c3d9e0a6eb
Examples: SDL2: Tweaked batch files for Win32.
2017-05-01 15:00:42 +02:00
475446b8b9
Merge pull request #1080 from SaschaWillems/master
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Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
b3d237a5ce
Examples: SDL2: Added build .bat files for win32.
2017-05-01 13:47:59 +02:00
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
2017-05-01 12:20:51 +02:00
01286f6636
Fix blend func state save/restore
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AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
f030087f8e
Comments to redirect people to OpenGL3 examples ( #1116 )
2017-04-26 18:27:10 +02:00
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
2017-04-26 18:16:59 +02:00
4da26d85cd
Clip negative scissor offsets to zero
2017-03-26 19:54:59 +02:00
12deb53b11
Set required depth member for buffer image copy
2017-03-26 19:38:05 +02:00
337019a68f
typo, #elif instead of #else, fixed
2017-02-26 17:16:37 +01:00
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
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Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
e0244c8f62
Fix scissor offset being negative
2017-02-11 12:20:12 +01:00
509df3e279
Fix new Vulkan validation warnings
2017-02-11 12:19:44 +01:00
1396659b72
Examples: Speculative fix for OSX Makefile to make Travis happy (re #812 )
2016-12-21 20:12:43 +01:00
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
2016-12-19 23:15:38 +01:00
127dd7c88c
Examples: Vulkan: Coding style fixes ( #910 )
2016-11-13 17:57:43 +01:00
a5600b6e59
Vulkan example: Proper surface format search.
2016-11-13 05:23:33 +01:00
b447a71cf6
Vulkan example: Fix gamma for some implementations.
2016-11-13 04:28:26 +01:00
08ef9819c8
Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
2016-11-13 03:00:36 +01:00
7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set ( #585 , #909 )
2016-11-12 19:46:52 +01:00
55863dd274
Examples: Vulkan: Shallow stylistic changes (following #879 )
2016-11-12 17:49:59 +01:00
0449bb98e2
Merge branch 'master' of https://github.com/martty/imgui into martty-master
2016-11-12 17:36:46 +01:00
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
2016-11-12 12:48:33 +01:00
775ac24d45
Fixed overzealous GCC warnings ( #883 ) + partly undo 8553bab241
2016-11-12 11:14:37 +01:00
89d033aba3
Merge pull request #898 from tinnnysu/master
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Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
2016-11-12 11:08:51 +01:00
81eefb704b
Minor const fixes for overzealous warnings ( #883 )
2016-11-11 18:40:13 +01:00
833ed760ae
update cmdline syntax in windows compilation
2016-11-09 14:53:23 +08:00
53126cd713
Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
2016-10-18 22:43:20 +02:00
44250caf50
Null the released resources
2016-10-18 22:07:51 +02:00
0d3f8807c7
Added a void* user_data parameter to Clipboard function handlers. ( #875 )
2016-10-15 11:36:43 +02:00
2919c77bee
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called ( #800 )
2016-10-01 14:59:28 +02:00
b96471143f
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
2016-10-01 14:56:24 +02:00
612b17ef57
Fixing minor english typos ( #827 )
2016-09-11 22:02:35 +02:00
02399852fe
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners ( #824 )
2016-09-10 17:43:17 +02:00
6e6f04f513
Fix Mac OS X build and remove cruft from Makefile
2016-09-10 11:22:40 +02:00
bc57fd5d1d
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness ( #807 )
2016-09-05 23:39:52 +02:00
031d4e689d
Examples: OpenGL3: Revert Makefile change for OSX for now ( #812 )
2016-09-05 22:52:45 +02:00
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
2016-09-03 19:24:57 +02:00
aa0cb13aa4
Correct name for linking opengl3_example
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According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.
Changed this made the compilation on my Mac successfully.
2016-09-02 21:57:31 +09:00
08a9e78da5
fixed space issues
2016-08-29 23:35:56 +02:00
99b4f951b9
Fix Vulkan example for use when a depth buffer is active.
2016-08-27 19:08:24 +02:00
5def10c3a0
Fixed OpenGL error when calling Shutdown without calling NewFrame
2016-08-27 00:32:20 +02:00
5ae71aa04a
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:25:51 +02:00
3c384c2f10
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:18:09 +02:00
82768e05f3
Ignore list for Visual Studio
2016-08-20 13:30:42 +02:00
4bc6a951fe
tabs to space, remove braces
2016-08-20 13:27:03 +02:00
3234f81cb1
maxImageCount may be 0; add missing sType; change to 1 push constant range
2016-08-20 13:08:34 +02:00
0a1d456de1
Fix compile warnings in SDL examples
2016-07-30 15:26:49 -07:00
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it ( #752 )
2016-07-29 10:10:41 +02:00
47911d92b2
Fix minor typo in examples/README.txt
2016-05-20 07:04:54 -04:00