omar
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e3e4b7bdf5
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Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. (#1542)
Platform: Clarifying some comments in back-ends.
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2018-04-24 17:10:27 +02:00 |
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omar
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423577e14e
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Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
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2018-04-23 16:46:25 +02:00 |
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omar
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7ddc22b326
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Viewports, DPI: Renamed config flags. (#1542)
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2018-04-10 20:02:43 +02:00 |
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omar
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d4dd448511
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Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
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2018-04-09 22:01:58 +02:00 |
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omar
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172570acae
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.h
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2018-03-20 22:14:34 +01:00 |
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omar
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2fecd332fc
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Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
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2018-03-19 15:20:47 +01:00 |
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omar
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0e09032750
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Viewport, Examples: Renamed types used by examples. (#1542)
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2018-03-18 22:19:02 +01:00 |
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omar
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46b61427e1
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Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
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2018-03-18 18:44:57 +01:00 |
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omar
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8364d1ca6c
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Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. (#1542, #1042)
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2018-03-15 18:17:04 +01:00 |
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omar
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9dcc07422e
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Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
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2018-03-07 12:35:26 +01:00 |
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omar
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e026c8d3b7
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Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
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2018-03-03 22:53:31 +01:00 |
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omar
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e9fa17e1bf
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Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
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2018-03-02 22:44:06 +01:00 |
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omar
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baef79415b
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Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
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2018-02-27 23:34:28 +01:00 |
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omar
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ffda84cfae
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Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp
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2018-02-23 10:56:06 +01:00 |
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