omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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2018-02-05 20:34:11 +01:00 |
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Codecat
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979fe30a6f
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Fix wrong comment in dx implementation headers
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2017-11-18 13:56:59 +01:00 |
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ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
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9596e6f794
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Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
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2015-12-03 18:32:01 +00:00 |
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Julian Bosch
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1f3a0e78cc
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Ported d3d11 renderer to d3d10
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2015-12-03 13:18:35 +01:00 |
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