
adbbd17cb6
Addendum to #2635 . Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. ( #1542 )
2019-06-18 23:37:57 +02:00
omar
4158cba1ff
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2019-05-13 19:23:18 +02:00
omar
ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538 , #2541 )
2019-05-11 10:33:56 +02:00
omar
dfb82d5c22
Merge branch 'master' into docking
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# Conflicts:
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_sdl.h
# imgui.cpp
2019-04-25 17:53:11 +02:00
omar
6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. ( #2509 , #2484 ).
2019-04-23 12:38:59 +02:00
omar
f7db4fad31
Merge branch 'master' into docking
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# Conflicts:
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
2019-03-11 16:08:16 +01:00
Bruce Mitchener
b5d57a6615
Fix typos. ( #2413 )
2019-03-09 10:10:17 +01:00
omar
09c9bf2edb
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
2019-02-14 20:35:11 +01:00
omar
93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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Added more link to nothing's oversample document. Spacing bits.
2019-02-14 19:29:09 +01:00
omar
b46076458c
Examples: Win32: Removed unused code left-over from merge e9c625a1dc
2019-02-13 18:29:49 +01:00
omar
03b0266b59
Examples: Made imgui_impl_win32 drag gdi32.lib for GetDeviceCaps(). ( #2327 )
2019-02-01 15:23:25 +01:00
omar
e1143377c2
Viewport: Added ImGuiViewportFlags_NoFocusOnClick + support in imgui_impl_win32. Made windows with no decoration always set the _NoFocus flags. ( #1542 , #2117 )
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Fix e.g. clicking on protruding combo box stealing highlight from parent window with decoration.
2019-01-30 21:39:05 +01:00
omar
8079344cee
Merge branch 'master' into viewport
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# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
2019-01-20 22:12:06 +01:00
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
2019-01-20 17:56:17 +01:00
omar
82e31d34f0
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_win32.cpp
2019-01-18 12:31:33 +01:00
omar
b8020032f9
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. ( #2264 )
2019-01-17 16:55:23 +01:00
omar
acdb4823dd
Examples: Win32: Fix for older Windows SDK.
2019-01-17 14:35:26 +01:00
omar
e9c625a1dc
Merge branch 'master' into viewport
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# imgui_demo.cpp
2019-01-17 14:05:40 +01:00
omar
872477548b
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. ( #1951 , #2087 , #2156 , #2232 )
2019-01-17 11:45:32 +01:00
omar
9391a97fbf
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
2019-01-15 21:22:21 +01:00
omar
f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
2019-01-15 21:19:02 +01:00
omar
133f112af0
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. ( #1951 , #2087 , #2156 , #2232 ) [many people]
2019-01-15 20:27:32 +01:00
omar
0cabe4dedf
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. ( #1542 )
2019-01-02 21:33:23 +01:00
omar
cfcad42b89
Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. ( #1542 )
2019-01-02 19:03:45 +01:00
omar
4a6f95acc8
Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
2019-01-02 19:03:36 +01:00
omar
951c9dd68b
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_sdl.cpp
2019-01-02 19:00:31 +01:00
omar
a9a60a24c1
Tweaked asserts
2018-12-23 17:51:50 +01:00
omar
5d20da1b36
Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. ( #1676 )
2018-12-14 12:12:26 +01:00
omar
f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. ( #1542 , #2117 ) + various comments.
2018-12-06 16:30:10 +01:00